Player Matchup

Chaac
Chaac
ShadowDarkenes
Chaac
Level 109
God Stats
3W - 1L
1,442 SR
Queue Stats
93W - 52L
1,686 Elo+
Party 2
Pele
Pele
Uke697u7
Pele
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 44L
1,520 Elo+
Party 2
Zeus
Zeus
eeveekawaii559
Zeus
Level 106
God Stats
6W - 1L
1,589 SR
Queue Stats
47W - 34L
1,589 Elo+
Party 2
Team Averages
Level 81
1,510 SR
1,598 Elo+

VS

Team Averages
Level 49
1,663 SR
1,485 Elo+
Ah Puch
Ah Puch
GhostChaser25
Ah Puch
Level 23
God Stats
6W - 3L
1,793 SR
Queue Stats
12W - 7L
1,544 Elo+
Party 1
Gilgamesh
Gilgamesh
adj245
Gilgamesh
Level 21
God Stats
3W - 3L
1,521 SR
Queue Stats
43W - 42L
1,363 Elo+
Party 1
Ares
Ares
darkfire2791
Ares
Level 103
God Stats
1W - 2L
1,676 SR
Queue Stats
115W - 114L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 10
11,942
746
13,736
18,328
11,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pele
12
1 / 2 / 11
10,105
632
5,806
7,922
2,727
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
15 / 0 / 7
12,914
807
39,833
7,852
3,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
2 / 8 / 1
9,550
597
8,951
21,011
8,686
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
adj245
Gilgamesh
12
1 / 9 / 1
8,774
548
8,419
23,625
21,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 6 / 2
9,112
570
8,046
25,621
21,722
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
23
Kills
4
4
Deaths
23
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
2
8
1
0.31
W
7
2
10
6
W
Pele
1
2
11
3.25
L
Gilgamesh
adj245
Gilgamesh
1
9
1
0.17
L
1
6
2
0.33
W
15
0
7
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,375
Damage
25,416
34,102
Taken
70,257
17,745
Mitigated
52,165
10,525
Healing
10,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
8,951
1,112
314
3,621
21,011
8,686
116
11,596
8,931
36,986
0
W
13,736
6,595
0
7,348
18,328
11,953
767
9,067
8,609
0
57,730
W
Pele
5,806
791
0
2,326
7,922
2,727
959
4,303
3,488
0
20,423
L
Gilgamesh
adj245
Gilgamesh
8,419
1,191
0
1,174
23,625
21,757
96
12,593
10,318
0
27,130
L
8,046
803
1,781
3,845
25,621
21,722
69
13,750
11,175
24,437
0
W
39,833
1,459
0
851
7,852
3,065
832
3,627
3,973
77,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,961
Gold Earned
27,436
190
Minions Killed
131
0
Camps Cleared
0
793,514
Distance Traveled
790,606
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,550
597
75
5
0
224,762
0
W
Chaac
11,942
746
63
4
0
318,564
2
W
Pele
10,105
632
27
2
0
198,859
0
L
Gilgamesh
8,774
548
30
2
0
273,961
0
L
Ares
9,112
570
26
2
0
291,883
2
W
Zeus
12,914
807
100
6
0
276,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role