Player Matchup

Janus
Janus
Im Kronus
Janus
Level 122
God Stats
2W - 6L
1,572 SR
Queue Stats
78W - 62L
1,559 Elo+
Party 1
Arachne
Arachne
KingMook23
Arachne
Level 125
God Stats
8W - 6L
1,574 SR
Queue Stats
211W - 195L
1,557 Elo+
Party 1
Cthulhu
Cthulhu
SoftShafTaft
Cthulhu
Level 147
God Stats
1W - 1L
1,923 SR
Queue Stats
16W - 20L
1,480 Elo+
Party 1
Gilgamesh
Gilgamesh
SoftShafTaft
Gilgamesh
Level 81
God Stats
10W - 9L
1,704 SR
Queue Stats
21W - 26L
1,510 Elo+
Party 1
Apollo
Apollo
slpryxwnxwet
Apollo
Level 103
God Stats
21W - 18L
1,556 SR
Queue Stats
119W - 96L
1,577 Elo+
Party 1
Team Averages
Level 116
1,666 SR
1,537 Elo+

VS

Team Averages
Level 122
1,567 SR
1,584 Elo+
Nu Wa
Nu Wa
FMx Progend
Nu Wa
Level 148
God Stats
14W - 7L
1,747 SR
Queue Stats
520W - 483L
1,584 Elo+
Party 2
Ares
Ares
FMxGAIA
Ares
Level 89
God Stats
25W - 23L
1,626 SR
Queue Stats
415W - 392L
1,556 Elo+
Party 2
Neith
Neith
NobleOtter
Neith
Level 122
God Stats
4W - 1L
1,310 SR
Queue Stats
235W - 245L
1,535 Elo+
Solo
Arachne
Arachne
Shinji_012
Arachne
Level 142
God Stats
9W - 4L
1,669 SR
Queue Stats
560W - 533L
1,598 Elo+
Solo
Hercules
Hercules
djicyyetibaby
Hercules
Level 109
God Stats
2W - 3L
1,480 SR
Queue Stats
67W - 50L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Im Kronus
Janus
16
3 / 4 / 6
10,387
472
12,001
14,049
4,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
KingMook23
Arachne
17
5 / 5 / 8
11,444
520
8,188
18,084
7,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
SoftShafTaft
Cthulhu
14
3 / 7 / 6
9,803
446
13,413
19,332
20,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
SoftShafTaft
Gilgamesh
16
2 / 10 / 6
10,561
480
10,004
18,401
12,862
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Apollo
17
4 / 7 / 4
11,016
501
13,717
15,045
5,059
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 11
12,640
575
16,792
13,293
6,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
FMxGAIA
Ares
14
3 / 5 / 11
10,766
489
6,018
26,128
28,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
19
7 / 3 / 13
12,613
573
16,301
17,758
7,585
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Shinji_012
Arachne
20
8 / 1 / 5
12,894
586
10,012
17,657
11,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
djicyyetibaby
Hercules
19
10 / 4 / 6
12,934
588
17,405
20,041
17,706
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
79
17
Kills
33
33
Deaths
17
30
Assists
46
Player
Kills
Deaths
Assists
KDA
W
5
4
11
2.63
W
Ares
FMxGAIA
Ares
3
5
11
1.7
L
Janus
Im Kronus
Janus
3
4
6
1.5
L
Arachne
KingMook23
Arachne
5
5
8
1.8
W
Neith
7
3
13
4.5
W
Arachne
Shinji_012
Arachne
8
1
5
10.5
L
Cthulhu
SoftShafTaft
Cthulhu
3
7
6
0.86
L
Gilgamesh
SoftShafTaft
Gilgamesh
2
10
6
0.5
W
Hercules
djicyyetibaby
Hercules
10
4
6
3.25
L
Apollo
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,323
Damage
66,528
84,911
Taken
94,877
49,999
Mitigated
71,306
12,751
Healing
30,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,792
2,757
0
704
13,293
6,495
2,530
3,582
9,711
89,723
0
W
Ares
FMxGAIA
Ares
6,018
723
986
6,933
26,128
28,323
97
8,695
17,433
27,527
0
L
Janus
Im Kronus
Janus
12,001
409
128
1,000
14,049
4,195
0
4,955
8,862
78,818
0
L
Arachne
KingMook23
Arachne
8,188
5,495
0
3,133
18,084
7,566
0
6,842
11,002
0
65,036
W
Neith
16,301
11,336
0
8,814
17,758
7,585
3,988
3,825
13,933
0
94,826
W
Arachne
Shinji_012
Arachne
10,012
7,025
0
9,068
17,657
11,197
0
3,804
13,853
0
109,164
L
Cthulhu
SoftShafTaft
Cthulhu
13,413
1,660
1,253
3,401
19,332
20,317
56
5,917
13,150
37,585
0
L
Gilgamesh
SoftShafTaft
Gilgamesh
10,004
1,746
0
805
18,401
12,862
0
3,442
14,885
742
54,308
W
Hercules
djicyyetibaby
Hercules
17,405
5,245
0
4,400
20,041
17,706
837
6,390
13,651
14,988
63,679
L
Apollo
13,717
7,990
0
3,031
15,045
5,059
0
3,975
10,942
0
94,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,211
Gold Earned
61,847
572
Minions Killed
586
0
Camps Cleared
0
2,064,369
Distance Traveled
2,111,611
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,640
575
165
8
0
391,185
4
W
Ares
10,766
489
19
1
0
367,685
1
L
Janus
10,387
472
146
7
0
420,653
3
L
Arachne
11,444
520
117
5
0
441,070
3
W
Neith
12,613
573
125
6
0
368,865
9
W
Arachne
12,894
586
143
7
0
547,761
0
L
Cthulhu
9,803
446
49
2
0
410,141
1
L
Gilgamesh
10,561
480
104
5
0
377,452
0
W
Hercules
12,934
588
134
6
0
436,115
7
L
Apollo
11,016
501
156
7
0
415,053
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role