Player Matchup

Apollo
Apollo
Astrodudejam
Apollo
Level 38
God Stats
6W - 7L
1,724 SR
Queue Stats
222W - 236L
1,484 Elo+
Party 2
Danzaburou
Danzaburou
Hvnnii
Danzaburou
Level 17
God Stats
1W - 6L
1,230 SR
Queue Stats
11W - 20L
1,397 Elo+
Party 2
Cthulhu
Cthulhu
Shannanoginns
Cthulhu
Level 22
God Stats
13W - 11L
1,331 SR
Queue Stats
201W - 261L
1,348 Elo+
Party 1
Hel
Hel
iKrescendo
Hel
Level 26
God Stats
9W - 9L
1,256 SR
Queue Stats
248W - 296L
1,322 Elo+
Party 1
Erlang Shen
Erlang Shen
quab-par
Erlang Shen
Level 28
God Stats
7W - 5L
1,572 SR
Queue Stats
106W - 119L
1,473 Elo+
Party 2
Team Averages
Level 26
1,423 SR
1,405 Elo+

VS

Team Averages
Level 17
1,530 SR
1,369 Elo+
Ymir
Ymir
Azlan_Vagnor_Ttv
Ymir
Level 21
God Stats
6W - 8L
1,460 SR
Queue Stats
29W - 29L
1,379 Elo+
Party 3
Susano
Susano
ChevenVL
Susano
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 23L
1,381 Elo+
Solo
Skadi
Skadi
Jumbiie
Skadi
Level 7
God Stats
2W - 4L
1,528 SR
Queue Stats
6W - 7L
1,305 Elo+
Party 3
Set
Set
WeGotOpps
Set
Level 22
God Stats
1W - 2L
1,711 SR
Queue Stats
62W - 71L
1,362 Elo+
Solo
Mulan
Mulan
washiminguo
Mulan
Level 21
God Stats
1W - 5L
1,452 SR
Queue Stats
23W - 26L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
11 / 0 / 2
9,921
661
12,844
7,294
2,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
Hvnnii
Danzaburou
13
8 / 2 / 3
9,153
610
9,970
9,868
3,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
13
3 / 2 / 10
9,112
607
7,989
13,509
13,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 3 / 10
8,542
569
8,849
8,865
2,354
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Erlang Shen
quab-par
Erlang Shen
14
2 / 3 / 2
8,499
567
2,563
9,935
3,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
6,250
417
5,859
11,863
8,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
ChevenVL
Susano
11
2 / 5 / 2
7,077
472
5,250
11,152
3,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
Jumbiie
Skadi
9
0 / 3 / 2
5,673
378
4,209
6,892
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 9 / 0
6,761
451
5,443
13,400
4,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 6 / 0
7,034
469
10,536
15,087
9,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
27
Kills
10
10
Deaths
27
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
11
0
2
12
L
1
4
1
0.38
L
Susano
ChevenVL
Susano
2
5
2
0.6
W
Danzaburou
Hvnnii
Danzaburou
8
2
3
4.75
L
Skadi
Jumbiie
Skadi
0
3
2
0.33
W
Cthulhu
3
2
10
4
L
3
9
0
0.33
W
3
3
10
2.67
W
Erlang Shen
quab-par
Erlang Shen
2
3
2
1
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,215
Damage
31,297
49,471
Taken
58,394
25,335
Mitigated
28,573
19,970
Healing
6,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
12,844
8,284
0
699
7,294
2,708
1,228
219
6,989
0
62,147
L
5,859
935
0
744
11,863
8,638
0
4,083
7,780
21,506
0
L
Susano
ChevenVL
Susano
5,250
855
0
125
11,152
3,622
0
2,697
8,455
0
40,170
W
Danzaburou
Hvnnii
Danzaburou
9,970
4,594
0
3,058
9,868
3,361
3,117
1,960
7,863
0
34,958
L
Skadi
Jumbiie
Skadi
4,209
1,833
0
934
6,892
1,702
0
3,291
3,601
0
21,781
W
Cthulhu
7,989
946
110
2,581
13,509
13,427
1,671
2,391
10,993
27,256
0
L
5,443
3,208
0
454
13,400
4,626
0
4,315
9,085
0
36,994
W
8,849
1,563
4,222
4,936
8,865
2,354
3,495
916
7,949
35,807
0
W
Erlang Shen
quab-par
Erlang Shen
2,563
1,071
0
4,364
9,935
3,485
1,457
373
9,157
0
30,228
L
10,536
2,284
0
4,022
15,087
9,985
636
2,452
12,635
0
34,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,227
Gold Earned
32,795
318
Minions Killed
264
0
Camps Cleared
0
1,441,069
Distance Traveled
1,254,566
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,921
661
96
6
0
304,673
1
L
Ymir
6,250
417
26
2
0
257,909
1
L
Susano
7,077
472
72
5
0
271,193
0
W
Danzaburou
9,153
610
52
3
0
276,846
0
L
Skadi
5,673
378
41
3
0
238,714
0
W
Cthulhu
9,112
607
43
3
0
283,739
0
L
Set
6,761
451
66
4
0
245,450
0
W
Hel
8,542
569
56
4
0
268,115
3
W
Erlang Shen
8,499
567
71
5
0
307,696
1
L
Mulan
7,034
469
59
4
0
241,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role