Player Matchup

Ah Muzen Cab
Ah Muzen Cab
CroooooooW_
Ah Muzen Cab
Level 29
God Stats
7W - 5L
1,542 SR
Queue Stats
24W - 29L
1,384 Elo+
Party 1
Ganesha
Ganesha
Tagazokàtoi
Ganesha
Level 65
God Stats
3W - 1L
1,446 SR
Queue Stats
31W - 43L
1,376 Elo+
Party 1
Agni
Agni
fatpinkyoshi
Agni
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 42L
1,378 Elo+
Party 1
Team Averages
Level 53
1,496 SR
1,379 Elo+

VS

Team Averages
Level 59
1,508 SR
1,317 Elo+
Ra
Ra
Arijaniit
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,000 Elo+
Party 2
Chaac
Chaac
H1wad
Chaac
Level 87
God Stats
4W - 2L
1,644 SR
Queue Stats
29W - 27L
1,490 Elo+
Party 2
Hun Batz
Hun Batz
KingK2198
Hun Batz
Level 84
God Stats
0W - 1L
1,382 SR
Queue Stats
30W - 32L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CroooooooW_
Ah Muzen Cab
16
4 / 4 / 7
11,677
615
10,051
12,505
4,496
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Tagazokàtoi
Ganesha
15
0 / 2 / 12
12,074
635
4,635
14,797
20,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
8 / 6 / 3
13,277
699
12,626
11,687
4,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 6
10,569
556
8,270
9,402
2,988
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
H1wad
Chaac
16
5 / 4 / 7
12,013
632
11,362
16,277
8,454
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
KingK2198
Hun Batz
17
6 / 3 / 3
12,931
681
8,741
12,223
5,043
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
28
12
Kills
12
12
Deaths
12
22
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
5
6
0.8
W
Ah Muzen Cab
CroooooooW_
Ah Muzen Cab
4
4
7
1.88
L
Chaac
H1wad
Chaac
5
4
7
2.13
L
Hun Batz
KingK2198
Hun Batz
6
3
3
2.5
W
Ganesha
Tagazokàtoi
Ganesha
0
2
12
3
W
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,312
Damage
28,373
38,989
Taken
37,902
29,418
Mitigated
16,485
9,481
Healing
6,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,270
666
936
918
9,402
2,988
80
5,318
4,084
30,746
0
W
Ah Muzen Cab
CroooooooW_
Ah Muzen Cab
10,051
3,103
0
4,159
12,505
4,496
1,449
4,072
8,433
0
41,897
L
Chaac
H1wad
Chaac
11,362
1,742
403
4,526
16,277
8,454
424
7,227
8,939
0
43,363
L
Hun Batz
KingK2198
Hun Batz
8,741
3,354
0
0
12,223
5,043
587
4,605
7,618
0
64,336
W
Ganesha
Tagazokàtoi
Ganesha
4,635
456
0
2,462
14,797
20,554
240
1,531
13,266
9,301
0
W
12,626
1,094
232
2,628
11,687
4,368
758
2,667
9,020
72,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,028
Gold Earned
35,513
169
Minions Killed
214
0
Camps Cleared
0
947,024
Distance Traveled
940,108
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,569
556
52
3
0
261,792
0
W
Ah Muzen Cab
11,677
615
63
3
0
314,166
6
L
Chaac
12,013
632
66
3
0
318,659
0
L
Hun Batz
12,931
681
96
5
0
359,657
3
W
Ganesha
12,074
635
0
0
0
337,615
2
W
Agni
13,277
699
106
6
0
295,243
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role