Player Matchup

Fafnir
Fafnir
Baconbob900
Fafnir
Level 8
God Stats
4W - 3L
1,727 SR
Queue Stats
6W - 8L
1,455 Elo+
Party 1
Hercules
Hercules
FinesseKid03
Hercules
Level 17
God Stats
12W - 10L
1,534 SR
Queue Stats
105W - 125L
1,471 Elo+
Party 1
Arachne
Arachne
KasoG9
Arachne
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,428 Elo+
Party 1
Ullr
Ullr
iiChristilite
Ullr
Level 108
God Stats
3W - 7L
1,648 SR
Queue Stats
353W - 301L
1,573 Elo+
Party 1
Hel
Hel
lockseason
Hel
Level 17
God Stats
4W - 8L
1,818 SR
Queue Stats
69W - 83L
1,599 Elo+
Party 1
Team Averages
Level 32
1,645 SR
1,505 Elo+

VS

Team Averages
Level 18
1,457 SR
1,654 Elo+
Achilles
Achilles
CookieCutter12
Achilles
Level 15
God Stats
1W - 1L
1,344 SR
Queue Stats
32W - 26L
1,602 Elo+
Solo
Athena
Athena
SmurfKilledMe
Athena
Level 26
God Stats
2W - 2L
1,705 SR
Queue Stats
112W - 92L
1,713 Elo+
Solo
Set
Set
darkranchin
Set
Level 30
God Stats
3W - 4L
1,234 SR
Queue Stats
108W - 77L
1,632 Elo+
Solo
Kukulkan
Kukulkan
thatsquacktastik
Kukulkan
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 133L
1,657 Elo+
Solo
Medusa
Medusa
zamorahamlet
Medusa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
0 / 5 / 0
6,328
452
1,169
10,998
7,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
FinesseKid03
Hercules
11
0 / 5 / 0
5,917
423
2,137
10,129
5,006
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
KasoG9
Arachne
9
0 / 9 / 3
6,174
441
2,095
11,025
4,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
5 / 5 / 0
7,691
549
8,066
10,083
3,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 8 / 0
7,505
536
3,453
10,162
3,297
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
9 / 0 / 2
9,448
675
8,864
5,445
5,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 0 / 13
9,225
659
7,506
13,292
14,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
5 / 1 / 4
8,658
618
7,219
8,963
4,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
1 / 4 / 4
7,765
555
4,187
6,667
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
14
11 / 1 / 4
9,261
662
11,429
7,024
3,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
59
6
Kills
32
32
Deaths
6
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
5
0
0
W
Achilles
9
0
2
10
L
Hercules
FinesseKid03
Hercules
0
5
0
0
L
Arachne
KasoG9
Arachne
0
9
3
0.17
W
6
0
13
12.5
W
5
1
4
7
L
5
5
0
1
L
1
8
0
0.13
W
1
4
4
0.75
W
Medusa
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,920
Damage
39,205
52,397
Taken
41,391
23,663
Mitigated
29,951
9,295
Healing
6,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
1,169
468
0
774
10,998
7,757
0
2,224
8,774
11,682
0
W
Achilles
8,864
3,499
0
902
5,445
5,181
0
118
5,327
0
47,959
L
Hercules
FinesseKid03
Hercules
2,137
989
0
2,876
10,129
5,006
0
809
9,256
0
25,486
L
Arachne
KasoG9
Arachne
2,095
1,372
0
2,169
11,025
4,027
0
3,046
7,979
0
26,898
W
7,506
2,903
0
1,000
13,292
14,829
477
2,169
11,123
29,385
0
W
7,219
2,722
0
742
8,963
4,020
648
942
8,021
0
57,339
L
8,066
3,900
0
1,509
10,083
3,576
0
3,947
6,136
0
49,958
L
3,453
513
666
1,301
10,162
3,297
0
1,667
8,495
34,489
0
W
4,187
337
0
957
6,667
2,618
899
243
6,424
48,842
0
W
Medusa
11,429
5,758
0
2,415
7,024
3,303
2,653
1,271
5,753
0
54,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,615
Gold Earned
44,357
283
Minions Killed
455
0
Camps Cleared
0
1,261,263
Distance Traveled
1,359,867
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,328
452
21
2
0
265,178
0
W
Achilles
9,448
675
98
7
0
283,474
5
L
Hercules
5,917
423
49
4
0
248,837
3
L
Arachne
6,174
441
52
4
0
270,107
0
W
Athena
9,225
659
46
3
0
299,174
0
W
Set
8,658
618
102
7
0
303,276
3
L
Ullr
7,691
549
101
7
0
246,757
2
L
Hel
7,505
536
60
4
0
230,384
1
W
Kukulkan
7,765
555
107
8
0
244,236
6
W
Medusa
9,261
662
102
7
0
229,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role