Player Matchup

Hercules
Hercules
Platinum V
Burzum AD
Hercules
Platinum V
Level 160
God Stats
3W - 11L
1,615 SR
Queue Stats
103W - 91L
1,966 MMR
Party 1
Fafnir
Fafnir
Gold IV
Celtiras
Fafnir
Gold IV
Level 153
God Stats
41W - 36L
1,487 SR
Queue Stats
266W - 305L
1,515 MMR
Party 1
Ah Puch
Ah Puch
Gold III
Harmonza
Ah Puch
Gold III
Level 104
God Stats
51W - 47L
1,602 SR
Queue Stats
305W - 322L
1,305 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,568 SR
1,596 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,551 SR
1,519 MMR
Izanami
Izanami
Gold IV
B1GG ZADDY
Izanami
Gold IV
Level 156
God Stats
5W - 7L
1,500 SR
Queue Stats
95W - 107L
1,311 MMR
Party 2
Kumbhakarna
Kumbhakarna
Platinum V
DasDKIID
Kumbhakarna
Platinum V
Level 160
God Stats
43W - 34L
1,653 SR
Queue Stats
383W - 370L
1,754 MMR
Party 2
Anubis
Anubis
Bronze III
DevoGord14
Anubis
Bronze III
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
80W - 89L
1,491 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Burzum AD
Hercules
18
9 / 8 / 12
15,306
729
17,941
26,494
33,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fafnir
Celtiras
Fafnir
17
8 / 7 / 13
15,461
736
17,352
28,139
33,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
Harmonza
Ah Puch
18
7 / 7 / 12
14,652
698
15,849
20,430
7,264
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Morgan Le FayCthulhuAthenaGilgameshSol

VS

Bans
ChaacHou YiBaron SamediMedusaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
B1GG ZADDY
Izanami
20
14 / 7 / 5
16,649
793
25,375
22,823
8,454
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
DasDKIID
Kumbhakarna
19
3 / 6 / 17
14,709
700
12,047
22,925
26,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
DevoGord14
Anubis
19
2 / 11 / 10
14,260
679
12,326
21,018
10,921
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
51
24
Kills
19
22
Deaths
24
37
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Izanami
B1GG ZADDY
Izanami
14
7
5
2.36
L
Hercules
Burzum AD
Hercules
9
8
12
1.88
L
Fafnir
Celtiras
Fafnir
8
7
13
2.07
W
Kumbhakarna
DasDKIID
Kumbhakarna
3
6
17
1.92
W
Anubis
DevoGord14
Anubis
2
11
10
0.64
L
Ah Puch
Harmonza
Ah Puch
7
7
12
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,142
Damage
49,748
75,063
Taken
66,766
74,335
Mitigated
45,876
20,026
Healing
9,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
B1GG ZADDY
Izanami
25,375
17,367
0
2,613
22,823
8,454
2,494
11,036
11,787
0
80,113
L
Hercules
Burzum AD
Hercules
17,941
4,191
0
7,943
26,494
33,966
873
8,750
17,104
0
35,613
L
Fafnir
Celtiras
Fafnir
17,352
2,195
0
6,899
28,139
33,105
360
6,421
21,224
46,991
0
W
Kumbhakarna
DasDKIID
Kumbhakarna
12,047
275
0
1,440
22,925
26,501
0
12,311
10,614
23,805
0
W
Anubis
DevoGord14
Anubis
12,326
668
50
5,059
21,018
10,921
0
9,854
11,164
90,562
0
L
Ah Puch
Harmonza
Ah Puch
15,849
246
0
5,184
20,430
7,264
2,003
7,598
12,362
59,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,419
Gold Earned
45,618
189
Minions Killed
245
0
Camps Cleared
0
965,653
Distance Traveled
1,012,638
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
16,649
793
109
5
0
334,779
0
L
Hercules
15,306
729
42
2
0
331,513
1
L
Fafnir
15,461
736
50
2
0
313,976
2
W
Kumbhakarna
14,709
700
19
1
0
412,128
5
W
Anubis
14,260
679
117
6
0
265,731
1
L
Ah Puch
14,652
698
97
5
0
320,164
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role