Player Matchup

Ares
Ares
Jawdr0ps
Ares
Level 15
God Stats
1W - 0L
1,903 SR
Queue Stats
10W - 3L
1,673 Elo+
Party 1
Gilgamesh
Gilgamesh
LDizzz
Gilgamesh
Level 94
God Stats
4W - 2L
1,382 SR
Queue Stats
57W - 46L
1,549 Elo+
Party 1
Neith
Neith
Tryiest
Neith
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,560 Elo+
Party 1
Team Averages
Level 39
1,595 SR
1,594 Elo+

VS

Team Averages
Level 21
1,535 SR
1,294 Elo+
Hel
Hel
Big Greens8447
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,199 Elo+
Solo
Danzaburou
Danzaburou
UsableMetal5592
Danzaburou
Level 28
God Stats
3W - 2L
1,604 SR
Queue Stats
72W - 88L
1,418 Elo+
Solo
Sylvanus
Sylvanus
dandawwg33
Sylvanus
Level 17
God Stats
3W - 7L
1,500 SR
Queue Stats
333W - 302L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
8 / 0 / 18
9,644
804
13,887
13,797
15,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
LDizzz
Gilgamesh
14
13 / 0 / 16
10,534
878
14,822
14,196
10,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
Tryiest
Neith
13
9 / 4 / 16
9,831
819
13,374
8,938
3,590
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 11 / 1
7,581
632
8,221
14,756
5,398
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
UsableMetal5592
Danzaburou
8
0 / 12 / 2
6,707
559
5,248
13,794
5,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
dandawwg33
Sylvanus
9
0 / 7 / 3
6,746
562
6,044
19,081
11,162
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
9
30
Kills
3
4
Deaths
30
50
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
11
1
0.32
W
Ares
8
0
18
17
W
Gilgamesh
LDizzz
Gilgamesh
13
0
16
21
W
Neith
Tryiest
Neith
9
4
16
4.25
L
Danzaburou
UsableMetal5592
Danzaburou
0
12
2
0.08
L
Sylvanus
dandawwg33
Sylvanus
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,083
Damage
19,513
36,931
Taken
47,631
28,668
Mitigated
21,602
6,148
Healing
11,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,221
393
2,076
2,192
14,756
5,398
321
2,404
12,005
19,305
0
W
Ares
13,887
876
0
3,965
13,797
15,073
226
5,866
7,931
23,867
0
W
Gilgamesh
LDizzz
Gilgamesh
14,822
5,183
0
1,403
14,196
10,005
299
4,444
8,440
0
38,325
W
Neith
Tryiest
Neith
13,374
6,908
0
780
8,938
3,590
2,023
3,955
4,983
0
30,722
L
Danzaburou
UsableMetal5592
Danzaburou
5,248
1,162
103
1,085
13,794
5,042
658
5,589
7,732
0
18,128
L
Sylvanus
dandawwg33
Sylvanus
6,044
1,185
1,482
4,253
19,081
11,162
497
4,729
14,007
13,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,009
Gold Earned
21,034
102
Minions Killed
72
0
Camps Cleared
0
678,597
Distance Traveled
484,209
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,581
632
22
2
0
157,488
0
W
Ares
9,644
804
21
2
0
246,371
2
W
Gilgamesh
10,534
878
42
4
0
237,693
1
W
Neith
9,831
819
39
3
0
194,533
0
L
Danzaburou
6,707
559
26
2
0
171,628
2
L
Sylvanus
6,746
562
24
2
0
155,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role