Player Matchup

Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
CHRI5TIAN Osaka
Geb
Level 86
God Stats
11W - 12L
1,671 SR
Queue Stats
73W - 69L
1,501 Elo+
Party 2
Nu Wa
Nu Wa
Crabcakes125
Nu Wa
Level 107
God Stats
4W - 3L
1,500 SR
Queue Stats
166W - 154L
1,483 Elo+
Solo
Skadi
Skadi
Fernandocr9
Skadi
Level 147
God Stats
5W - 3L
1,596 SR
Queue Stats
356W - 324L
1,559 Elo+
Party 2
Erlang Shen
Erlang Shen
SOSA1945
Erlang Shen
Level 124
God Stats
18W - 14L
1,533 SR
Queue Stats
591W - 564L
1,526 Elo+
Party 2
Team Averages
Level 114
1,560 SR
1,514 Elo+

VS

Team Averages
Level 103
1,473 SR
1,483 Elo+
Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Forestxavier20
Osiris
Level 66
God Stats
3W - 4L
1,479 SR
Queue Stats
205W - 238L
1,347 Elo+
Solo
Ganesha
Ganesha
KILL3Rultimatum
Ganesha
Level 126
God Stats
2W - 3L
1,607 SR
Queue Stats
133W - 100L
1,570 Elo+
Party 1
Kali
Kali
RebuffedRhino
Kali
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
138W - 108L
1,563 Elo+
Party 1
Danzaburou
Danzaburou
inferno1919
Danzaburou
Level 89
God Stats
0W - 2L
1,281 SR
Queue Stats
2W - 3L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 2 / 2
6,651
512
6,316
11,164
6,253
Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 0 / 6
7,010
539
4,202
10,410
6,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 1 / 1
5,986
460
5,289
4,231
986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
7 / 1 / 3
8,576
660
9,894
7,090
2,387
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Erlang Shen
SOSA1945
Erlang Shen
12
4 / 3 / 3
7,083
545
8,695
8,572
7,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 2 / 1
5,971
459
2,924
6,258
2,199
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
2 / 4 / 0
6,251
481
7,549
12,296
9,214
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 1
5,362
412
5,577
12,233
4,420
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
4 / 0 / 1
7,317
563
7,174
10,580
4,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
inferno1919
Danzaburou
9
1 / 6 / 0
5,948
458
3,927
8,124
1,869
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
16
Kills
7
7
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
2
2
1.5
L
Anubis
 
Anubis
0
2
1
0.25
W
2
0
6
5
W
1
1
1
1.5
W
7
1
3
8.5
L
2
4
0
0.5
L
0
4
1
0.13
L
4
0
1
4.5
W
Erlang Shen
SOSA1945
Erlang Shen
4
3
3
1.83
L
Danzaburou
inferno1919
Danzaburou
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,396
Damage
27,151
41,467
Taken
49,491
23,635
Mitigated
22,313
11,835
Healing
18,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,316
3,070
0
4,595
11,164
6,253
332
0
10,398
0
29,701
L
Anubis
 
Anubis
2,924
147
0
1,864
6,258
2,199
105
3,152
3,106
36,607
0
W
4,202
1,068
0
1,650
10,410
6,767
54
4,807
5,603
16,069
0
W
5,289
1,662
0
115
4,231
986
261
2,335
1,896
31,149
0
W
9,894
6,952
0
2,976
7,090
2,387
916
1,280
5,810
0
73,143
L
7,549
3,120
0
6,133
12,296
9,214
183
246
12,050
0
23,347
L
5,577
387
412
3,478
12,233
4,420
0
4,132
8,101
22,269
0
L
7,174
2,311
0
5,034
10,580
4,611
0
761
9,819
0
40,568
W
Erlang Shen
SOSA1945
Erlang Shen
8,695
4,537
0
2,499
8,572
7,242
0
142
8,302
0
41,355
L
Danzaburou
inferno1919
Danzaburou
3,927
1,300
306
1,672
8,124
1,869
0
1,200
6,924
0
33,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,306
Gold Earned
30,849
334
Minions Killed
288
0
Camps Cleared
0
1,195,092
Distance Traveled
1,204,874
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,651
512
51
4
0
214,220
2
L
Anubis
5,971
459
74
6
0
198,711
0
W
Geb
7,010
539
19
1
0
262,994
1
W
Nu Wa
5,986
460
61
5
0
221,008
4
W
Skadi
8,576
660
133
10
0
229,466
5
L
Osiris
6,251
481
37
3
0
235,293
0
L
Ganesha
5,362
412
15
1
0
239,430
2
L
Kali
7,317
563
84
6
0
286,138
3
W
Erlang Shen
7,083
545
70
5
0
267,404
4
L
Danzaburou
5,948
458
78
6
0
245,302
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role