Player Matchup

Loki
Loki
 
Loki
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Eset
Eset
ArishaDoll
Eset
Level 69
God Stats
7W - 9L
1,576 SR
Queue Stats
55W - 52L
1,583 Elo+
Party 1
Thor
Thor
BeijosMeLiga666
Thor
Level 7
God Stats
3W - 0L
1,747 SR
Queue Stats
11W - 3L
1,731 Elo+
Party 4
Gilgamesh
Gilgamesh
Kuma
Gilgamesh
Level 29
God Stats
4W - 2L
1,392 SR
Queue Stats
30W - 34L
1,681 Elo+
Party 1
Scylla
Scylla
enzio157
Scylla
Level 160
God Stats
5W - 2L
1,716 SR
Queue Stats
225W - 154L
1,612 Elo+
Party 4
Team Averages
Level 83
1,586 SR
1,622 Elo+

VS

Team Averages
Level 70
1,474 SR
1,496 Elo+
Kukulkan
Kukulkan
BarrowBeJammin
Kukulkan
Level 106
God Stats
14W - 14L
1,567 SR
Queue Stats
37W - 36L
1,364 Elo+
Party 2
Bacchus
Bacchus
ForeverYoungCole
Bacchus
Level 35
God Stats
3W - 7L
1,377 SR
Queue Stats
63W - 65L
1,486 Elo+
Party 3
Nike
Nike
I Hunt Me
Nike
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 53L
1,576 Elo+
Party 2
Ullr
Ullr
ninjashadow122
Ullr
Level 76
God Stats
4W - 6L
1,428 SR
Queue Stats
147W - 150L
1,480 Elo+
Party 3
Tiamat
Tiamat
xXLoonieXz
Tiamat
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 98L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
11 / 0 / 4
7,763
706
8,873
6,169
2,096
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 2 / 8
6,357
578
4,494
8,309
2,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 0 / 11
7,169
652
7,069
7,320
3,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gilgamesh
Kuma
Gilgamesh
10
5 / 4 / 0
6,534
594
2,061
5,959
2,794
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
enzio157
Scylla
11
4 / 0 / 8
6,942
631
7,714
4,400
1,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
9
1 / 7 / 2
5,592
508
2,509
7,139
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 4 / 0
5,638
513
1,729
9,412
4,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nike
11
4 / 4 / 1
6,642
604
8,027
9,494
5,535
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8
0 / 7 / 0
5,301
482
2,626
8,293
1,909
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Tiamat
xXLoonieXz
Tiamat
8
0 / 4 / 2
5,078
462
4,178
7,516
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
26
Kills
6
6
Deaths
26
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
11
0
4
13
W
1
2
8
2.5
L
Kukulkan
1
7
2
0.29
W
5
0
11
10.5
L
1
4
0
0.25
L
Nike
4
4
1
1.13
W
Gilgamesh
Kuma
Gilgamesh
5
4
0
1.25
W
Scylla
enzio157
Scylla
4
0
8
8
L
0
7
0
0
L
Tiamat
xXLoonieXz
Tiamat
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,211
Damage
19,069
32,157
Taken
41,854
12,559
Mitigated
17,256
7,180
Healing
4,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,873
3,779
0
1,500
6,169
2,096
798
1,097
5,072
0
34,534
W
4,494
300
478
1,700
8,309
2,308
406
1,233
7,076
34,818
0
L
Kukulkan
2,509
356
0
430
7,139
2,029
0
1,664
5,270
29,861
0
W
7,069
2,764
0
2,008
7,320
3,959
0
2,288
5,032
0
28,642
L
1,729
319
206
375
9,412
4,141
0
2,521
6,536
10,506
0
L
Nike
8,027
1,916
0
1,030
9,494
5,535
70
3,835
5,567
0
36,495
W
Gilgamesh
Kuma
Gilgamesh
2,061
589
0
572
5,959
2,794
854
1,424
4,535
0
17,660
W
Scylla
enzio157
Scylla
7,714
1,082
0
922
4,400
1,402
459
2,374
2,026
36,599
0
L
2,626
1,143
0
474
8,293
1,909
0
1,493
6,648
0
26,777
L
Tiamat
xXLoonieXz
Tiamat
4,178
590
0
2,153
7,516
3,642
0
2,301
5,004
22,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,765
Gold Earned
28,251
306
Minions Killed
246
0
Camps Cleared
0
1,143,998
Distance Traveled
1,013,958
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,763
706
71
6
0
267,136
3
W
Eset
6,357
578
74
7
0
223,850
2
L
Kukulkan
5,592
508
51
5
0
193,285
4
W
Thor
7,169
652
45
4
0
228,868
0
L
Bacchus
5,638
513
24
2
0
206,699
0
L
Nike
6,642
604
75
7
0
211,483
0
W
Gilgamesh
6,534
594
38
3
0
202,025
0
W
Scylla
6,942
631
78
7
0
222,119
5
L
Ullr
5,301
482
55
5
0
190,583
5
L
Tiamat
5,078
462
41
4
0
211,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role