Player Matchup

Fenrir
Fenrir
Pazuzu1816
Fenrir
Level 108
God Stats
1W - 0L
1,731 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
PonderousLeaf54
Sun Wukong
Level 105
God Stats
140W - 88L
1,589 SR
Queue Stats
510W - 447L
1,664 Elo+
Party 2
Kukulkan
Kukulkan
ShaggyGB7
Kukulkan
Level 125
God Stats
3W - 4L
1,257 SR
Queue Stats
43W - 37L
1,588 Elo+
Party 2
Team Averages
Level 113
1,526 SR
1,584 Elo+

VS

Team Averages
Level 113
1,688 SR
1,543 Elo+
Ra
Ra
AbsoluteZero402
Ra
Level 90
God Stats
10W - 7L
1,806 SR
Queue Stats
59W - 58L
1,542 Elo+
Party 1
Bacchus
Bacchus
CreepierNewt52
Bacchus
Level 123
God Stats
6W - 10L
1,768 SR
Queue Stats
173W - 136L
1,597 Elo+
Party 1
Mercury
Mercury
RedEyeX32
Mercury
Level 127
God Stats
21W - 36L
1,492 SR
Queue Stats
194W - 196L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Pazuzu1816
Fenrir
19
5 / 7 / 19
14,988
714
13,678
29,400
45,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
PonderousLeaf54
Sun Wukong
20
18 / 3 / 7
16,337
778
23,018
33,919
32,895
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kukulkan
ShaggyGB7
Kukulkan
18
5 / 7 / 14
14,247
678
12,100
16,862
11,789
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 9 / 6
13,782
656
16,247
18,044
11,511
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
7 / 8 / 5
14,289
680
23,123
23,544
28,438
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
RedEyeX32
Mercury
19
7 / 12 / 7
16,127
768
16,605
21,302
9,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
35
28
Kills
17
17
Deaths
29
40
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
9
6
0.67
L
7
8
5
1.19
W
Fenrir
Pazuzu1816
Fenrir
5
7
19
2.07
W
Sun Wukong
PonderousLeaf54
Sun Wukong
18
3
7
7.17
L
Mercury
RedEyeX32
Mercury
7
12
7
0.88
W
Kukulkan
ShaggyGB7
Kukulkan
5
7
14
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,796
Damage
55,975
80,181
Taken
62,890
90,341
Mitigated
49,750
20,604
Healing
9,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,247
1,491
4,309
4,860
18,044
11,511
248
3,096
14,487
65,357
0
L
23,123
2,766
0
228
23,544
28,438
330
4,393
18,461
58,752
0
W
Fenrir
Pazuzu1816
Fenrir
13,678
3,807
1,171
5,247
29,400
45,657
1,052
11,636
17,764
0
39,415
W
Sun Wukong
PonderousLeaf54
Sun Wukong
23,018
3,479
0
12,832
33,919
32,895
95
17,235
16,684
0
77,509
L
Mercury
RedEyeX32
Mercury
16,605
7,715
0
342
21,302
9,801
2,650
4,611
16,265
0
44,022
W
Kukulkan
ShaggyGB7
Kukulkan
12,100
1,481
0
1,354
16,862
11,789
1,880
10,499
6,363
75,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,572
Gold Earned
44,198
259
Minions Killed
216
0
Camps Cleared
0
1,088,809
Distance Traveled
1,003,906
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,782
656
93
4
0
335,823
3
L
Bacchus
14,289
680
70
3
0
340,598
4
W
Fenrir
14,988
714
36
2
0
374,324
0
W
Sun Wukong
16,337
778
97
5
0
396,646
1
L
Mercury
16,127
768
53
3
0
327,485
2
W
Kukulkan
14,247
678
126
6
0
317,839
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role