Player Matchup

Janus
Janus
Silver II
 
Janus
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Bronze III
I_Changed2
Loki
Bronze III
Level 112
God Stats
0W - 1L
1,457 SR
Queue Stats
8W - 10L
1,346 MMR
Party 2
Sylvanus
Sylvanus
Silver I
meowmeeshi
Sylvanus
Silver I
Level 95
God Stats
1W - 4L
1,306 SR
Queue Stats
24W - 25L
1,486 MMR
Party 1
Jing Wei
Jing Wei
Silver I
mugiwaranodas
Jing Wei
Silver I
Level 120
God Stats
1W - 1L
1,492 SR
Queue Stats
8W - 6L
1,494 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,451 SR
1,465 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 110
1,550 SR
1,434 MMR
Fafnir
Fafnir
Gold IV
 
Fafnir
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Scylla
Scylla
Gold IV
Gargrantuan
Scylla
Gold IV
Level 155
God Stats
30W - 30L
1,682 SR
Queue Stats
186W - 183L
1,427 MMR
Party 3
Achilles
Achilles
Bronze III
Jeanie0415
Achilles
Bronze III
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,413 MMR
Solo
Ratatoskr
Ratatoskr
Gold V
Wiizurrd
Ratatoskr
Gold V
Level 67
God Stats
20W - 22L
1,573 SR
Queue Stats
32W - 34L
1,414 MMR
Solo
Olorun
Olorun
Gold IV
o2Humill-E
Olorun
Gold IV
Level 127
God Stats
3W - 5L
1,497 SR
Queue Stats
148W - 146L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
0 / 1 / 0
8,848
520
2,386
8,371
2,708
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
 
Cthulhu
13
0 / 3 / 0
7,892
464
6,255
10,644
7,830
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 0 / 0
8,068
475
3,531
11,640
3,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
meowmeeshi
Sylvanus
11
0 / 3 / 0
7,151
421
1,607
9,182
5,600
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jing Wei
mugiwaranodas
Jing Wei
14
1 / 1 / 0
8,284
487
5,772
11,715
3,769
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AthenaMorgan Le FayGilgameshArtemisTiamat

VS

Bans
OsirisBaba YagaCu ChulainnMerlinTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
0 / 0 / 4
8,273
487
2,104
6,988
6,888
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
16
2 / 0 / 2
9,389
552
7,094
2,199
567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Jeanie0415
Achilles
16
3 / 0 / 0
11,133
655
10,693
13,644
10,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ratatoskr
Wiizurrd
Ratatoskr
16
0 / 0 / 2
9,471
557
3,378
7,968
2,768
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
o2Humill-E
Olorun
16
3 / 1 / 1
10,066
592
9,202
9,612
4,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
8
8
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
0
0
L
Cthulhu
 
Cthulhu
0
3
0
0
W
Fafnir
 
Fafnir
0
0
4
2
W
Scylla
2
0
2
3
L
0
0
0
0
W
Achilles
Jeanie0415
Achilles
3
0
0
3
W
Ratatoskr
Wiizurrd
Ratatoskr
0
0
2
1
L
Sylvanus
meowmeeshi
Sylvanus
0
3
0
0
L
Jing Wei
mugiwaranodas
Jing Wei
1
1
0
1
W
Olorun
o2Humill-E
Olorun
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,551
Damage
32,471
51,552
Taken
40,411
23,500
Mitigated
25,526
16,789
Healing
14,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,386
170
0
1,166
8,371
2,708
448
3,175
5,196
69,283
0
L
Cthulhu
 
Cthulhu
6,255
1,343
0
3,706
10,644
7,830
0
0
10,644
43,901
0
W
Fafnir
 
Fafnir
2,104
437
0
2,134
6,988
6,888
761
2,113
4,875
10,103
0
W
Scylla
7,094
653
0
1,100
2,199
567
929
84
2,115
69,525
0
L
3,531
324
0
6,480
11,640
3,593
0
2,805
8,835
0
56,632
W
Achilles
Jeanie0415
Achilles
10,693
4,029
0
6,175
13,644
10,540
906
6,010
7,634
1,819
61,885
W
Ratatoskr
Wiizurrd
Ratatoskr
3,378
458
0
500
7,968
2,768
0
1,205
6,763
0
78,219
L
Sylvanus
meowmeeshi
Sylvanus
1,607
662
725
2,044
9,182
5,600
0
5,192
3,985
16,229
0
L
Jing Wei
mugiwaranodas
Jing Wei
5,772
4,158
0
2,668
11,715
3,769
0
6,318
5,350
0
57,382
W
Olorun
o2Humill-E
Olorun
9,202
5,151
71
4,622
9,612
4,763
2,539
836
8,776
68,623
8,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,243
Gold Earned
48,332
478
Minions Killed
574
0
Camps Cleared
0
1,627,752
Distance Traveled
1,807,397
34
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,848
520
154
9
0
326,964
4
L
Cthulhu
7,892
464
94
6
0
274,298
11
W
Fafnir
8,273
487
11
1
0
361,603
9
W
Scylla
9,389
552
142
8
0
359,994
9
L
Loki
8,068
475
105
6
0
371,418
2
W
Achilles
11,133
655
124
7
0
366,237
8
W
Ratatoskr
9,471
557
150
9
0
393,468
3
L
Sylvanus
7,151
421
28
2
0
303,463
15
L
Jing Wei
8,284
487
97
6
0
351,609
2
W
Olorun
10,066
592
147
9
0
326,095
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role