Player Matchup

Cu Chulainn
Cu Chulainn
Silver III
El_Yorch
Cu Chulainn
Silver III
Level 119
God Stats
1W - 1L
1,403 SR
Queue Stats
39W - 46L
1,185 MMR
Solo
Aphrodite
Aphrodite
Silver II
HardHeadDan504
Aphrodite
Silver II
Level 126
God Stats
6W - 6L
1,588 SR
Queue Stats
193W - 200L
1,152 MMR
Party 2
Terra
Terra
Silver II
SolubleTie67846
Terra
Silver II
Level 49
God Stats
68W - 73L
1,427 SR
Queue Stats
89W - 99L
1,201 MMR
Solo
Arachne
Arachne
Gold V
nickbean81
Arachne
Gold V
Level 127
God Stats
38W - 32L
1,590 SR
Queue Stats
426W - 442L
1,261 MMR
Party 2
Apollo
Apollo
Silver I
purplejoker97
Apollo
Silver I
Level 151
God Stats
3W - 6L
1,488 SR
Queue Stats
358W - 371L
1,196 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,499 SR
1,199 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,617 SR
1,198 MMR
Ymir
Ymir
Silver I
Andservan
Ymir
Silver I
Level 160
God Stats
15W - 10L
1,633 SR
Queue Stats
359W - 357L
1,179 MMR
Solo
Danzaburou
Danzaburou
Gold V
BlackDynamie
Danzaburou
Gold V
Level 88
God Stats
19W - 14L
1,569 SR
Queue Stats
377W - 380L
1,209 MMR
Solo
Mercury
Mercury
Silver I
ElPapiPine21
Mercury
Silver I
Level 118
God Stats
11W - 5L
1,603 SR
Queue Stats
233W - 240L
1,141 MMR
Party 1
The Morrigan
The Morrigan
Gold V
Ruralrook 1
The Morrigan
Gold V
Level 93
God Stats
4W - 5L
1,747 SR
Queue Stats
248W - 247L
1,284 MMR
Party 1
Chaac
Chaac
Silver I
danilobji
Chaac
Silver I
Level 98
God Stats
131W - 129L
1,534 SR
Queue Stats
197W - 223L
1,178 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
El_Yorch
Cu Chulainn
20
3 / 5 / 5
13,771
510
19,453
25,616
24,879
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Aphrodite
HardHeadDan504
Aphrodite
18
3 / 5 / 5
12,789
474
17,489
25,832
18,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
0 / 5 / 6
11,447
424
7,563
25,851
36,721
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
nickbean81
Arachne
20
11 / 8 / 4
14,615
541
17,814
29,107
17,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

19
1 / 9 / 1
12,310
456
5,483
23,465
9,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bans
TiamatAthenaSetMorgan Le FayTsukuyomi

VS

Bans
GilgameshOlorunCabrakanChironCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
5 / 0 / 16
14,133
523
8,803
19,115
28,909
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
BlackDynamie
Danzaburou
20
17 / 0 / 6
18,301
678
37,653
19,074
10,826
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
ElPapiPine21
Mercury
20
1 / 7 / 6
13,734
509
14,227
22,424
11,239
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Morrigan
Ruralrook 1
The Morrigan
20
8 / 6 / 2
15,309
567
18,428
17,473
7,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
danilobji
Chaac
20
1 / 5 / 13
13,692
507
20,936
36,372
39,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
75
18
Kills
32
32
Deaths
18
21
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Ymir
5
0
16
13
W
Danzaburou
BlackDynamie
Danzaburou
17
0
6
20
W
Mercury
ElPapiPine21
Mercury
1
7
6
0.57
L
Cu Chulainn
El_Yorch
Cu Chulainn
3
5
5
1.1
L
Aphrodite
HardHeadDan504
Aphrodite
3
5
5
1.1
W
The Morrigan
Ruralrook 1
The Morrigan
8
6
2
1.5
L
0
5
6
0.6
W
Chaac
danilobji
Chaac
1
5
13
1.5
L
Arachne
nickbean81
Arachne
11
8
4
1.63
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,802
Damage
100,047
129,871
Taken
114,458
106,606
Mitigated
98,223
41,349
Healing
51,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
8,803
1,007
0
3,729
19,115
28,909
480
5,401
13,714
49,347
0
W
Danzaburou
BlackDynamie
Danzaburou
37,653
24,087
0
14,821
19,074
10,826
5,035
5,508
13,566
0
164,805
W
Mercury
ElPapiPine21
Mercury
14,227
7,141
0
2,583
22,424
11,239
0
5,489
16,935
0
128,449
L
Cu Chulainn
El_Yorch
Cu Chulainn
19,453
2,421
0
3,867
25,616
24,879
395
2,723
21,555
20,080
73,606
L
Aphrodite
HardHeadDan504
Aphrodite
17,489
1,908
4,433
11,839
25,832
18,076
611
5,301
19,958
79,505
0
W
The Morrigan
Ruralrook 1
The Morrigan
18,428
4,684
70
7,855
17,473
7,809
628
5,137
12,298
128,193
8,206
L
7,563
574
3,253
5,413
25,851
36,721
16
3,834
21,674
46,018
0
W
Chaac
danilobji
Chaac
20,936
5,180
887
21,097
36,372
39,440
1,020
11,247
25,125
0
98,678
L
Arachne
nickbean81
Arachne
17,814
11,110
0
7,333
29,107
17,371
69
6,829
21,791
0
115,801
L
5,483
2,171
0
5,211
23,465
9,559
4,542
4,011
19,347
0
89,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,932
Gold Earned
75,169
660
Minions Killed
761
0
Camps Cleared
0
2,413,278
Distance Traveled
2,541,812
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,133
523
73
3
0
521,893
18
W
Danzaburou
18,301
678
208
8
0
515,016
5
W
Mercury
13,734
509
168
6
0
582,772
2
L
Cu Chulainn
13,771
510
161
6
0
473,697
1
L
Aphrodite
12,789
474
145
5
0
464,370
7
W
The Morrigan
15,309
567
174
6
0
428,348
3
L
Terra
11,447
424
44
2
0
515,848
7
W
Chaac
13,692
507
138
5
0
493,783
1
L
Arachne
14,615
541
152
6
0
503,999
6
L
Apollo
12,310
456
158
6
0
455,364
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role