Player Matchup

Fenrir
Fenrir
Acoaz
Fenrir
Level 21
God Stats
5W - 2L
1,860 SR
Queue Stats
12W - 9L
1,516 Elo+
Party 1
Izanami
Izanami
HavefunWrld
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Khepri
Khepri
ShellTooth15340
Khepri
Level 69
God Stats
6W - 11L
1,446 SR
Queue Stats
248W - 254L
1,427 Elo+
Party 2
Danzaburou
Danzaburou
SyNc Spatula
Danzaburou
Level 100
God Stats
0W - 1L
1,647 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Ra
Ra
jimbo1202
Ra
Level 108
God Stats
2W - 6L
1,404 SR
Queue Stats
213W - 185L
1,452 Elo+
Party 1
Team Averages
Level 65
1,572 SR
1,479 Elo+

VS

Team Averages
Level 59
1,488 SR
1,432 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
Conisted
Ares
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
85W - 80L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
Gerarrr975
Sun Wukong
Level 118
God Stats
13W - 8L
1,590 SR
Queue Stats
199W - 200L
1,430 Elo+
Solo
Olorun
Olorun
PrimarkTrainers
Olorun
Level 42
God Stats
30W - 29L
1,422 SR
Queue Stats
193W - 207L
1,338 Elo+
Solo
Tsukuyomi
Tsukuyomi
mekanismehmet
Tsukuyomi
Level 35
God Stats
28W - 34L
1,429 SR
Queue Stats
146W - 159L
1,392 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Acoaz
Fenrir
11
0 / 6 / 0
7,355
409
6,669
15,468
6,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
HavefunWrld
Izanami
9
0 / 7 / 0
6,691
372
5,395
9,718
3,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 2 / 1
8,948
497
7,325
15,546
16,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
SyNc Spatula
Danzaburou
13
0 / 2 / 1
8,055
448
8,150
7,015
2,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 5 / 0
8,644
480
6,794
10,275
4,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
1 / 0 / 4
8,259
459
10,304
9,243
3,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
13
0 / 0 / 5
8,559
476
4,455
9,421
6,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Gerarrr975
Sun Wukong
17
8 / 0 / 6
10,719
596
14,738
16,077
20,986
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
8 / 1 / 2
10,846
603
9,402
14,578
6,996
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
mekanismehmet
Tsukuyomi
16
5 / 1 / 1
9,701
539
4,393
9,852
3,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
22
22
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
0
4
3
L
Fenrir
Acoaz
Fenrir
0
6
0
0
W
Ares
0
0
5
2.5
W
Sun Wukong
Gerarrr975
Sun Wukong
8
0
6
11
L
Izanami
HavefunWrld
Izanami
0
7
0
0
W
8
1
2
9
L
1
2
1
0.75
L
Danzaburou
SyNc Spatula
Danzaburou
0
2
1
0.25
L
1
5
0
0.2
W
Tsukuyomi
mekanismehmet
Tsukuyomi
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,333
Damage
43,292
58,022
Taken
59,171
32,065
Mitigated
42,068
12,834
Healing
24,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
10,304
4,035
0
2,702
9,243
3,520
0
4,097
5,112
0
55,033
L
Fenrir
Acoaz
Fenrir
6,669
2,016
0
3,230
15,468
6,108
106
1,104
14,364
0
49,954
W
Ares
4,455
1,077
0
1,250
9,421
6,721
0
3,030
6,391
12,604
0
W
Sun Wukong
Gerarrr975
Sun Wukong
14,738
3,607
0
4,908
16,077
20,986
115
0
16,077
0
69,763
L
Izanami
HavefunWrld
Izanami
5,395
4,444
0
0
9,718
3,041
461
1,533
8,185
0
28,111
W
9,402
3,880
78
9,521
14,578
6,996
2,657
5,954
8,258
91,552
0
L
7,325
809
264
4,398
15,546
16,288
0
4,145
11,401
38,051
0
L
Danzaburou
SyNc Spatula
Danzaburou
8,150
1,675
378
1,424
7,015
2,561
0
848
6,167
0
48,529
L
6,794
403
242
2,898
10,275
4,067
586
6,227
4,048
47,229
0
W
Tsukuyomi
mekanismehmet
Tsukuyomi
4,393
1,489
540
5,553
9,852
3,845
0
894
8,939
0
59,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,693
Gold Earned
48,084
381
Minions Killed
503
0
Camps Cleared
0
1,679,726
Distance Traveled
1,708,878
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,259
459
109
6
0
304,198
5
L
Fenrir
7,355
409
86
5
0
313,986
0
W
Ares
8,559
476
15
1
0
313,557
3
W
Sun Wukong
10,719
596
129
7
0
342,077
2
L
Izanami
6,691
372
50
3
0
325,541
0
W
Olorun
10,846
603
141
8
0
345,885
1
L
Khepri
8,948
497
42
2
0
398,991
7
L
Danzaburou
8,055
448
101
6
0
334,587
4
L
Ra
8,644
480
102
6
0
306,621
2
W
Tsukuyomi
9,701
539
109
6
0
403,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role