Player Matchup

Pele
Pele
HydraDominatuus
Pele
Level 11
God Stats
2W - 0L
1,757 SR
Queue Stats
18W - 17L
1,435 Elo+
Solo
Sol
Sol
Penda1um
Sol
Level 23
God Stats
2W - 1L
1,697 SR
Queue Stats
81W - 64L
1,591 Elo+
Solo
Skadi
Skadi
SrWilliamss
Skadi
Level 23
God Stats
4W - 2L
1,500 SR
Queue Stats
148W - 156L
1,542 Elo+
Solo
Hercules
Hercules
abdizz
Hercules
Level 29
God Stats
2W - 1L
1,347 SR
Queue Stats
5W - 3L
1,527 Elo+
Solo
Aphrodite
Aphrodite
elcliment
Aphrodite
Level 28
God Stats
9W - 6L
1,596 SR
Queue Stats
127W - 109L
1,540 Elo+
Solo
Team Averages
Level 23
1,579 SR
1,527 Elo+

VS

Team Averages
Level 12
1,413 SR
1,566 Elo+
Artemis
Artemis
BARIN97
Artemis
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
135W - 160L
1,380 Elo+
Solo
Osiris
Osiris
Drolletjes
Osiris
Level 27
God Stats
2W - 6L
1,314 SR
Queue Stats
148W - 103L
1,659 Elo+
Solo
Ra
Ra
ElVito18
Ra
Level 6
God Stats
0W - 1L
1,288 SR
Queue Stats
3W - 4L
1,612 Elo+
Solo
Kali
Kali
Tnichief
Kali
Level 21
God Stats
1W - 2L
1,299 SR
Queue Stats
65W - 47L
1,585 Elo+
Solo
Neith
Neith
Venuent
Neith
Level 3
God Stats
1W - 1L
1,664 SR
Queue Stats
1W - 3L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 2
7,306
522
5,916
12,940
3,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
1 / 1 / 2
7,588
542
3,555
6,454
2,574
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
11 / 2 / 3
8,197
586
11,629
10,462
4,341
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
abdizz
Hercules
11
1 / 2 / 0
6,282
449
3,692
12,244
10,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Aphrodite
elcliment
Aphrodite
13
4 / 1 / 13
8,101
579
9,489
11,310
13,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BARIN97
Artemis
9
0 / 9 / 0
5,434
388
3,354
7,907
1,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
Drolletjes
Osiris
14
3 / 2 / 4
9,052
647
10,597
10,206
7,425
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 1 / 0
7,101
507
5,672
8,709
2,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
12
6 / 3 / 0
8,072
577
10,565
10,263
3,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Venuent
Neith
10
1 / 6 / 2
6,947
496
4,540
11,229
3,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
21
Kills
11
11
Deaths
21
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
BARIN97
Artemis
0
9
0
0
L
Osiris
Drolletjes
Osiris
3
2
4
2.5
L
1
1
0
1
W
4
5
2
1
W
1
1
2
2
W
11
2
3
6.25
L
Kali
6
3
0
2
L
Neith
Venuent
Neith
1
6
2
0.33
W
Hercules
abdizz
Hercules
1
2
0
0.5
W
Aphrodite
elcliment
Aphrodite
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,281
Damage
34,728
53,410
Taken
48,314
34,153
Mitigated
18,337
24,893
Healing
10,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BARIN97
Artemis
3,354
697
0
148
7,907
1,686
0
2,870
5,037
0
14,873
L
Osiris
Drolletjes
Osiris
10,597
2,692
0
2,775
10,206
7,425
0
1,380
8,226
7,354
43,564
L
5,672
732
246
2,729
8,709
2,633
0
2,439
6,270
41,534
0
W
5,916
1,395
0
4,015
12,940
3,815
0
778
12,116
0
46,651
W
3,555
708
0
3,629
6,454
2,574
476
776
5,450
47,773
0
W
11,629
6,057
0
2,698
10,462
4,341
722
2,580
7,744
0
45,625
L
Kali
10,565
4,434
0
3,877
10,263
3,268
228
2,158
8,064
0
43,127
L
Neith
Venuent
Neith
4,540
2,341
0
549
11,229
3,325
0
4,197
7,032
0
19,921
W
Hercules
abdizz
Hercules
3,692
1,149
0
3,834
12,244
10,058
0
1,622
10,622
0
23,001
W
Aphrodite
elcliment
Aphrodite
9,489
1,436
3,443
7,274
11,310
13,365
297
1,327
9,787
35,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,474
Gold Earned
36,606
359
Minions Killed
322
0
Camps Cleared
0
1,237,322
Distance Traveled
1,253,798
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,434
388
35
3
0
209,164
0
L
Osiris
9,052
647
110
8
0
276,966
2
L
Ra
7,101
507
75
5
0
267,578
6
W
Pele
7,306
522
77
6
0
244,383
1
W
Sol
7,588
542
92
7
0
279,763
7
W
Skadi
8,197
586
89
6
0
235,866
1
L
Kali
8,072
577
78
6
0
270,107
0
L
Neith
6,947
496
24
2
0
229,983
0
W
Hercules
6,282
449
47
3
0
221,959
3
W
Aphrodite
8,101
579
54
4
0
255,351
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role