Player Matchup

Set
Set
Calamity024
Set
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,660 Elo+
Party 2
Arachne
Arachne
MyENCHFireGiant
Arachne
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 8L
1,786 Elo+
Party 2
Tiamat
Tiamat
SaltedHamWater
Tiamat
Level 27
God Stats
2W - 0L
1,756 SR
Queue Stats
12W - 9L
1,618 Elo+
Party 2
Team Averages
Level 63
1,585 SR
1,688 Elo+

VS

Team Averages
Level 14
1,714 SR
1,768 Elo+
Sol
Sol
JimCrowEra
Sol
Level 15
God Stats
1W - 1L
1,877 SR
Queue Stats
21W - 4L
1,804 Elo+
Party 1
Ne Zha
Ne Zha
MoonCricket2021
Ne Zha
Level 10
God Stats
0W - 1L
1,560 SR
Queue Stats
11W - 5L
1,698 Elo+
Party 1
Gilgamesh
Gilgamesh
PavementChimp
Gilgamesh
Level 18
God Stats
0W - 1L
1,706 SR
Queue Stats
14W - 1L
1,804 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 10
8,968
747
6,080
9,244
3,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
5 / 3 / 8
9,848
821
5,638
10,410
5,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
7 / 2 / 6
9,657
805
8,885
5,617
4,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 6
8,859
738
8,126
6,702
2,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
6 / 6 / 3
8,753
729
7,005
9,949
3,453
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
PavementChimp
Gilgamesh
11
1 / 5 / 7
7,806
651
4,015
8,591
5,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
15
Kills
11
11
Deaths
15
24
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
6
10
1.33
L
4
4
6
1.75
L
6
6
3
1.25
W
5
3
8
3
L
Gilgamesh
PavementChimp
Gilgamesh
1
5
7
0.9
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,603
Damage
19,146
25,271
Taken
25,242
13,204
Mitigated
11,371
7,809
Healing
4,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,080
3,005
0
1,166
9,244
3,940
0
3,544
5,700
0
17,673
L
8,126
3,239
0
1,585
6,702
2,309
346
1,396
5,182
32,863
2,992
L
7,005
1,660
0
1,239
9,949
3,453
372
4,038
5,613
0
29,755
W
5,638
3,067
0
3,867
10,410
5,187
2,057
1,963
8,447
0
25,654
L
Gilgamesh
PavementChimp
Gilgamesh
4,015
904
0
1,514
8,591
5,609
0
2,738
5,562
0
11,372
W
8,885
1,066
220
2,556
5,617
4,077
305
1,781
3,836
30,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,473
Gold Earned
25,418
127
Minions Killed
163
0
Camps Cleared
0
665,190
Distance Traveled
653,268
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,968
747
25
2
0
183,065
0
L
Sol
8,859
738
79
7
0
211,955
1
L
Ne Zha
8,753
729
55
5
0
217,167
3
W
Arachne
9,848
821
38
3
0
255,894
4
L
Gilgamesh
7,806
651
29
2
0
224,146
5
W
Tiamat
9,657
805
64
5
0
226,231
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role