Player Matchup

Sylvanus
Sylvanus
BlindBandit1
Sylvanus
Level 105
God Stats
3W - 2L
1,586 SR
Queue Stats
105W - 121L
1,337 Elo+
Solo
Aphrodite
Aphrodite
ComeDownSouth
Aphrodite
Level 28
God Stats
3W - 3L
1,600 SR
Queue Stats
23W - 19L
1,621 Elo+
Party 1
Merlin
Merlin
Hambone55
Merlin
Level 124
God Stats
1W - 3L
1,285 SR
Queue Stats
217W - 201L
1,532 Elo+
Party 1
Sobek
Sobek
IOnlyRushSM
Sobek
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,584 Elo+
Party 1
Mercury
Mercury
MrNerdzilla
Mercury
Level 126
God Stats
0W - 2L
1,328 SR
Queue Stats
174W - 153L
1,521 Elo+
Party 1
Team Averages
Level 92
1,460 SR
1,519 Elo+

VS

Team Averages
Level 73
1,454 SR
1,414 Elo+
Arachne
Arachne
Blastarang
Arachne
Level 141
God Stats
1W - 2L
1,124 SR
Queue Stats
195W - 200L
1,457 Elo+
Party 2
Yemoja
Yemoja
CrabCrabCrab718
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,455 Elo+
Party 2
Cabrakan
Cabrakan
KingLigma0220
Cabrakan
Level 87
God Stats
4W - 3L
1,427 SR
Queue Stats
165W - 166L
1,438 Elo+
Party 2
Discordia
Discordia
SparkleFlinger
Discordia
Level 67
God Stats
5W - 2L
1,659 SR
Queue Stats
16W - 34L
1,307 Elo+
Party 2
Cupid
Cupid
jjwjj
Cupid
Level 66
God Stats
13W - 12L
1,559 SR
Queue Stats
104W - 117L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BlindBandit1
Sylvanus
12
1 / 6 / 1
7,963
419
8,082
22,372
23,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Aphrodite
ComeDownSouth
Aphrodite
13
1 / 2 / 1
7,878
415
8,142
14,579
6,757
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
Hambone55
Merlin
16
0 / 4 / 2
9,065
477
9,156
12,052
4,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 2
9,402
495
7,109
17,426
14,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
MrNerdzilla
Mercury
16
3 / 6 / 0
9,345
492
5,678
15,986
6,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blastarang
Arachne
19
9 / 0 / 2
12,154
640
18,127
15,869
9,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 0 / 6
8,936
470
7,895
7,529
7,275
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
KingLigma0220
Cabrakan
15
2 / 2 / 6
9,719
512
9,491
13,724
8,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
SparkleFlinger
Discordia
17
3 / 3 / 3
10,332
544
6,175
10,175
4,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cupid
jjwjj
Cupid
12
6 / 1 / 2
8,982
473
14,880
13,036
4,559
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
6
Kills
21
22
Deaths
6
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
Blastarang
Arachne
9
0
2
10
L
Sylvanus
BlindBandit1
Sylvanus
1
6
1
0.25
L
Aphrodite
ComeDownSouth
Aphrodite
1
2
1
0.75
W
1
0
6
4
L
Merlin
Hambone55
Merlin
0
4
2
0.25
L
1
4
2
0.5
W
Cabrakan
KingLigma0220
Cabrakan
2
2
6
2.5
L
Mercury
MrNerdzilla
Mercury
3
6
0
0.5
W
Discordia
SparkleFlinger
Discordia
3
3
3
1.5
W
Cupid
jjwjj
Cupid
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,167
Damage
56,568
82,415
Taken
60,333
55,367
Mitigated
33,869
30,998
Healing
24,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Blastarang
Arachne
18,127
10,720
0
9,548
15,869
9,701
3,141
8,114
7,755
0
82,177
L
Sylvanus
BlindBandit1
Sylvanus
8,082
1,882
1,997
4,692
22,372
23,035
311
6,540
15,832
26,630
0
L
Aphrodite
ComeDownSouth
Aphrodite
8,142
1,252
5,347
7,597
14,579
6,757
649
4,767
9,812
49,469
0
W
7,895
2,534
1,154
2,129
7,529
7,275
375
5,685
1,844
32,003
0
L
Merlin
Hambone55
Merlin
9,156
93
70
2,890
12,052
4,668
0
4,186
7,866
79,371
0
L
7,109
967
0
3,399
17,426
14,109
215
3,174
14,252
37,652
0
W
Cabrakan
KingLigma0220
Cabrakan
9,491
1,344
0
5,083
13,724
8,065
603
4,688
9,036
61,422
0
L
Mercury
MrNerdzilla
Mercury
5,678
2,161
0
5,006
15,986
6,798
0
4,894
11,092
0
66,308
W
Discordia
SparkleFlinger
Discordia
6,175
824
84
3,225
10,175
4,269
412
5,104
5,071
65,249
0
W
Cupid
jjwjj
Cupid
14,880
9,006
38
3,671
13,036
4,559
232
9,125
3,911
0
52,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,653
Gold Earned
50,123
443
Minions Killed
502
0
Camps Cleared
0
1,762,963
Distance Traveled
1,800,602
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,154
640
162
9
0
403,410
1
L
Sylvanus
7,963
419
42
2
0
308,727
2
L
Aphrodite
7,878
415
81
4
0
334,632
2
W
Yemoja
8,936
470
47
2
0
319,725
4
L
Merlin
9,065
477
139
7
0
343,941
3
L
Sobek
9,402
495
53
3
0
361,379
0
W
Cabrakan
9,719
512
98
5
0
371,456
0
L
Mercury
9,345
492
128
7
0
414,284
3
W
Discordia
10,332
544
107
6
0
375,078
1
W
Cupid
8,982
473
88
5
0
330,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role