Player Matchup

Cerberus
Cerberus
Repzac
Cerberus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,295 Elo+
Party 1
Fafnir
Fafnir
Thoraptor
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,382 Elo+
Party 1
Cthulhu
Cthulhu
darrelljr
Cthulhu
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,414 Elo+
Party 1
Team Averages
Level 79
1,500 SR
1,363 Elo+

VS

Team Averages
Level 79
1,444 SR
1,448 Elo+
Sylvanus
Sylvanus
WillyFarmer0
Sylvanus
Level 87
God Stats
2W - 4L
1,509 SR
Queue Stats
60W - 83L
1,349 Elo+
Solo
Baron Samedi
Baron Samedi
accurite
Baron Samedi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,500 Elo+
Party 2
Apollo
Apollo
diabetickids
Apollo
Level 123
God Stats
3W - 1L
1,322 SR
Queue Stats
25W - 19L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Repzac
Cerberus
14
4 / 8 / 3
11,071
615
12,188
22,928
19,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fafnir
Thoraptor
Fafnir
14
2 / 5 / 5
11,173
621
10,276
22,684
31,427
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
darrelljr
Cthulhu
14
1 / 9 / 6
10,509
584
17,179
18,640
13,859
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
WillyFarmer0
Sylvanus
15
2 / 3 / 17
11,488
638
9,575
18,166
18,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Baron Samedi
accurite
Baron Samedi
16
4 / 3 / 17
11,976
665
14,562
13,669
11,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
19
16 / 1 / 6
14,454
803
30,753
15,959
8,299
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
62
7
Kills
22
22
Deaths
7
14
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Repzac
Cerberus
4
8
3
0.69
L
Fafnir
Thoraptor
Fafnir
2
5
5
0.9
W
Sylvanus
WillyFarmer0
Sylvanus
2
3
17
3.5
W
Baron Samedi
accurite
Baron Samedi
4
3
17
4.17
L
Cthulhu
darrelljr
Cthulhu
1
9
6
0.44
W
Apollo
16
1
6
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,643
Damage
54,890
64,252
Taken
47,794
64,907
Mitigated
37,968
10,331
Healing
21,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Repzac
Cerberus
12,188
1,023
738
6,622
22,928
19,621
447
10,454
12,474
26,908
1,196
L
Fafnir
Thoraptor
Fafnir
10,276
3,974
0
1,881
22,684
31,427
477
7,897
14,787
28,003
0
W
Sylvanus
WillyFarmer0
Sylvanus
9,575
2,645
6,640
7,477
18,166
18,564
515
14,563
3,603
26,291
0
W
Baron Samedi
accurite
Baron Samedi
14,562
3,043
3,154
3,076
13,669
11,105
631
12,514
1,155
39,248
0
L
Cthulhu
darrelljr
Cthulhu
17,179
1,308
1,090
0
18,640
13,859
84
5,786
12,854
50,823
0
W
Apollo
30,753
19,990
0
1,555
15,959
8,299
1,896
12,258
3,701
0
89,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,753
Gold Earned
37,918
150
Minions Killed
188
0
Camps Cleared
0
835,255
Distance Traveled
942,472
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,071
615
61
3
0
272,886
3
L
Fafnir
11,173
621
22
1
0
275,557
1
W
Sylvanus
11,488
638
31
2
0
302,068
0
W
Baron Samedi
11,976
665
41
2
0
309,003
1
L
Cthulhu
10,509
584
67
4
0
286,812
5
W
Apollo
14,454
803
116
6
0
331,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role