Player Matchup

Artemis
Artemis
 
Artemis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Dr Donut9784
Nu Wa
Level 125
God Stats
40W - 25L
1,513 SR
Queue Stats
617W - 605L
1,535 Elo+
Party 2
Yemoja
Yemoja
Hypnotic3912
Yemoja
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 2
Ra
Ra
whackylizard163
Ra
Level 87
God Stats
19W - 14L
1,511 SR
Queue Stats
200W - 187L
1,481 Elo+
Party 2
Team Averages
Level 80
1,505 SR
1,503 Elo+

VS

Team Averages
Level 72
1,435 SR
1,466 Elo+
Artemis
Artemis
 
Artemis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Destroyer963369
Ao Kuang
Level 76
God Stats
8W - 9L
1,394 SR
Queue Stats
421W - 480L
1,277 Elo+
Solo
Ra
Ra
LordMarkquad69
Ra
Level 148
God Stats
3W - 4L
1,617 SR
Queue Stats
210W - 199L
1,508 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Spike SpiegeII
Cu Chulainn
Level 32
God Stats
21W - 29L
1,121 SR
Queue Stats
649W - 608L
1,555 Elo+
Party 1
Artio
Artio
YDD MELO
Artio
Level 36
God Stats
13W - 22L
1,544 SR
Queue Stats
235W - 195L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
6 / 2 / 3
7,568
582
12,458
6,779
2,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
 
Da Ji
12
2 / 2 / 1
6,774
521
1,077
6,637
2,282
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 1
6,347
488
5,019
6,216
4,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
11
2 / 1 / 6
7,199
554
3,063
5,504
3,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 1 / 1
7,198
554
5,393
4,317
1,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
1 / 4 / 2
6,112
470
3,075
7,636
1,897
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ao Kuang
9
0 / 2 / 5
5,882
452
2,622
9,818
3,978
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
2 / 3 / 1
7,181
552
6,643
7,221
2,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Spike SpiegeII
Cu Chulainn
12
2 / 1 / 1
7,119
548
4,705
6,957
3,301
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
YDD MELO
Artio
11
2 / 2 / 3
7,091
545
1,236
10,149
5,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
12
Kills
7
8
Deaths
12
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
2
3
3.75
W
Da Ji
 
Da Ji
2
2
1
1.25
L
Artemis
 
Artemis
1
4
2
0.5
L
Ao Kuang
0
2
5
1.25
W
0
2
1
0.25
W
Yemoja
2
1
6
5
L
2
3
1
0.83
L
Cu Chulainn
Spike SpiegeII
Cu Chulainn
2
1
1
2.5
L
Artio
YDD MELO
Artio
2
2
3
1.75
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,010
Damage
18,281
29,453
Taken
41,781
13,534
Mitigated
17,886
7,755
Healing
9,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
12,458
5,605
0
1,758
6,779
2,736
176
3,582
3,143
0
41,477
W
Da Ji
 
Da Ji
1,077
209
131
1,714
6,637
2,282
879
610
5,995
0
28,447
L
Artemis
 
Artemis
3,075
767
0
1,201
7,636
1,897
0
866
6,770
0
24,483
L
Ao Kuang
2,622
517
0
3,235
9,818
3,978
0
2,614
7,064
27,976
0
W
5,019
2,154
0
1,253
6,216
4,080
179
696
5,486
36,269
2,723
W
Yemoja
3,063
620
674
139
5,504
3,027
255
2,972
2,444
15,159
0
L
6,643
683
216
2,124
7,221
2,772
624
2,919
4,154
52,080
0
L
Cu Chulainn
Spike SpiegeII
Cu Chulainn
4,705
901
0
348
6,957
3,301
511
3,342
3,615
0
51,568
L
Artio
YDD MELO
Artio
1,236
99
496
2,017
10,149
5,938
0
3,006
7,037
15,271
0
W
5,393
292
67
2,019
4,317
1,409
780
2,293
1,884
44,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,086
Gold Earned
33,385
320
Minions Killed
342
0
Camps Cleared
0
1,120,621
Distance Traveled
1,095,229
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,568
582
72
6
0
178,961
0
W
Da Ji
6,774
521
62
5
0
265,814
1
L
Artemis
6,112
470
53
4
0
166,140
3
L
Ao Kuang
5,882
452
53
4
0
206,969
0
W
Nu Wa
6,347
488
65
5
0
208,696
4
W
Yemoja
7,199
554
23
2
0
205,589
0
L
Ra
7,181
552
108
8
0
228,443
4
L
Cu Chulainn
7,119
548
94
7
0
236,633
0
L
Artio
7,091
545
34
3
0
257,044
2
W
Ra
7,198
554
98
8
0
261,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role