Player Matchup

Baron Samedi
Baron Samedi
FluffyStuffer
Baron Samedi
Level 86
God Stats
65W - 53L
1,510 SR
Queue Stats
282W - 386L
1,396 Elo+
Party 2
Merlin
Merlin
GraveDurandal
Merlin
Level 27
God Stats
17W - 14L
1,494 SR
Queue Stats
33W - 32L
1,416 Elo+
Party 2
Nu Wa
Nu Wa
PastelleRosde
Nu Wa
Level 26
God Stats
1W - 0L
1,773 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Team Averages
Level 46
1,592 SR
1,437 Elo+

VS

Team Averages
Level 28
1,554 SR
1,420 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Bex12
Janus
Level 41
God Stats
4W - 9L
1,798 SR
Queue Stats
301W - 431L
1,365 Elo+
Party 1
King Arthur
King Arthur
Xenoviguroth
King Arthur
Level 26
God Stats
3W - 21L
1,364 SR
Queue Stats
190W - 283L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FluffyStuffer
Baron Samedi
17
9 / 3 / 10
12,098
807
15,139
13,175
5,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 13
10,668
711
10,607
10,142
3,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
8 / 3 / 10
11,288
753
9,175
8,652
2,618
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
4 / 9 / 2
10,236
682
8,252
14,522
9,745
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Janus
Bex12
Janus
14
4 / 7 / 3
10,472
698
8,467
13,693
6,008
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
Xenoviguroth
King Arthur
12
0 / 5 / 6
8,720
581
6,279
16,978
14,824
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
21
Kills
8
8
Deaths
21
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
9
2
0.56
L
Janus
Bex12
Janus
4
7
3
0.79
W
Baron Samedi
FluffyStuffer
Baron Samedi
9
3
10
4.67
W
4
2
13
5.25
W
8
3
10
4.33
L
King Arthur
Xenoviguroth
King Arthur
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,921
Damage
22,998
31,969
Taken
45,193
11,989
Mitigated
30,577
10,464
Healing
2,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
8,252
651
0
858
14,522
9,745
0
10,140
3,794
0
30,515
L
Janus
Bex12
Janus
8,467
438
0
1,996
13,693
6,008
0
10,999
2,399
36,453
0
W
Baron Samedi
FluffyStuffer
Baron Samedi
15,139
1,084
2,780
5,752
13,175
5,567
1,030
3,040
10,135
58,601
0
W
10,607
306
0
1,269
10,142
3,804
800
3,141
7,001
35,793
0
W
9,175
3,797
0
663
8,652
2,618
756
2,286
6,366
25,192
0
L
King Arthur
Xenoviguroth
King Arthur
6,279
930
0
0
16,978
14,824
0
12,519
4,079
0
25,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,054
Gold Earned
29,428
170
Minions Killed
132
0
Camps Cleared
0
759,178
Distance Traveled
726,235
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,236
682
38
3
0
246,465
3
L
Janus
10,472
698
70
5
0
217,546
1
W
Baron Samedi
12,098
807
89
6
0
268,105
2
W
Merlin
10,668
711
47
3
0
255,807
3
W
Nu Wa
11,288
753
34
2
0
235,266
1
L
King Arthur
8,720
581
24
2
0
262,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role