Player Matchup

Mulan
Mulan
 
Mulan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
EmyClone
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,087 Elo+
Party 1
Baron Samedi
Baron Samedi
IIPALADİNII
Baron Samedi
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,331 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KezzaaT
Morgan Le Fay
Level 18
God Stats
10W - 2L
1,827 SR
Queue Stats
30W - 30L
1,360 Elo+
Solo
Susano
Susano
TayPype
Susano
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,087 Elo+
Party 1
Team Averages
Level 39
1,565 SR
1,273 Elo+

VS

Team Averages
Level 9
1,530 SR
1,529 Elo+
Sol
Sol
Corxal
Sol
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,286 Elo+
Party 3
Merlin
Merlin
Dunceford
Merlin
Level 14
God Stats
10W - 6L
1,696 SR
Queue Stats
19W - 16L
1,406 Elo+
Solo
Ra
Ra
Kamchiii
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Ymir
Ymir
Magio96
Ymir
Level 7
God Stats
0W - 1L
1,727 SR
Queue Stats
4W - 3L
1,727 Elo+
Party 2
Ratatoskr
Ratatoskr
x_x_X-G0019-X_x_
Ratatoskr
Level 5
God Stats
0W - 1L
1,226 SR
Queue Stats
4W - 3L
1,727 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
19
16 / 2 / 21
13,822
1,152
27,435
22,129
26,205
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
10 / 3 / 22
13,651
1,138
15,471
12,846
5,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
IIPALADİNII
Baron Samedi
19
3 / 1 / 24
11,715
976
11,063
8,873
6,612
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Morgan Le Fay
KezzaaT
Morgan Le Fay
20
8 / 0 / 21
12,440
1,037
13,190
10,463
4,423
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
TayPype
Susano
19
7 / 6 / 25
12,098
1,008
22,174
14,414
6,379
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

224

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Corxal
Sol
18
0 / 7 / 11
10,868
906
14,387
18,374
5,673
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Dunceford
Merlin
17
2 / 6 / 5
10,935
911
15,949
17,252
6,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 14 / 5
11,299
942
13,814
20,598
7,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Magio96
Ymir
17
3 / 8 / 7
11,356
946
11,601
26,693
33,228
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ratatoskr
17
3 / 9 / 7
11,471
956
6,380
15,552
7,440
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
47
44
Kills
12
12
Deaths
44
113
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
16
2
21
13.25
L
Sol
Corxal
Sol
0
7
11
0.79
L
Merlin
Dunceford
Merlin
2
6
5
0.75
W
10
3
22
7
W
Baron Samedi
IIPALADİNII
Baron Samedi
3
1
24
15
L
4
14
5
0.46
W
Morgan Le Fay
KezzaaT
Morgan Le Fay
8
0
21
18.5
L
Ymir
Magio96
Ymir
3
8
7
0.81
W
Susano
TayPype
Susano
7
6
25
3.25
L
Ratatoskr
3
9
7
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,333
Damage
62,131
68,725
Taken
98,469
49,328
Mitigated
59,951
21,832
Healing
8,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
27,435
5,723
0
4,339
22,129
26,205
0
18,333
3,790
0
32,980
L
Sol
Corxal
Sol
14,387
5,985
0
3,226
18,374
5,673
0
6,594
11,780
44,784
0
L
Merlin
Dunceford
Merlin
15,949
1,100
0
537
17,252
6,604
0
6,576
10,676
37,622
0
W
15,471
1,344
2,313
3,122
12,846
5,709
0
9,495
3,351
32,841
0
W
Baron Samedi
IIPALADİNII
Baron Samedi
11,063
849
4,898
2,622
8,873
6,612
0
7,194
1,679
33,457
0
L
13,814
1,777
2,178
867
20,598
7,006
0
8,667
11,931
36,374
0
W
Morgan Le Fay
KezzaaT
Morgan Le Fay
13,190
688
173
4,208
10,463
4,423
0
8,587
1,876
43,589
0
L
Ymir
Magio96
Ymir
11,601
1,741
210
530
26,693
33,228
0
12,005
14,688
29,443
0
W
Susano
TayPype
Susano
22,174
6,783
0
157
14,414
6,379
0
12,136
2,278
0
32,895
L
Ratatoskr
6,380
1,433
0
1,152
15,552
7,440
0
5,882
9,670
0
17,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,726
Gold Earned
55,929
200
Minions Killed
204
5
Camps Cleared
6
1,048,889
Distance Traveled
923,649
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
13,822
1,152
16
1
0
206,343
0
L
Sol
10,868
906
49
4
3
194,203
1
L
Merlin
10,935
911
35
3
0
187,779
3
W
Ra
13,651
1,138
53
4
2
225,283
0
W
Baron Samedi
11,715
976
43
4
1
215,817
4
L
Ra
11,299
942
46
4
1
168,907
1
W
Morgan Le Fay
12,440
1,037
65
5
0
208,496
0
L
Ymir
11,356
946
44
4
2
208,318
0
W
Susano
12,098
1,008
23
2
2
192,950
1
L
Ratatoskr
11,471
956
30
3
0
164,442
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role