Player Matchup

Artemis
Artemis
AlohMustDie
Artemis
Level 11
God Stats
4W - 5L
1,473 SR
Queue Stats
87W - 139L
1,361 Elo+
Solo
Pele
Pele
IC3YY
Pele
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 39L
1,388 Elo+
Party 1
Merlin
Merlin
JewkLightning
Merlin
Level 36
God Stats
3W - 4L
1,429 SR
Queue Stats
38W - 43L
1,397 Elo+
Party 1
Erlang Shen
Erlang Shen
JewkRedlineTTV
Erlang Shen
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,388 Elo+
Party 1
Cthulhu
Cthulhu
Konnek0
Cthulhu
Level 22
God Stats
2W - 2L
1,796 SR
Queue Stats
40W - 43L
1,382 Elo+
Party 1
Team Averages
Level 23
1,540 SR
1,383 Elo+

VS

Team Averages
Level 15
1,650 SR
1,443 Elo+
Sol
Sol
Legxntz
Sol
Level 48
God Stats
1W - 0L
1,750 SR
Queue Stats
47W - 63L
1,474 Elo+
Party 2
Bellona
Bellona
YonatronCarmesi
Bellona
Level 2
God Stats
3W - 0L
1,750 SR
Queue Stats
92W - 77L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
josevvhs10
Ne Zha
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,544 Elo+
Solo
Neith
Neith
migue1412
Neith
Level 4
God Stats
4W - 2L
1,750 SR
Queue Stats
16W - 18L
1,198 Elo+
Party 2
Ares
Ares
steve-o_73
Ares
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AlohMustDie
Artemis
11
1 / 6 / 3
7,249
403
6,340
11,070
2,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
IC3YY
Pele
12
2 / 5 / 2
8,186
455
3,768
10,593
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 5 / 1
8,856
492
7,041
10,723
3,133
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
JewkRedlineTTV
Erlang Shen
13
1 / 5 / 0
7,521
418
5,789
13,068
9,401
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Konnek0
Cthulhu
14
5 / 3 / 1
8,456
470
9,349
13,413
9,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
5 / 2 / 4
10,350
575
9,491
9,409
4,308
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 1 / 4
10,970
609
9,455
12,304
11,524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
josevvhs10
Ne Zha
15
8 / 3 / 6
9,920
551
10,982
13,601
4,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
migue1412
Neith
14
5 / 4 / 3
8,925
496
12,315
12,146
4,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 3 / 5
6,981
388
2,092
9,653
6,961
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
12
Kills
23
24
Deaths
13
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Artemis
AlohMustDie
Artemis
1
6
3
0.42
L
Pele
IC3YY
Pele
2
5
2
0.6
L
3
5
1
0.7
L
Erlang Shen
JewkRedlineTTV
Erlang Shen
1
5
0
0.2
L
Cthulhu
Konnek0
Cthulhu
5
3
1
1.83
W
Sol
5
2
4
3.5
W
4
1
4
6
W
Ne Zha
josevvhs10
Ne Zha
8
3
6
3.67
W
Neith
migue1412
Neith
5
4
3
1.63
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,287
Damage
44,335
58,867
Taken
57,113
27,625
Mitigated
32,435
8,478
Healing
16,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AlohMustDie
Artemis
6,340
2,665
0
0
11,070
2,872
1,488
903
10,167
0
34,558
L
Pele
IC3YY
Pele
3,768
897
0
2,317
10,593
2,309
0
3,570
7,023
0
23,094
L
7,041
245
0
2,985
10,723
3,133
768
5,665
5,058
54,534
0
L
Erlang Shen
JewkRedlineTTV
Erlang Shen
5,789
3,518
0
3,034
13,068
9,401
0
508
12,560
0
38,124
L
Cthulhu
Konnek0
Cthulhu
9,349
550
142
0
13,413
9,910
103
937
12,476
46,650
0
W
Sol
9,491
2,387
0
4,900
9,409
4,308
0
4,150
5,259
81,864
0
W
9,455
4,259
0
2,748
12,304
11,524
600
1,127
11,177
0
53,555
W
Ne Zha
josevvhs10
Ne Zha
10,982
4,350
0
3,736
13,601
4,984
0
3,005
10,468
0
71,143
W
Neith
migue1412
Neith
12,315
5,807
0
4,607
12,146
4,658
630
4,688
6,986
0
58,923
W
2,092
50
0
1,000
9,653
6,961
66
2,932
6,353
8,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,268
Gold Earned
47,146
343
Minions Killed
472
0
Camps Cleared
0
1,612,157
Distance Traveled
1,596,528
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,249
403
53
3
0
293,644
1
L
Pele
8,186
455
36
2
0
314,670
1
L
Merlin
8,856
492
97
5
0
327,750
5
L
Erlang Shen
7,521
418
62
3
0
330,030
3
L
Cthulhu
8,456
470
95
5
0
346,063
0
W
Sol
10,350
575
148
8
0
349,583
1
W
Bellona
10,970
609
100
6
0
346,199
3
W
Ne Zha
9,920
551
118
7
0
324,955
5
W
Neith
8,925
496
103
6
0
264,138
5
W
Ares
6,981
388
3
0
0
311,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role