Player Matchup

Jing Wei
Jing Wei
Capitan Wakanda
Jing Wei
Level 131
God Stats
1W - 1L
1,485 SR
Queue Stats
264W - 259L
1,545 Elo+
Party 2
Ymir
Ymir
SenoritaPuff
Ymir
Level 54
God Stats
39W - 47L
1,552 SR
Queue Stats
59W - 72L
1,555 Elo+
Party 2
Agni
Agni
Triksy-_-
Agni
Level 116
God Stats
1W - 1L
1,693 SR
Queue Stats
515W - 458L
1,455 Elo+
Party 1
Gilgamesh
Gilgamesh
XxSLICKYNICKIExX
Gilgamesh
Level 106
God Stats
1W - 4L
1,500 SR
Queue Stats
491W - 435L
1,519 Elo+
Party 1
Sylvanus
Sylvanus
coldice098
Sylvanus
Level 104
God Stats
24W - 21L
1,626 SR
Queue Stats
620W - 562L
1,519 Elo+
Party 1
Team Averages
Level 102
1,571 SR
1,519 Elo+

VS

Team Averages
Level 128
1,615 SR
1,470 Elo+
Bakasura
Bakasura
Chief-Jcas
Bakasura
Level 158
God Stats
3W - 3L
1,274 SR
Queue Stats
414W - 400L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Fate__Sin
Danzaburou
Level 148
God Stats
12W - 4L
1,721 SR
Queue Stats
110W - 103L
1,513 Elo+
Party 3
Baron Samedi
Baron Samedi
Seiro01
Baron Samedi
Level 78
God Stats
129W - 101L
1,522 SR
Queue Stats
357W - 399L
1,357 Elo+
Solo
Sol
Sol
The_IceyGod
Sol
Level 110
God Stats
9W - 8L
1,581 SR
Queue Stats
194W - 203L
1,451 Elo+
Solo
Loki
Loki
lilg060
Loki
Level 148
God Stats
12W - 5L
1,978 SR
Queue Stats
274W - 251L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
0 / 2 / 2
9,321
466
5,298
12,795
4,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 2 / 2
8,260
413
5,111
14,860
10,382
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Agni
17
0 / 4 / 3
10,649
532
3,533
12,241
5,042
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
16
6 / 6 / 0
10,155
508
11,188
18,532
11,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
coldice098
Sylvanus
19
2 / 4 / 1
11,745
587
10,122
15,377
16,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Chief-Jcas
Bakasura
20
3 / 1 / 2
12,494
625
12,575
16,123
7,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Fate__Sin
Danzaburou
16
2 / 4 / 3
10,445
522
11,625
14,663
5,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Seiro01
Baron Samedi
16
1 / 0 / 3
10,217
511
6,065
9,110
7,961
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
5 / 3 / 4
13,253
663
14,606
15,987
5,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
lilg060
Loki
17
7 / 1 / 4
11,600
580
9,751
13,001
4,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
9
Kills
18
18
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
2
2
0.5
W
Bakasura
Chief-Jcas
Bakasura
3
1
2
4
W
Danzaburou
Fate__Sin
Danzaburou
2
4
3
0.88
W
Baron Samedi
Seiro01
Baron Samedi
1
0
3
2.5
L
1
2
2
1
W
5
3
4
2.33
L
Agni
0
4
3
0.38
L
Gilgamesh
6
6
0
1
L
Sylvanus
coldice098
Sylvanus
2
4
1
0.63
W
Loki
lilg060
Loki
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,252
Damage
54,622
73,805
Taken
68,884
48,869
Mitigated
31,866
19,695
Healing
33,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
5,298
3,765
0
3,977
12,795
4,986
1,035
4,248
8,547
0
65,080
W
Bakasura
Chief-Jcas
Bakasura
12,575
6,794
0
8,336
16,123
7,884
1,640
8,261
7,753
0
69,032
W
Danzaburou
Fate__Sin
Danzaburou
11,625
6,835
0
5,862
14,663
5,815
2,045
2,777
11,886
0
62,508
W
Baron Samedi
Seiro01
Baron Samedi
6,065
280
989
4,405
9,110
7,961
257
2,056
7,054
34,498
0
L
5,111
794
679
2,191
14,860
10,382
27
5,507
9,225
30,628
0
W
14,606
6,212
0
8,423
15,987
5,889
5,089
2,248
13,739
120,491
0
L
Agni
3,533
220
0
3,381
12,241
5,042
860
4,522
7,606
69,256
0
L
Gilgamesh
11,188
3,805
0
3,578
18,532
11,765
0
6,061
11,847
0
75,587
L
Sylvanus
coldice098
Sylvanus
10,122
2,465
0
5,889
15,377
16,694
0
0
12,764
63,186
17,615
W
Loki
lilg060
Loki
9,751
2,470
0
5,318
13,001
4,317
0
2,946
10,055
0
68,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,130
Gold Earned
58,009
579
Minions Killed
637
0
Camps Cleared
0
1,829,797
Distance Traveled
1,986,977
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,321
466
120
6
0
354,973
1
W
Bakasura
12,494
625
190
10
0
472,008
0
W
Danzaburou
10,445
522
121
6
0
318,585
1
W
Baron Samedi
10,217
511
41
2
0
363,907
5
L
Ymir
8,260
413
61
3
0
374,711
2
W
Sol
13,253
663
191
10
0
375,315
0
L
Agni
10,649
532
147
7
0
381,119
2
L
Gilgamesh
10,155
508
96
5
0
398,152
1
L
Sylvanus
11,745
587
155
8
0
320,842
1
W
Loki
11,600
580
94
5
0
457,162
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role