Player Matchup

Achilles
Achilles
Haijme Saito
Achilles
Level 26
God Stats
8W - 16L
1,307 SR
Queue Stats
18W - 26L
1,259 Elo+
Solo
Artemis
Artemis
Myex_wife
Artemis
Level 115
God Stats
12W - 19L
1,461 SR
Queue Stats
456W - 655L
1,288 Elo+
Solo
Ares
Ares
capnt231
Ares
Level 13
God Stats
6W - 8L
1,470 SR
Queue Stats
17W - 27L
1,352 Elo+
Solo
Team Averages
Level 51
1,413 SR
1,300 Elo+

VS

Team Averages
Level 15
1,353 SR
1,240 Elo+
Loki
Loki
MWG ThatGuyEli
Loki
Level 21
God Stats
0W - 2L
1,203 SR
Queue Stats
24W - 36L
1,126 Elo+
Party 1
Sun Wukong
Sun Wukong
MWG Vulcan
Sun Wukong
Level 18
God Stats
0W - 5L
1,280 SR
Queue Stats
33W - 55L
1,152 Elo+
Party 1
Kukulkan
Kukulkan
Sesylawesy_
Kukulkan
Level 7
God Stats
2W - 5L
1,575 SR
Queue Stats
100W - 118L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Haijme Saito
Achilles
12
0 / 5 / 14
8,260
751
5,397
10,032
5,845
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Artemis
Myex_wife
Artemis
15
16 / 3 / 2
10,900
991
13,843
10,052
3,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
11
1 / 2 / 10
7,793
708
3,557
5,809
5,038
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 4
7,898
718
4,567
8,771
3,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
MWG Vulcan
Sun Wukong
11
3 / 7 / 6
7,625
693
7,640
12,475
9,881
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Sesylawesy_
Kukulkan
10
4 / 6 / 5
7,786
708
5,177
8,301
6,162
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
17
Kills
10
10
Deaths
18
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Achilles
Haijme Saito
Achilles
0
5
14
1.4
L
3
5
4
1
L
Sun Wukong
MWG Vulcan
Sun Wukong
3
7
6
0.86
W
Artemis
Myex_wife
Artemis
16
3
2
5.67
L
Kukulkan
Sesylawesy_
Kukulkan
4
6
5
1.08
W
Ares
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,797
Damage
17,384
25,893
Taken
29,547
14,721
Mitigated
19,184
3,758
Healing
1,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Haijme Saito
Achilles
5,397
2,124
0
1,108
10,032
5,845
1,352
1,803
8,229
0
21,680
L
4,567
1,713
0
437
8,771
3,141
0
218
8,553
0
24,178
L
Sun Wukong
MWG Vulcan
Sun Wukong
7,640
2,309
172
1,034
12,475
9,881
51
2,090
10,385
0
21,933
W
Artemis
Myex_wife
Artemis
13,843
9,499
0
2,308
10,052
3,838
1,001
1,818
8,234
0
41,292
L
Kukulkan
Sesylawesy_
Kukulkan
5,177
1,437
0
172
8,301
6,162
203
1,249
7,052
18,149
0
W
Ares
3,557
503
158
184
5,809
5,038
412
1,556
4,253
8,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,953
Gold Earned
23,309
96
Minions Killed
95
0
Camps Cleared
0
523,213
Distance Traveled
474,939
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,260
751
32
3
0
190,363
2
L
Loki
7,898
718
51
5
0
183,042
1
L
Sun Wukong
7,625
693
19
2
0
166,781
1
W
Artemis
10,900
991
53
5
0
174,237
2
L
Kukulkan
7,786
708
25
2
0
125,116
0
W
Ares
7,793
708
11
1
0
158,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role