Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
ELCALAMBRES
Chiron
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 70L
1,574 Elo+
Solo
Eset
Eset
High5MaryJane
Eset
Level 143
God Stats
3W - 2L
1,894 SR
Queue Stats
243W - 241L
1,491 Elo+
Party 2
Kuzenbo
Kuzenbo
Moose Warrior64
Kuzenbo
Level 155
God Stats
0W - 1L
1,417 SR
Queue Stats
85W - 75L
1,598 Elo+
Party 2
Team Averages
Level 71
1,562 SR
1,533 Elo+

VS

Team Averages
Level 44
1,547 SR
1,579 Elo+
He Bo
He Bo
LoganMcvey
He Bo
Level 49
God Stats
1W - 0L
1,254 SR
Queue Stats
78W - 48L
1,577 Elo+
Party 1
Freya
Freya
RealSmartAzn
Freya
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 74L
1,523 Elo+
Party 1
Cthulhu
Cthulhu
WaaDivy01
Cthulhu
Level 44
God Stats
2W - 0L
1,414 SR
Queue Stats
31W - 18L
1,638 Elo+
Party 1
Cerberus
Cerberus
jiviv
Cerberus
Level 47
God Stats
4W - 2L
1,931 SR
Queue Stats
187W - 149L
1,578 Elo+
Party 1
Chiron
Chiron
sweetmeatbuns
Chiron
Level 29
God Stats
3W - 1L
1,638 SR
Queue Stats
70W - 46L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
2 / 5 / 6
9,680
807
12,615
15,432
18,243
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Da Ji
 
Da Ji
17
5 / 6 / 9
9,550
796
4,398
9,627
6,241
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
18
10 / 5 / 4
9,891
824
19,180
12,179
5,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

6
0 / 2 / 3
6,382
532
717
1,458
674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

3
0 / 2 / 2
3,371
281
0
1,207
711

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
16
3 / 5 / 8
10,060
838
6,735
9,640
4,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
3 / 4 / 10
9,534
795
8,668
8,729
3,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
WaaDivy01
Cthulhu
18
3 / 4 / 10
10,414
868
7,534
17,814
22,602
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
jiviv
Cerberus
15
3 / 6 / 9
9,453
788
4,253
15,199
12,884
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
8 / 0 / 8
12,368
1,031
9,634
8,084
3,902
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
65
17
Kills
20
20
Deaths
19
24
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
5
6
1
L
Da Ji
 
Da Ji
5
6
9
1.58
L
Chiron
10
5
4
2.4
L
0
2
3
0.75
W
He Bo
3
5
8
1.4
L
0
2
2
0.5
W
3
4
10
2
W
Cthulhu
WaaDivy01
Cthulhu
3
4
10
2
W
Cerberus
jiviv
Cerberus
3
6
9
1.25
W
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,910
Damage
36,824
39,903
Taken
59,466
30,992
Mitigated
47,324
7,188
Healing
16,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
12,615
518
594
2,483
15,432
18,243
0
9,613
5,595
35,949
0
L
Da Ji
 
Da Ji
4,398
1,010
231
256
9,627
6,241
0
5,728
3,747
0
6,604
L
Chiron
19,180
9,349
729
2,895
12,179
5,123
0
8,961
3,015
0
37,202
L
717
0
0
0
1,458
674
0
1,102
356
717
0
W
He Bo
6,735
94
878
1,627
9,640
4,076
73
1,802
7,838
14,364
0
L
0
0
0
0
1,207
711
0
1,171
0
0
0
W
8,668
2,846
1,275
1,733
8,729
3,860
1,316
1,637
7,092
11,620
0
W
Cthulhu
WaaDivy01
Cthulhu
7,534
817
987
1,708
17,814
22,602
29
3,910
12,675
22,348
0
W
Cerberus
jiviv
Cerberus
4,253
980
981
1,319
15,199
12,884
827
3,327
11,872
12,694
0
W
9,634
3,952
3,532
2,553
8,084
3,902
1,640
2,656
5,428
0
31,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,874
Gold Earned
51,829
94
Minions Killed
127
0
Camps Cleared
0
633,407
Distance Traveled
1,188,379
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,680
807
48
4
0
220,840
0
L
Da Ji
9,550
796
6
1
0
191,001
0
L
Chiron
9,891
824
40
3
0
194,845
2
L
Eset
6,382
532
0
0
0
26,721
1
W
He Bo
10,060
838
20
2
0
261,313
0
L
Kuzenbo
3,371
281
0
0
0
0
0
W
Freya
9,534
795
6
1
0
217,491
0
W
Cthulhu
10,414
868
35
3
0
220,497
0
W
Cerberus
9,453
788
16
1
0
218,228
0
W
Chiron
12,368
1,031
50
4
0
270,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role