Player Matchup

Olorun
Olorun
Gold III
 
Olorun
Gold III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
Odyssesus
Bacchus
Bronze III
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
1,500 MMR
Solo
Ravana
Ravana
Gold IV
Reptilè
Ravana
Gold IV
Level 36
God Stats
3W - 0L
1,810 SR
Queue Stats
7W - 6L
1,691 MMR
Solo
Jing Wei
Jing Wei
Gold II
baathyboy
Jing Wei
Gold II
Level 111
God Stats
3W - 2L
1,599 SR
Queue Stats
113W - 106L
1,573 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,582 SR
1,553 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,541 SR
1,581 MMR
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
MFpeejvy
Sun Wukong
Gold II
Level 81
God Stats
0W - 2L
1,653 SR
Queue Stats
33W - 26L
1,660 MMR
Solo
Raijin
Raijin
Gold II
Thegreatdegn
Raijin
Gold II
Level 128
God Stats
0W - 3L
1,163 SR
Queue Stats
108W - 108L
1,632 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
XxHarryMonxX
Erlang Shen
Gold II
Level 127
God Stats
9W - 7L
1,616 SR
Queue Stats
30W - 30L
1,614 MMR
Solo
Ymir
Ymir
Bronze III
s3ythe
Ymir
Bronze III
Level 93
God Stats
0W - 1L
1,774 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
19
4 / 3 / 7
13,405
670
11,584
18,052
7,462
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
 
Cerberus
19
1 / 2 / 9
12,429
621
16,528
19,658
23,518
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Odyssesus
Bacchus
16
1 / 1 / 13
11,335
567
8,452
16,366
18,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ravana
Reptilè
Ravana
20
14 / 0 / 4
13,316
666
13,613
5,058
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
baathyboy
Jing Wei
19
2 / 0 / 6
13,249
662
9,435
13,102
5,208
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Morgan Le FayAthenaSetTiamatSol

VS

Bans
GilgameshAnhurTsukuyomiTyrFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
1 / 3 / 1
10,180
509
9,797
10,609
4,267
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
MFpeejvy
Sun Wukong
17
1 / 5 / 2
10,327
516
8,315
21,096
19,666
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
15
0 / 4 / 2
10,716
536
6,518
10,496
3,230
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
XxHarryMonxX
Erlang Shen
17
3 / 4 / 2
10,553
528
7,851
17,182
9,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
s3ythe
Ymir
14
1 / 6 / 3
9,930
497
7,574
19,771
16,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
22
Kills
6
6
Deaths
22
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
3
7
2.5
W
Cerberus
 
Cerberus
1
2
9
2.75
L
Medusa
 
Medusa
1
3
1
0.5
L
Sun Wukong
MFpeejvy
Sun Wukong
1
5
2
0.4
W
Bacchus
Odyssesus
Bacchus
1
1
13
7.5
W
Ravana
Reptilè
Ravana
14
0
4
16
L
Raijin
0
4
2
0.25
L
Erlang Shen
XxHarryMonxX
Erlang Shen
3
4
2
1
W
Jing Wei
baathyboy
Jing Wei
2
0
6
5
L
Ymir
s3ythe
Ymir
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,612
Damage
40,055
72,236
Taken
79,154
56,973
Mitigated
53,076
31,214
Healing
16,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
11,584
6,173
507
10,915
18,052
7,462
3,103
7,395
10,617
96,479
0
W
Cerberus
 
Cerberus
16,528
1,504
0
6,352
19,658
23,518
0
975
18,233
91,904
0
L
Medusa
 
Medusa
9,797
4,381
0
3,150
10,609
4,267
3,608
3,784
6,825
0
78,022
L
Sun Wukong
MFpeejvy
Sun Wukong
8,315
1,963
0
5,670
21,096
19,666
0
11,397
9,211
0
65,849
W
Bacchus
Odyssesus
Bacchus
8,452
1,486
0
2,519
16,366
18,163
117
1,289
15,077
32,552
0
W
Ravana
Reptilè
Ravana
13,613
4,487
0
2,796
5,058
2,622
447
921
4,137
0
115,482
L
Raijin
6,518
172
0
612
10,496
3,230
0
7,410
3,086
66,547
0
L
Erlang Shen
XxHarryMonxX
Erlang Shen
7,851
3,182
0
3,939
17,182
9,753
0
7,291
9,728
0
82,480
W
Jing Wei
baathyboy
Jing Wei
9,435
8,033
0
8,125
13,102
5,208
2,906
3,910
9,192
0
92,716
L
Ymir
s3ythe
Ymir
7,574
2,383
0
2,650
19,771
16,160
0
6,031
13,740
32,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,734
Gold Earned
51,706
736
Minions Killed
594
0
Camps Cleared
0
2,055,528
Distance Traveled
1,938,203
14
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,405
670
160
8
0
386,401
5
W
Cerberus
12,429
621
207
10
0
375,451
0
L
Medusa
10,180
509
140
7
0
384,499
7
L
Sun Wukong
10,327
516
147
7
0
366,483
7
W
Bacchus
11,335
567
36
2
0
435,440
6
W
Ravana
13,316
666
148
7
0
464,593
2
L
Raijin
10,716
536
128
6
0
373,595
11
L
Erlang Shen
10,553
528
128
6
0
447,748
5
W
Jing Wei
13,249
662
185
9
0
393,643
1
L
Ymir
9,930
497
51
3
0
365,878
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role