Player Matchup

Danzaburou
Danzaburou
Ahyver
Danzaburou
Level 78
God Stats
0W - 1L
1,715 SR
Queue Stats
2W - 3L
1,472 Elo+
Party 1
Tiamat
Tiamat
Swittey14
Tiamat
Level 26
God Stats
0W - 1L
1,415 SR
Queue Stats
3W - 8L
1,276 Elo+
Party 1
Horus
Horus
tm TIGER 7
Horus
Level 47
God Stats
0W - 1L
1,630 SR
Queue Stats
4W - 3L
1,602 Elo+
Party 1
Team Averages
Level 50
1,587 SR
1,450 Elo+

VS

Team Averages
Level 78
1,650 SR
1,661 Elo+
Rama
Rama
Big0lBitties
Rama
Level 117
God Stats
1W - 0L
1,531 SR
Queue Stats
26W - 20L
1,625 Elo+
Party 2
Cthulhu
Cthulhu
Diteng102
Cthulhu
Level 29
God Stats
10W - 2L
1,846 SR
Queue Stats
37W - 17L
1,719 Elo+
Solo
Nox
Nox
Hunkuless
Nox
Level 89
God Stats
2W - 2L
1,574 SR
Queue Stats
41W - 30L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ahyver
Danzaburou
13
1 / 6 / 0
8,949
639
15,005
14,300
5,139
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Swittey14
Tiamat
10
0 / 11 / 1
7,620
544
4,931
13,144
5,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Horus
12
0 / 5 / 1
8,564
612
3,865
16,651
12,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 7
11,050
789
11,857
8,216
3,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Diteng102
Cthulhu
15
4 / 0 / 14
10,222
730
9,554
14,518
12,418
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
9 / 1 / 12
11,191
799
14,088
7,668
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
55
1
Kills
22
22
Deaths
1
2
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Ahyver
Danzaburou
1
6
0
0.17
W
9
0
7
12.5
W
Cthulhu
Diteng102
Cthulhu
4
0
14
11
W
9
1
12
15
L
Tiamat
Swittey14
Tiamat
0
11
1
0.05
L
Horus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,801
Damage
35,499
44,095
Taken
30,402
23,595
Mitigated
19,238
6,755
Healing
9,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Ahyver
Danzaburou
15,005
5,262
0
2,645
14,300
5,139
0
5,995
8,305
0
47,493
W
11,857
6,904
0
732
8,216
3,590
830
1,309
6,699
0
45,152
W
Cthulhu
Diteng102
Cthulhu
9,554
1,326
427
6,870
14,518
12,418
196
2,095
12,203
38,160
0
W
14,088
1,211
0
1,410
7,668
3,230
682
925
6,569
47,231
0
L
Tiamat
Swittey14
Tiamat
4,931
324
0
576
13,144
5,554
0
7,418
5,726
22,269
0
L
Horus
3,865
1,849
759
2,775
16,651
12,902
0
10,229
6,422
0
12,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,133
Gold Earned
32,463
109
Minions Killed
186
0
Camps Cleared
0
688,592
Distance Traveled
805,662
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,949
639
63
5
0
249,134
0
W
Rama
11,050
789
61
4
0
263,015
2
W
Cthulhu
10,222
730
49
4
0
278,223
3
W
Nox
11,191
799
76
5
0
264,424
1
L
Tiamat
7,620
544
31
2
0
183,899
0
L
Horus
8,564
612
15
1
0
255,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role