Player Matchup

Cthulhu
Cthulhu
B1ts0
Cthulhu
Level 109
God Stats
0W - 3L
1,256 SR
Queue Stats
333W - 280L
1,641 Elo+
Party 1
Izanami
Izanami
FurryYasuo
Izanami
Level 5
God Stats
2W - 1L
1,743 SR
Queue Stats
8W - 8L
1,400 Elo+
Party 1
Ymir
Ymir
Hammies123
Ymir
Level 8
God Stats
4W - 3L
1,759 SR
Queue Stats
20W - 21L
1,523 Elo+
Party 1
Neith
Neith
Klaxosaur
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,502 Elo+
Party 1
Ra
Ra
MinecraftKid97
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,442 Elo+
Party 1
Team Averages
Level 27
1,552 SR
1,502 Elo+

VS

Team Averages
Level 21
1,436 SR
1,517 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
BâconKing
Khepri
Level 37
God Stats
1W - 2L
1,287 SR
Queue Stats
2W - 2L
1,519 Elo+
Party 2
Cernunnos
Cernunnos
GreatBarrierReef
Cernunnos
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,536 Elo+
Party 2
Anubis
Anubis
STRANGETAM3R
Anubis
Level 18
God Stats
4W - 7L
1,392 SR
Queue Stats
139W - 115L
1,605 Elo+
Party 3
Ymir
Ymir
Villaiden
Ymir
Level 7
God Stats
8W - 5L
1,500 SR
Queue Stats
253W - 184L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B1ts0
Cthulhu
9
2 / 1 / 0
5,060
633
2,870
5,115
1,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
FurryYasuo
Izanami
8
0 / 3 / 0
4,602
575
4,216
5,698
1,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 2 / 0
4,231
529
1,126
4,089
2,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Neith
Klaxosaur
Neith
4
0 / 2 / 0
3,484
436
148
2,229
329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 2 / 1
4,413
552
1,404
4,258
805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
3 / 0 / 1
5,189
649
4,376
6,062
1,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
BâconKing
Khepri
8
0 / 0 / 4
4,984
623
549
1,124
796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
9
4 / 0 / 0
5,267
658
3,639
2,631
1,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
8
3 / 1 / 1
4,890
611
2,829
3,552
1,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
8
0 / 1 / 2
4,284
536
1,473
4,533
2,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
10
10
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
0
1
3.5
L
Cthulhu
B1ts0
Cthulhu
2
1
0
2
W
Khepri
BâconKing
Khepri
0
0
4
2
L
Izanami
FurryYasuo
Izanami
0
3
0
0
W
Cernunnos
4
0
0
4
L
0
2
0
0
L
Neith
Klaxosaur
Neith
0
2
0
0
L
0
2
1
0.25
W
Anubis
3
1
1
3.5
W
Ymir
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,764
Damage
12,866
21,389
Taken
17,902
6,786
Mitigated
6,859
4,919
Healing
5,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,376
2,517
0
410
6,062
1,500
0
1,594
4,362
0
27,025
L
Cthulhu
B1ts0
Cthulhu
2,870
550
0
546
5,115
1,738
0
452
4,663
24,808
0
W
Khepri
BâconKing
Khepri
549
47
0
221
1,124
796
277
175
949
4,995
0
L
Izanami
FurryYasuo
Izanami
4,216
2,463
0
2,179
5,698
1,202
814
2,377
3,321
0
25,894
W
Cernunnos
3,639
1,422
0
1,456
2,631
1,073
604
951
1,680
0
30,122
L
1,126
247
0
264
4,089
2,712
0
341
3,748
12,560
0
L
Neith
Klaxosaur
Neith
148
106
0
561
2,229
329
0
208
2,021
0
6,434
L
1,404
225
0
1,369
4,258
805
0
1,473
2,785
15,859
0
W
Anubis
2,829
114
0
1,328
3,552
1,265
216
1,263
2,129
15,243
0
W
Ymir
1,473
70
0
1,920
4,533
2,225
145
1,151
3,382
14,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,790
Gold Earned
24,614
193
Minions Killed
173
0
Camps Cleared
0
637,716
Distance Traveled
753,844
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,189
649
56
7
0
160,521
5
L
Cthulhu
5,060
633
70
9
0
160,305
3
W
Khepri
4,984
623
9
1
0
171,321
1
L
Izanami
4,602
575
48
6
0
130,850
0
W
Cernunnos
5,267
658
58
7
0
138,278
2
L
Ymir
4,231
529
22
3
0
144,356
0
L
Neith
3,484
436
13
2
0
67,634
1
L
Ra
4,413
552
40
5
0
134,571
1
W
Anubis
4,890
611
24
3
0
143,316
1
W
Ymir
4,284
536
26
3
0
140,408
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role