Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
GoldenPrestigeX
Gilgamesh
Level 48
God Stats
3W - 4L
1,272 SR
Queue Stats
13W - 24L
1,281 Elo+
Party 3
Kukulkan
Kukulkan
KurisuKuma
Kukulkan
Level 45
God Stats
13W - 11L
1,282 SR
Queue Stats
68W - 76L
1,318 Elo+
Party 2
Arachne
Arachne
SlashedFire823
Arachne
Level 49
God Stats
1W - 2L
1,376 SR
Queue Stats
15W - 26L
1,307 Elo+
Party 3
Neith
Neith
xDasMorderX
Neith
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 32L
1,281 Elo+
Party 3
Team Averages
Level 49
1,386 SR
1,337 Elo+

VS

Team Averages
Level 61
1,378 SR
1,319 Elo+
Ullr
Ullr
AmberUppie
Ullr
Level 47
God Stats
4W - 9L
1,500 SR
Queue Stats
194W - 228L
1,379 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GeckoPaladin505
Morgan Le Fay
Level 46
God Stats
8W - 15L
1,379 SR
Queue Stats
65W - 92L
1,307 Elo+
Solo
Hachiman
Hachiman
MPalme
Hachiman
Level 21
God Stats
5W - 5L
1,302 SR
Queue Stats
62W - 84L
1,255 Elo+
Party 1
Neith
Neith
Tristin03_10
Neith
Level 47
God Stats
0W - 4L
1,274 SR
Queue Stats
48W - 57L
1,371 Elo+
Solo
Fenrir
Fenrir
juanpavg97
Fenrir
Level 145
God Stats
6W - 3L
1,434 SR
Queue Stats
323W - 397L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
6 / 1 / 1
6,291
629
3,734
5,391
3,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
GoldenPrestigeX
Gilgamesh
10
3 / 0 / 0
5,841
584
2,574
5,205
2,269
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
KurisuKuma
Kukulkan
11
1 / 0 / 1
5,938
594
2,282
3,012
2,342
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
4 / 0 / 3
6,201
620
4,885
3,998
1,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 0 / 4
5,595
560
3,897
4,769
1,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,086
509
2,878
5,250
3,376
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
GeckoPaladin505
Morgan Le Fay
6
0 / 6 / 0
4,014
401
2,373
7,484
1,889
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
MPalme
Hachiman
7
1 / 3 / 0
4,919
492
960
4,939
1,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 1 / 0
5,582
558
2,538
3,717
1,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
juanpavg97
Fenrir
8
0 / 2 / 1
5,134
513
1,734
7,453
2,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
15
Kills
1
1
Deaths
15
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
1
1
6.5
L
0
3
0
0
L
Morgan Le Fay
GeckoPaladin505
Morgan Le Fay
0
6
0
0
W
Gilgamesh
GoldenPrestigeX
Gilgamesh
3
0
0
3
W
Kukulkan
KurisuKuma
Kukulkan
1
0
1
1.5
L
Hachiman
MPalme
Hachiman
1
3
0
0.33
W
4
0
3
5.5
L
0
1
0
0
L
Fenrir
juanpavg97
Fenrir
0
2
1
0.25
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,372
Damage
10,483
22,375
Taken
28,843
11,497
Mitigated
10,439
8,513
Healing
7,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,734
480
171
2,328
5,391
3,844
207
770
4,621
29,137
0
L
2,878
858
0
221
5,250
3,376
95
0
5,250
0
21,774
L
Morgan Le Fay
GeckoPaladin505
Morgan Le Fay
2,373
481
0
1,816
7,484
1,889
162
1,180
6,194
18,523
0
W
Gilgamesh
GoldenPrestigeX
Gilgamesh
2,574
419
0
85
5,205
2,269
950
0
5,205
0
18,193
W
Kukulkan
KurisuKuma
Kukulkan
2,282
188
0
1,025
3,012
2,342
555
0
3,012
33,709
0
L
Hachiman
MPalme
Hachiman
960
856
0
1,220
4,939
1,322
64
1,067
3,760
0
6,836
W
4,885
3,173
0
2,355
3,998
1,505
460
279
3,719
0
28,487
L
2,538
987
0
847
3,717
1,448
752
2,485
1,117
0
33,840
L
Fenrir
juanpavg97
Fenrir
1,734
56
0
3,712
7,453
2,404
0
1,071
6,346
0
23,765
W
3,897
1,340
136
2,413
4,769
1,537
582
1,419
3,350
0
25,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,866
Gold Earned
24,735
288
Minions Killed
209
0
Camps Cleared
0
945,068
Distance Traveled
869,788
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,291
629
51
5
0
172,043
3
L
Ullr
5,086
509
40
4
0
167,301
2
L
Morgan Le Fay
4,014
401
23
2
0
195,207
0
W
Gilgamesh
5,841
584
42
4
0
187,332
3
W
Kukulkan
5,938
594
73
7
0
174,448
1
L
Hachiman
4,919
492
25
3
0
144,678
0
W
Arachne
6,201
620
63
6
0
224,322
0
L
Neith
5,582
558
74
7
0
168,992
3
L
Fenrir
5,134
513
47
5
0
193,610
2
W
Neith
5,595
560
59
6
0
186,923
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role