Player Matchup

Gilgamesh
Gilgamesh
WhimSickle
Gilgamesh
Level 158
God Stats
6W - 9L
1,500 SR
Queue Stats
296W - 235L
1,630 Elo+
Party 1
Hercules
Hercules
ezr2sa
Hercules
Level 113
God Stats
20W - 14L
1,619 SR
Queue Stats
348W - 267L
1,611 Elo+
Party 1
Sol
Sol
vIRL_Bigbyrd
Sol
Level 145
God Stats
4W - 1L
1,365 SR
Queue Stats
59W - 45L
1,544 Elo+
Party 1
Team Averages
Level 139
1,495 SR
1,595 Elo+

VS

Team Averages
Level 80
1,602 SR
1,602 Elo+
Susano
Susano
BOOMHEADSHOT2085
Susano
Level 82
God Stats
1W - 3L
1,620 SR
Queue Stats
265W - 207L
1,628 Elo+
Party 2
Bellona
Bellona
BdogsMayhem247
Bellona
Level 88
God Stats
16W - 13L
1,686 SR
Queue Stats
358W - 269L
1,620 Elo+
Party 2
Ra
Ra
JarheadCornfield
Ra
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
WhimSickle
Gilgamesh
13
5 / 3 / 10
8,416
765
6,286
11,639
8,652
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
ezr2sa
Hercules
13
6 / 1 / 9
8,562
778
6,724
9,945
8,670
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
4 / 1 / 11
8,416
765
11,452
8,729
3,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
7,372
670
7,262
9,381
3,525
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
2 / 5 / 2
7,354
669
5,418
11,773
9,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 7 / 2
7,873
716
7,338
7,851
3,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
15
Kills
5
5
Deaths
15
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
2
5
2
0.6
L
2
7
2
0.43
W
Gilgamesh
WhimSickle
Gilgamesh
5
3
10
3.33
W
Hercules
ezr2sa
Hercules
6
1
9
10.5
W
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,462
Damage
20,018
30,313
Taken
29,005
20,898
Mitigated
15,821
7,040
Healing
2,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,262
375
0
0
9,381
3,525
0
3,617
5,764
0
15,499
L
5,418
2,090
367
912
11,773
9,139
0
4,558
7,215
0
17,179
L
7,338
553
716
599
7,851
3,157
24
2,419
5,432
28,936
0
W
Gilgamesh
WhimSickle
Gilgamesh
6,286
893
0
614
11,639
8,652
96
2,242
9,397
0
22,001
W
Hercules
ezr2sa
Hercules
6,724
1,312
0
2,430
9,945
8,670
271
3,023
6,922
0
15,494
W
11,452
4,108
835
3,161
8,729
3,576
2,666
2,073
6,656
41,798
4,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,394
Gold Earned
22,599
112
Minions Killed
87
0
Camps Cleared
0
596,624
Distance Traveled
599,283
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,372
670
14
1
0
203,751
1
L
Bellona
7,354
669
32
3
0
206,882
1
L
Ra
7,873
716
41
4
0
188,650
1
W
Gilgamesh
8,416
765
30
3
0
205,902
5
W
Hercules
8,562
778
17
2
0
218,710
1
W
Sol
8,416
765
65
6
0
172,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role