Player Matchup

Sobek
Sobek
G0ld3nsun
Sobek
Level 64
God Stats
1W - 0L
1,254 SR
Queue Stats
201W - 207L
1,520 Elo+
Party 3
Hou Yi
Hou Yi
Greenemachine67
Hou Yi
Level 100
God Stats
3W - 2L
1,650 SR
Queue Stats
22W - 19L
1,292 Elo+
Party 1
Agni
Agni
RangoBoyu
Agni
Level 107
God Stats
1W - 2L
1,198 SR
Queue Stats
22W - 20L
1,457 Elo+
Party 1
Achilles
Achilles
eric1818
Achilles
Level 25
God Stats
11W - 6L
1,585 SR
Queue Stats
43W - 41L
1,243 Elo+
Party 1
Mercury
Mercury
qAidanpONG
Mercury
Level 50
God Stats
9W - 12L
1,487 SR
Queue Stats
184W - 191L
1,510 Elo+
Party 3
Team Averages
Level 69
1,435 SR
1,404 Elo+

VS

Team Averages
Level 64
1,554 SR
1,541 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Kazevile
Scylla
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
RoGods
Danzaburou
Level 58
God Stats
0W - 1L
1,738 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Olorun
Olorun
Sweetpotatoes
Olorun
Level 158
God Stats
59W - 62L
1,532 SR
Queue Stats
232W - 233L
1,553 Elo+
Solo
Awilix
Awilix
Verminnz
Awilix
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,651 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
G0ld3nsun
Sobek
10
0 / 4 / 10
7,543
503
3,742
13,019
9,056
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 2 / 2
7,715
514
6,986
9,199
2,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
14
10 / 1 / 5
8,816
588
11,604
7,775
3,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
eric1818
Achilles
13
3 / 1 / 0
7,626
508
5,966
8,211
6,738
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mercury
qAidanpONG
Mercury
16
5 / 1 / 4
9,266
618
5,304
11,308
4,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
9
2 / 6 / 3
6,918
461
4,078
10,228
7,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Kazevile
Scylla
8
0 / 5 / 0
5,669
378
4,228
5,509
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
RoGods
Danzaburou
13
4 / 5 / 1
8,634
576
7,554
10,903
3,895
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 2 / 0
8,544
570
8,407
9,158
3,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
Verminnz
Awilix
12
2 / 4 / 1
7,944
530
4,603
11,153
3,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
22
Kills
9
9
Deaths
22
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
2
6
3
0.58
W
Sobek
G0ld3nsun
Sobek
0
4
10
1.25
W
4
2
2
2.5
L
Scylla
Kazevile
Scylla
0
5
0
0
W
Agni
10
1
5
12.5
L
Danzaburou
RoGods
Danzaburou
4
5
1
0.9
L
1
2
0
0.5
L
Awilix
Verminnz
Awilix
2
4
1
0.63
W
Achilles
eric1818
Achilles
3
1
0
3
W
Mercury
qAidanpONG
Mercury
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,602
Damage
28,870
49,512
Taken
46,951
26,597
Mitigated
20,586
8,423
Healing
14,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
4,078
1,839
0
1,897
10,228
7,620
0
4,074
6,154
0
13,634
W
Sobek
G0ld3nsun
Sobek
3,742
558
0
3,613
13,019
9,056
162
2,633
10,254
15,340
0
W
6,986
3,708
0
1,690
9,199
2,613
452
679
8,470
0
40,994
L
Scylla
Kazevile
Scylla
4,228
744
0
500
5,509
1,622
0
2,997
2,512
17,231
0
W
Agni
11,604
1,126
0
2,121
7,775
3,660
626
2,230
5,423
48,695
0
L
Danzaburou
RoGods
Danzaburou
7,554
3,961
0
2,714
10,903
3,895
0
2,451
8,452
0
48,363
L
8,407
5,422
0
5,649
9,158
3,764
702
2,356
6,802
56,136
0
L
Awilix
Verminnz
Awilix
4,603
2,504
69
3,625
11,153
3,685
0
3,530
7,623
0
27,097
W
Achilles
eric1818
Achilles
5,966
1,895
0
249
8,211
6,738
156
5,681
2,530
0
32,367
W
Mercury
qAidanpONG
Mercury
5,304
2,480
0
750
11,308
4,530
440
1,172
10,032
0
87,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,966
Gold Earned
37,709
396
Minions Killed
314
0
Camps Cleared
0
1,510,559
Distance Traveled
1,278,342
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,918
461
18
1
0
258,487
0
W
Sobek
7,543
503
20
1
0
287,282
1
W
Hou Yi
7,715
514
69
5
0
262,834
2
L
Scylla
5,669
378
40
3
0
213,335
0
W
Agni
8,816
588
85
6
0
300,480
5
L
Danzaburou
8,634
576
86
6
0
269,120
0
L
Olorun
8,544
570
113
8
0
249,067
8
L
Awilix
7,944
530
57
4
0
288,333
0
W
Achilles
7,626
508
69
5
0
300,536
0
W
Mercury
9,266
618
153
10
0
359,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role