Player Matchup

Arachne
Arachne
BDanilkiewicz
Arachne
Level 28
God Stats
27W - 30L
1,359 SR
Queue Stats
203W - 254L
1,433 Elo+
Party 1
Anubis
Anubis
CRI-T-ICAL
Anubis
Level 29
God Stats
4W - 8L
1,411 SR
Queue Stats
336W - 357L
1,470 Elo+
Party 1
Ymir
Ymir
Nacho_Taco13
Ymir
Level 22
God Stats
50W - 44L
1,463 SR
Queue Stats
146W - 175L
1,379 Elo+
Party 1
Skadi
Skadi
ProfessorCoom
Skadi
Level 27
God Stats
2W - 3L
1,681 SR
Queue Stats
134W - 144L
1,542 Elo+
Solo
Cthulhu
Cthulhu
vindoobs
Cthulhu
Level 28
God Stats
29W - 30L
1,465 SR
Queue Stats
237W - 271L
1,405 Elo+
Party 1
Team Averages
Level 27
1,476 SR
1,446 Elo+

VS

Team Averages
Level 18
1,565 SR
1,514 Elo+
Artemis
Artemis
GiveMeCoom
Artemis
Level 3
God Stats
2W - 0L
1,679 SR
Queue Stats
7W - 2L
1,768 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Goddki
Morgan Le Fay
Level 29
God Stats
20W - 18L
1,625 SR
Queue Stats
128W - 105L
1,519 Elo+
Solo
Mercury
Mercury
HorridFuture38
Mercury
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 182L
1,410 Elo+
Solo
Sylvanus
Sylvanus
ScorcherPrime11
Sylvanus
Level 29
God Stats
22W - 10L
1,522 SR
Queue Stats
84W - 92L
1,424 Elo+
Solo
Bellona
Bellona
kittysorcerer
Bellona
Level 5
God Stats
6W - 7L
1,500 SR
Queue Stats
33W - 27L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
2 / 3 / 1
9,277
442
5,228
14,423
5,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Anubis
CRI-T-ICAL
Anubis
18
0 / 3 / 1
10,589
504
5,652
11,780
6,162
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 6 / 1
8,480
404
4,195
15,249
6,463
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 4 / 1
9,684
461
9,624
12,059
3,391
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
vindoobs
Cthulhu
17
0 / 0 / 1
9,619
458
7,293
9,770
10,287
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GiveMeCoom
Artemis
20
9 / 1 / 2
12,488
595
21,159
15,647
6,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
Goddki
Morgan Le Fay
20
4 / 0 / 0
12,117
577
7,473
3,569
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 2 / 0
10,310
491
3,292
12,503
4,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
15
1 / 4 / 2
8,897
424
5,644
11,060
7,259
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Bellona
17
0 / 0 / 2
10,195
485
8,716
17,580
13,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
6
Kills
16
16
Deaths
7
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
2
3
1
0.83
L
Anubis
CRI-T-ICAL
Anubis
0
3
1
0.17
W
Artemis
GiveMeCoom
Artemis
9
1
2
10
W
Morgan Le Fay
Goddki
Morgan Le Fay
4
0
0
4
W
2
2
0
1
L
1
6
1
0.25
L
3
4
1
0.88
W
Sylvanus
1
4
2
0.5
W
Bellona
0
0
2
1
L
Cthulhu
vindoobs
Cthulhu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,992
Damage
46,284
63,281
Taken
60,359
31,477
Mitigated
33,176
13,661
Healing
25,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
5,228
3,676
0
2,898
14,423
5,174
0
2,455
11,968
0
73,752
L
Anubis
CRI-T-ICAL
Anubis
5,652
77
0
4,708
11,780
6,162
0
6,614
5,166
82,560
0
W
Artemis
GiveMeCoom
Artemis
21,159
12,281
0
9,139
15,647
6,387
2,233
3,079
12,568
0
123,894
W
Morgan Le Fay
Goddki
Morgan Le Fay
7,473
578
0
731
3,569
1,465
613
1,103
2,466
85,883
0
W
3,292
730
0
432
12,503
4,669
0
3,275
9,228
0
77,114
L
4,195
398
0
1,163
15,249
6,463
0
894
14,355
32,724
0
L
9,624
3,300
0
2,037
12,059
3,391
0
1,451
10,608
0
77,295
W
Sylvanus
5,644
2,334
2,546
3,606
11,060
7,259
822
3,859
7,201
36,436
0
W
Bellona
8,716
2,985
0
8,618
17,580
13,396
704
5,824
11,756
0
75,750
L
Cthulhu
vindoobs
Cthulhu
7,293
1,052
78
2,777
9,770
10,287
0
1,703
8,067
60,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,649
Gold Earned
54,007
633
Minions Killed
670
0
Camps Cleared
0
1,839,710
Distance Traveled
1,972,034
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,277
442
133
6
0
373,636
4
L
Anubis
10,589
504
179
9
0
367,960
3
W
Artemis
12,488
595
169
8
0
364,968
1
W
Morgan Le Fay
12,117
577
179
9
0
393,084
3
W
Mercury
10,310
491
111
5
0
446,149
5
L
Ymir
8,480
404
60
3
0
341,182
5
L
Skadi
9,684
461
138
7
0
373,410
5
W
Sylvanus
8,897
424
81
4
0
358,206
1
W
Bellona
10,195
485
130
6
0
409,627
5
L
Cthulhu
9,619
458
123
6
0
383,522
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role