Player Matchup

Ymir
Ymir
 
Ymir
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
LilCottonSwab
Awilix
Level 18
God Stats
4W - 10L
1,270 SR
Queue Stats
56W - 59L
1,316 Elo+
Solo
Osiris
Osiris
MyPointOfView
Osiris
Level 28
God Stats
16W - 7L
1,808 SR
Queue Stats
138W - 121L
1,563 Elo+
Solo
Tiamat
Tiamat
Vester2
Tiamat
Level 28
God Stats
11W - 12L
1,408 SR
Queue Stats
88W - 77L
1,319 Elo+
Solo
Neith
Neith
itzShaniqua
Neith
Level 29
God Stats
23W - 11L
1,500 SR
Queue Stats
807W - 759L
1,462 Elo+
Party 1
Team Averages
Level 26
1,497 SR
1,432 Elo+

VS

Team Averages
Level 11
1,432 SR
1,289 Elo+
Sun Wukong
Sun Wukong
DOGUIGAMER
Sun Wukong
Level 5
God Stats
0W - 2L
1,272 SR
Queue Stats
0W - 4L
1,044 Elo+
Solo
Thor
Thor
Defyingz
Thor
Level 17
God Stats
1W - 3L
1,339 SR
Queue Stats
33W - 45L
1,361 Elo+
Solo
Yemoja
Yemoja
RodriguesJoga
Yemoja
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,154 Elo+
Solo
Artemis
Artemis
salixbabylonica
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
slenderap
Morgan Le Fay
Level 29
God Stats
0W - 3L
1,550 SR
Queue Stats
13W - 18L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 2 / 4
8,459
529
1,810
10,918
8,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
6 / 1 / 6
8,992
562
6,722
8,857
2,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
7 / 1 / 1
9,809
613
7,031
10,672
10,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
Vester2
Tiamat
14
2 / 0 / 8
8,810
551
8,541
7,885
7,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 0 / 4
10,334
646
6,856
9,154
4,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DOGUIGAMER
Sun Wukong
10
0 / 2 / 1
6,338
396
2,542
6,267
4,368
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
8
1 / 2 / 0
5,977
374
2,434
5,177
1,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
0 / 7 / 0
7,156
447
2,280
10,627
9,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 5 / 1
7,885
493
7,630
10,122
3,168
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
slenderap
Morgan Le Fay
9
0 / 5 / 1
5,742
359
3,819
8,565
2,639
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
21
Kills
3
4
Deaths
21
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
4
2
L
Sun Wukong
DOGUIGAMER
Sun Wukong
0
2
1
0.25
L
Thor
1
2
0
0.5
W
6
1
6
9
W
7
1
1
7.5
L
0
7
0
0
W
Tiamat
Vester2
Tiamat
2
0
8
6
W
4
0
4
6
L
2
5
1
0.5
L
Morgan Le Fay
slenderap
Morgan Le Fay
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,960
Damage
18,705
47,486
Taken
40,758
32,820
Mitigated
20,850
16,898
Healing
4,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,810
494
0
1,000
10,918
8,527
332
1,597
9,321
12,294
0
L
Sun Wukong
DOGUIGAMER
Sun Wukong
2,542
528
0
67
6,267
4,368
73
1,736
4,531
0
21,022
L
Thor
2,434
402
0
1,816
5,177
1,523
0
955
4,222
0
20,734
W
6,722
3,393
0
2,022
8,857
2,707
1,035
818
8,039
0
38,488
W
7,031
3,026
0
4,474
10,672
10,173
2,820
1,613
9,059
0
55,572
L
2,280
999
616
112
10,627
9,152
29
3,508
7,119
18,554
0
W
Tiamat
Vester2
Tiamat
8,541
873
0
4,600
7,885
7,291
1,418
1,939
5,946
56,010
0
W
6,856
1,460
0
4,802
9,154
4,122
3,608
268
8,886
0
73,665
L
7,630
3,822
0
1,705
10,122
3,168
546
987
9,135
0
52,763
L
Morgan Le Fay
slenderap
Morgan Le Fay
3,819
1,084
0
500
8,565
2,639
0
3,340
5,225
17,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,404
Gold Earned
33,098
428
Minions Killed
239
0
Camps Cleared
0
1,600,885
Distance Traveled
1,222,408
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,459
529
23
1
0
304,193
0
L
Sun Wukong
6,338
396
51
3
0
316,680
1
L
Thor
5,977
374
38
2
0
127,189
0
W
Awilix
8,992
562
60
4
0
351,288
0
W
Osiris
9,809
613
101
6
0
337,932
3
L
Yemoja
7,156
447
28
2
0
246,281
0
W
Tiamat
8,810
551
91
6
0
324,663
1
W
Neith
10,334
646
153
10
0
282,809
0
L
Artemis
7,885
493
91
6
0
268,314
5
L
Morgan Le Fay
5,742
359
31
2
0
263,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role