Player Matchup

Baron Samedi
Baron Samedi
ARGHYMETES
Baron Samedi
Level 155
God Stats
2W - 1L
1,436 SR
Queue Stats
19W - 21L
1,505 Elo+
Solo
Erlang Shen
Erlang Shen
Buckachicka123
Erlang Shen
Level 89
God Stats
1W - 1L
1,507 SR
Queue Stats
11W - 8L
1,861 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Erenbry
Morgan Le Fay
Level 100
God Stats
2W - 2L
1,552 SR
Queue Stats
52W - 54L
1,534 Elo+
Party 1
Arachne
Arachne
johnnyshot87
Arachne
Level 158
God Stats
6W - 6L
1,839 SR
Queue Stats
163W - 169L
1,578 Elo+
Party 1
Team Averages
Level 126
1,584 SR
1,619 Elo+

VS

Team Averages
Level 125
1,699 SR
1,637 Elo+
Izanami
Izanami
BigDReggi3
Izanami
Level 84
God Stats
16W - 10L
1,694 SR
Queue Stats
119W - 75L
1,658 Elo+
Party 2
Hera
Hera
HeartBreakMoteI
Hera
Level 143
God Stats
12W - 3L
1,808 SR
Queue Stats
63W - 27L
1,715 Elo+
Party 2
Nu Wa
Nu Wa
M0JA J0JA
Nu Wa
Level 146
God Stats
53W - 67L
1,499 SR
Queue Stats
104W - 122L
1,464 Elo+
Solo
Fenrir
Fenrir
squid tiki land
Fenrir
Level 127
God Stats
19W - 5L
1,796 SR
Queue Stats
170W - 88L
1,712 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ARGHYMETES
Baron Samedi
15
2 / 6 / 0
9,433
674
4,497
12,310
4,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Erlang Shen
Buckachicka123
Erlang Shen
15
2 / 3 / 1
9,215
658
6,469
16,125
15,500
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
Erenbry
Morgan Le Fay
14
1 / 8 / 4
9,047
646
10,100
12,928
4,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
johnnyshot87
Arachne
15
5 / 7 / 1
9,579
684
9,252
19,410
6,123
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigDReggi3
Izanami
16
2 / 3 / 11
10,830
774
8,485
11,206
4,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
11 / 2 / 4
12,143
867
18,391
7,609
2,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
M0JA J0JA
Nu Wa
17
2 / 3 / 10
11,248
803
9,596
8,181
2,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
9 / 2 / 9
11,948
853
18,214
15,285
15,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
58
10
Kills
24
24
Deaths
10
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ARGHYMETES
Baron Samedi
2
6
0
0.33
W
Izanami
BigDReggi3
Izanami
2
3
11
2.5
L
Erlang Shen
Buckachicka123
Erlang Shen
2
3
1
0.83
L
Morgan Le Fay
Erenbry
Morgan Le Fay
1
8
4
0.38
W
11
2
4
6.5
W
Nu Wa
M0JA J0JA
Nu Wa
2
3
10
2.33
L
Arachne
johnnyshot87
Arachne
5
7
1
0.79
W
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,318
Damage
54,686
60,773
Taken
42,281
31,198
Mitigated
25,752
12,581
Healing
14,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ARGHYMETES
Baron Samedi
4,497
165
315
2,445
12,310
4,820
676
6,493
5,305
33,566
0
W
Izanami
BigDReggi3
Izanami
8,485
5,686
0
3,797
11,206
4,513
1,831
2,980
8,226
0
33,090
L
Erlang Shen
Buckachicka123
Erlang Shen
6,469
2,339
0
4,356
16,125
15,500
0
8,685
6,983
111
34,670
L
Morgan Le Fay
Erenbry
Morgan Le Fay
10,100
899
0
1,249
12,928
4,755
0
4,642
7,649
37,272
0
W
18,391
3,970
0
722
7,609
2,974
515
2,393
5,216
49,406
0
W
Nu Wa
M0JA J0JA
Nu Wa
9,596
2,258
622
4,029
8,181
2,841
4,969
3,328
4,853
60,894
0
L
Arachne
johnnyshot87
Arachne
9,252
5,959
0
4,216
19,410
6,123
30
7,666
10,939
0
21,521
W
18,214
2,269
0
5,613
15,285
15,424
420
6,483
8,802
0
32,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,274
Gold Earned
46,169
176
Minions Killed
271
8
Camps Cleared
13
928,176
Distance Traveled
1,037,417
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,433
674
58
4
2
211,250
4
W
Izanami
10,830
774
71
5
4
251,025
3
L
Erlang Shen
9,215
658
32
2
3
263,269
0
L
Morgan Le Fay
9,047
646
64
5
1
197,003
0
W
Hera
12,143
867
85
6
2
275,522
3
W
Nu Wa
11,248
803
82
6
2
242,563
2
L
Arachne
9,579
684
22
2
2
256,654
0
W
Fenrir
11,948
853
33
2
5
268,307
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role