Player Matchup

Ymir
Ymir
 
Ymir
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Gh0stman1126
Medusa
Level 7
God Stats
7W - 10L
1,300 SR
Queue Stats
10W - 21L
1,145 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Sizky
Ah Muzen Cab
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Merlin
Merlin
TheMadMasterC
Merlin
Level 4
God Stats
1W - 1L
1,219 SR
Queue Stats
5W - 7L
1,136 Elo+
Solo
Team Averages
Level 11
1,404 SR
1,356 Elo+

VS

Team Averages
Level 18
1,357 SR
1,444 Elo+
Tyr
Tyr
 
Tyr
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DrearierScroll0
Nemesis
Level 3
God Stats
0W - 1L
1,294 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cupid
Cupid
NinjaArtwork
Cupid
Level 25
God Stats
0W - 5L
1,161 SR
Queue Stats
256W - 334L
1,371 Elo+
Solo
Chang'e
Chang'e
Pandaal
Chang'e
Level 19
God Stats
5W - 6L
1,329 SR
Queue Stats
5W - 8L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
5
0 / 0 / 1
7,169
398
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Yemoja
 
Yemoja
8
0 / 8 / 2
6,877
382
120
7,242
2,253
Medusa
17
3 / 3 / 0
10,968
609
4,526
7,453
3,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
Sizky
Ah Muzen Cab
20
28 / 0 / 1
14,072
782
30,596
19,811
14,664
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 4 / 7
9,484
527
5,977
7,379
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
1 / 10 / 2
8,041
447
2,495
15,362
11,137
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
 
Yemoja
7
0 / 6 / 6
6,254
347
0
6,308
2,130
13
4 / 9 / 2
8,190
455
2,867
15,865
5,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 5 / 1
9,472
526
5,537
9,635
3,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Pandaal
Chang'e
11
5 / 6 / 1
7,709
428
4,867
9,585
3,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
35
Kills
13
15
Deaths
36
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
0
1
0.5
W
Yemoja
 
Yemoja
0
8
2
0.13
L
Tyr
 
Tyr
1
10
2
0.2
L
Yemoja
 
Yemoja
0
6
6
0.5
L
4
9
2
0.56
W
Medusa
3
3
0
1
L
3
5
1
0.7
L
Chang'e
Pandaal
Chang'e
5
6
1
0.92
W
Ah Muzen Cab
Sizky
Ah Muzen Cab
28
0
1
28.5
W
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,219
Damage
15,766
41,885
Taken
56,755
22,853
Mitigated
25,629
18,199
Healing
7,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
Yemoja
 
Yemoja
120
120
87
42
7,242
2,253
0
2,872
4,370
1,630
0
L
Tyr
 
Tyr
2,495
564
0
1,747
15,362
11,137
951
1,115
14,247
0
33,572
L
Yemoja
 
Yemoja
0
0
0
0
6,308
2,130
0
675
5,633
0
0
L
2,867
815
0
2,850
15,865
5,945
0
1,651
14,214
0
33,822
W
Medusa
4,526
2,358
0
584
7,453
3,048
698
0
7,453
0
62,127
L
5,537
3,494
0
986
9,635
3,402
2,086
961
8,674
0
47,963
L
Chang'e
Pandaal
Chang'e
4,867
1,212
485
1,296
9,585
3,015
798
1,695
7,890
28,668
0
W
Ah Muzen Cab
Sizky
Ah Muzen Cab
30,596
19,787
0
16,498
19,811
14,664
8,715
2,735
17,076
0
153,438
W
5,977
981
0
988
7,379
2,888
837
480
6,899
35,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,570
Gold Earned
39,666
394
Minions Killed
299
0
Camps Cleared
0
974,004
Distance Traveled
1,106,324
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,169
398
0
0
0
7,641
0
W
Yemoja
6,877
382
1
0
0
130,466
0
L
Tyr
8,041
447
77
4
0
254,869
0
L
Yemoja
6,254
347
0
0
0
31,622
0
L
Nemesis
8,190
455
79
4
0
307,863
0
W
Medusa
10,968
609
128
7
0
245,974
5
L
Cupid
9,472
526
86
5
0
271,421
1
L
Chang'e
7,709
428
57
3
0
240,549
5
W
Ah Muzen Cab
14,072
782
204
11
0
347,969
5
W
Merlin
9,484
527
61
3
0
241,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role