Player Matchup

Apollo
Apollo
KSOMHY
Apollo
Level 125
God Stats
1W - 0L
1,463 SR
Queue Stats
20W - 33L
1,335 Elo+
Party 2
Ra
Ra
Laxplayer345
Ra
Level 99
God Stats
2W - 1L
1,454 SR
Queue Stats
16W - 19L
1,438 Elo+
Party 1
Ymir
Ymir
acariel
Ymir
Level 87
God Stats
1W - 1L
1,515 SR
Queue Stats
4W - 9L
1,213 Elo+
Party 2
Gilgamesh
Gilgamesh
bossmcgee121
Gilgamesh
Level 57
God Stats
3W - 3L
1,459 SR
Queue Stats
3W - 3L
1,543 Elo+
Party 1
Team Averages
Level 92
1,473 SR
1,382 Elo+

VS

Team Averages
Level 57
1,527 SR
1,166 Elo+
Odin
Odin
CherryBomb18271
Odin
Level 111
God Stats
1W - 4L
1,293 SR
Queue Stats
4W - 10L
1,185 Elo+
Party 3
Discordia
Discordia
JuiciestOfRice
Discordia
Level 64
God Stats
0W - 2L
1,585 SR
Queue Stats
1W - 3L
1,193 Elo+
Party 3
Cthulhu
Cthulhu
TheLifeGuard05
Cthulhu
Level 29
God Stats
3W - 8L
1,509 SR
Queue Stats
3W - 10L
1,164 Elo+
Party 3
Danzaburou
Danzaburou
ming-rone
Danzaburou
Level 24
God Stats
0W - 1L
1,722 SR
Queue Stats
1W - 6L
1,121 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
KSOMHY
Apollo
16
2 / 4 / 6
10,597
815
8,887
10,950
5,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
0 / 2 / 4
10,751
827
7,800
8,966
4,278
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ymir
acariel
Ymir
16
8 / 3 / 1
10,999
846
8,097
12,883
12,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
bossmcgee121
Gilgamesh
16
3 / 0 / 3
10,678
821
10,814
11,465
6,904
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 3
10,723
825
10,457
11,775
10,922
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
JuiciestOfRice
Discordia
16
2 / 5 / 2
9,708
747
5,668
8,766
3,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
1 / 2 / 3
9,635
741
8,423
14,392
10,974
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
ming-rone
Danzaburou
15
1 / 3 / 3
9,911
762
7,346
11,658
4,524
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
13
Kills
8
9
Deaths
13
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
L
Discordia
JuiciestOfRice
Discordia
2
5
2
0.6
W
Apollo
KSOMHY
Apollo
2
4
6
1.25
W
0
2
4
1
L
1
2
3
1.25
W
Ymir
acariel
Ymir
8
3
1
2.83
W
Gilgamesh
bossmcgee121
Gilgamesh
3
0
3
4.5
L
Danzaburou
ming-rone
Danzaburou
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,598
Damage
31,894
44,264
Taken
46,591
28,935
Mitigated
29,772
8,297
Healing
11,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,457
3,141
372
2,092
11,775
10,922
772
3,389
8,184
0
33,723
L
Discordia
JuiciestOfRice
Discordia
5,668
267
621
717
8,766
3,352
496
1,461
7,179
28,917
0
W
Apollo
KSOMHY
Apollo
8,887
6,150
0
2,187
10,950
5,157
4,485
3,299
7,651
0
35,047
W
7,800
1,283
844
2,866
8,966
4,278
1,619
3,884
5,082
46,343
0
L
8,423
33
515
4,677
14,392
10,974
220
5,719
8,601
32,833
0
W
Ymir
acariel
Ymir
8,097
1,273
0
1,006
12,883
12,596
964
3,129
9,754
21,241
0
W
Gilgamesh
bossmcgee121
Gilgamesh
10,814
2,116
0
1,394
11,465
6,904
312
4,235
7,230
0
39,762
L
Danzaburou
ming-rone
Danzaburou
7,346
3,967
60
2,289
11,658
4,524
1,988
5,286
6,268
0
33,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,025
Gold Earned
39,977
237
Minions Killed
204
11
Camps Cleared
5
1,001,437
Distance Traveled
924,224
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
10,723
825
39
3
0
246,068
0
L
Discordia
9,708
747
45
3
2
212,523
0
W
Apollo
10,597
815
60
5
2
221,968
1
W
Ra
10,751
827
104
8
4
261,943
0
L
Cthulhu
9,635
741
47
4
2
259,498
1
W
Ymir
10,999
846
26
2
0
195,466
0
W
Gilgamesh
10,678
821
47
4
5
322,060
0
L
Danzaburou
9,911
762
73
6
1
206,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role