Player Matchup

Bellona
Bellona
AlohMustDie
Bellona
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 139L
1,384 Elo+
Solo
Artemis
Artemis
Angel Rosas16
Artemis
Level 29
God Stats
2W - 2L
1,724 SR
Queue Stats
8W - 6L
1,500 Elo+
Solo
Fenrir
Fenrir
HorridFuture38
Fenrir
Level 25
God Stats
20W - 23L
1,532 SR
Queue Stats
165W - 182L
1,429 Elo+
Solo
Kukulkan
Kukulkan
alanrobert23
Kukulkan
Level 4
God Stats
1W - 3L
1,410 SR
Queue Stats
1W - 3L
1,367 Elo+
Solo
Ymir
Ymir
allnach
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,497 Elo+
Solo
Team Averages
Level 19
1,533 SR
1,435 Elo+

VS

Team Averages
Level 15
1,561 SR
1,454 Elo+
Thor
Thor
BigAbsLilToes
Thor
Level 26
God Stats
2W - 1L
1,448 SR
Queue Stats
32W - 36L
1,386 Elo+
Solo
Persephone
Persephone
Evanish love
Persephone
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
55W - 35L
1,468 Elo+
Party 1
Artemis
Artemis
Hanzoap Shimada
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,424 Elo+
Party 1
Ymir
Ymir
Yassimite
Ymir
Level 24
God Stats
41W - 23L
1,627 SR
Queue Stats
56W - 46L
1,490 Elo+
Party 1
Bellona
Bellona
josevvhs10
Bellona
Level 6
God Stats
1W - 0L
1,731 SR
Queue Stats
5W - 5L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlohMustDie
Bellona
10
0 / 10 / 1
6,179
441
2,486
12,104
5,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
11
3 / 1 / 0
6,602
472
3,543
6,046
1,827
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
4 / 1 / 0
7,697
550
4,188
7,496
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
alanrobert23
Kukulkan
10
0 / 8 / 0
5,785
413
1,260
7,616
2,375
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
allnach
Ymir
10
1 / 2 / 2
7,219
516
2,510
7,430
3,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 3
7,779
556
3,051
9,301
3,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
Evanish love
Persephone
13
7 / 1 / 1
8,515
608
4,014
5,732
3,569
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
1 / 2 / 2
6,587
471
5,618
6,149
2,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
10
2 / 2 / 0
7,220
516
2,898
6,612
5,033
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
josevvhs10
Bellona
13
8 / 1 / 1
8,165
583
8,107
6,640
4,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
8
Kills
21
22
Deaths
8
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
AlohMustDie
Bellona
0
10
1
0.05
L
Artemis
3
1
0
3
W
3
2
3
2.25
W
Persephone
Evanish love
Persephone
7
1
1
7.5
W
1
2
2
1
L
4
1
0
4
W
Ymir
2
2
0
1
L
Kukulkan
alanrobert23
Kukulkan
0
8
0
0
L
Ymir
allnach
Ymir
1
2
2
1
W
Bellona
josevvhs10
Bellona
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,987
Damage
23,688
40,692
Taken
34,434
16,602
Mitigated
18,782
6,382
Healing
11,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AlohMustDie
Bellona
2,486
397
0
237
12,104
5,609
631
0
12,104
0
24,164
L
Artemis
3,543
1,559
0
1,327
6,046
1,827
902
590
5,456
0
29,859
W
3,051
738
0
3,906
9,301
3,181
1,176
82
9,219
0
45,363
W
Persephone
Evanish love
Persephone
4,014
934
0
3,646
5,732
3,569
489
1,210
4,521
38,939
0
W
5,618
2,402
0
2,500
6,149
2,370
165
1,102
5,047
0
29,532
L
4,188
923
0
3,238
7,496
3,038
0
920
6,576
0
37,249
W
Ymir
2,898
1,215
0
590
6,612
5,033
0
1,629
4,983
22,511
0
L
Kukulkan
alanrobert23
Kukulkan
1,260
241
0
830
7,616
2,375
587
3,511
4,105
20,589
0
L
Ymir
allnach
Ymir
2,510
99
0
750
7,430
3,753
0
1,891
5,539
24,820
0
W
Bellona
josevvhs10
Bellona
8,107
2,415
0
1,027
6,640
4,629
1,466
0
6,640
0
39,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,482
Gold Earned
38,266
255
Minions Killed
334
0
Camps Cleared
0
1,163,452
Distance Traveled
1,189,139
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,179
441
41
3
0
244,855
0
L
Artemis
6,602
472
57
4
0
198,327
4
W
Thor
7,779
556
92
7
0
267,451
2
W
Persephone
8,515
608
74
5
0
248,026
0
W
Artemis
6,587
471
51
4
0
195,731
2
L
Fenrir
7,697
550
70
5
0
245,970
3
W
Ymir
7,220
516
35
3
0
245,031
3
L
Kukulkan
5,785
413
37
3
0
232,914
0
L
Ymir
7,219
516
50
4
0
241,386
0
W
Bellona
8,165
583
82
6
0
232,900
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role