Player Matchup

Cthulhu
Cthulhu
Godsgladiator69
Cthulhu
Level 27
God Stats
1W - 0L
1,408 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
GoobisB8
Izanami
Level 29
God Stats
2W - 1L
1,821 SR
Queue Stats
48W - 35L
1,635 Elo+
Solo
Janus
Janus
NOOB_PANDA27
Janus
Level 80
God Stats
2W - 1L
1,743 SR
Queue Stats
233W - 221L
1,471 Elo+
Party 1
Horus
Horus
dumesdays
Horus
Level 28
God Stats
1W - 2L
1,252 SR
Queue Stats
58W - 48L
1,659 Elo+
Solo
Hun Batz
Hun Batz
thisnotevenme
Hun Batz
Level 5
God Stats
4W - 0L
1,500 SR
Queue Stats
33W - 22L
1,727 Elo+
Party 1
Team Averages
Level 34
1,545 SR
1,598 Elo+

VS

Team Averages
Level 24
1,501 SR
1,529 Elo+
Nemesis
Nemesis
 
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
IsraSmurfXD
Thanatos
Level 13
God Stats
2W - 2L
1,556 SR
Queue Stats
69W - 52L
1,664 Elo+
Solo
Sol
Sol
SweatyUllr
Sol
Level 25
God Stats
11W - 7L
1,335 SR
Queue Stats
303W - 176L
1,641 Elo+
Solo
Hera
Hera
astuto240lince
Hera
Level 26
God Stats
158W - 154L
1,589 SR
Queue Stats
286W - 314L
1,432 Elo+
Solo
Danzaburou
Danzaburou
ssuunnyD
Danzaburou
Level 29
God Stats
21W - 20L
1,524 SR
Queue Stats
123W - 114L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,278
428
1,544
5,310
1,839
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
GoobisB8
Izanami
10
4 / 3 / 0
6,226
623
7,307
6,803
1,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
3 / 10 / 0
5,586
559
3,929
8,437
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
dumesdays
Horus
3
0 / 2 / 0
3,792
379
756
2,124
694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hun Batz
thisnotevenme
Hun Batz
7
0 / 7 / 1
4,476
448
2,302
9,054
2,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
4 / 0 / 1
7,495
750
2,829
4,174
2,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
IsraSmurfXD
Thanatos
11
7 / 2 / 4
6,970
697
5,130
7,036
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
12 / 2 / 5
8,427
843
12,069
7,404
2,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 1 / 1
6,071
607
1,206
5,124
1,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ssuunnyD
Danzaburou
10
1 / 2 / 4
6,184
618
3,661
5,870
1,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
7
Kills
25
25
Deaths
7
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
0
1
4.5
W
0
3
1
0.17
W
Izanami
GoobisB8
Izanami
4
3
0
1.33
L
Thanatos
IsraSmurfXD
Thanatos
7
2
4
4.5
W
3
10
0
0.3
L
12
2
5
7.25
L
1
1
1
1.5
W
Horus
dumesdays
Horus
0
2
0
0
L
Danzaburou
ssuunnyD
Danzaburou
1
2
4
1.5
W
Hun Batz
thisnotevenme
Hun Batz
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,838
Damage
24,895
31,728
Taken
29,608
9,599
Mitigated
9,789
2,156
Healing
15,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,829
1,115
0
1,349
4,174
2,220
424
753
3,421
0
40,528
W
1,544
116
0
317
5,310
1,839
0
511
4,724
11,524
0
W
Izanami
GoobisB8
Izanami
7,307
4,151
0
250
6,803
1,831
0
886
5,917
0
33,751
L
Thanatos
IsraSmurfXD
Thanatos
5,130
1,437
0
7,841
7,036
1,961
0
1,022
5,934
0
31,052
W
3,929
94
0
540
8,437
2,547
0
5,931
2,506
17,457
0
L
12,069
5,745
0
4,079
7,404
2,646
3,959
2,649
4,495
46,294
4,690
L
1,206
486
290
564
5,124
1,245
330
341
4,783
19,517
0
W
Horus
dumesdays
Horus
756
362
0
658
2,124
694
0
0
1,862
0
4,266
L
Danzaburou
ssuunnyD
Danzaburou
3,661
1,444
0
1,416
5,870
1,717
1,233
364
5,502
0
27,086
W
Hun Batz
thisnotevenme
Hun Batz
2,302
767
0
391
9,054
2,688
0
4,712
4,342
0
18,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,358
Gold Earned
35,147
166
Minions Killed
331
0
Camps Cleared
0
785,217
Distance Traveled
1,028,847
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,495
750
105
11
0
233,610
0
W
Cthulhu
4,278
428
18
2
0
196,750
2
W
Izanami
6,226
623
75
8
0
177,702
2
L
Thanatos
6,970
697
53
5
0
223,201
4
W
Janus
5,586
559
26
3
0
178,002
2
L
Sol
8,427
843
88
9
0
191,968
0
L
Hera
6,071
607
40
4
0
185,851
1
W
Horus
3,792
379
9
1
0
43,906
0
L
Danzaburou
6,184
618
45
5
0
194,217
5
W
Hun Batz
4,476
448
38
4
0
188,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role