Player Matchup

Loki
Loki
Bierbauchbolle
Loki
Level 43
God Stats
15W - 22L
1,322 SR
Queue Stats
105W - 154L
1,311 Elo+
Party 1
Kukulkan
Kukulkan
Mizorê
Kukulkan
Level 5
God Stats
22W - 34L
1,715 SR
Queue Stats
338W - 471L
1,349 Elo+
Party 1
Izanami
Izanami
SuperNecessary
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,218 Elo+
Party 2
Janus
Janus
Ziegenmond
Janus
Level 28
God Stats
6W - 12L
1,500 SR
Queue Stats
204W - 285L
1,351 Elo+
Party 1
Rama
Rama
vungzje
Rama
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 16
1,507 SR
1,346 Elo+

VS

Team Averages
Level 18
1,546 SR
1,374 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
BARIN97
Guan Yu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 160L
1,094 Elo+
Solo
Baba Yaga
Baba Yaga
DaroTheMonkey
Baba Yaga
Level 25
God Stats
1W - 0L
1,331 SR
Queue Stats
50W - 50L
1,337 Elo+
Solo
Danzaburou
Danzaburou
NoctTheGod
Danzaburou
Level 28
God Stats
5W - 1L
1,900 SR
Queue Stats
24W - 21L
1,517 Elo+
Party 3
Nemesis
Nemesis
ZENAS3012
Nemesis
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,896
460
4,476
11,255
3,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Mizorê
Kukulkan
12
0 / 7 / 0
7,048
470
1,791
8,088
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
1 / 6 / 1
5,817
388
1,691
5,747
1,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Janus
12
3 / 5 / 0
7,589
506
9,287
8,382
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
vungzje
Rama
8
1 / 6 / 1
5,805
387
2,845
6,248
1,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
5 / 1 / 3
8,839
589
4,383
6,965
7,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
BARIN97
Guan Yu
13
8 / 3 / 1
8,154
544
6,186
9,539
7,840
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
DaroTheMonkey
Baba Yaga
13
5 / 2 / 0
8,119
541
3,412
7,404
3,137
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
NoctTheGod
Danzaburou
14
5 / 0 / 2
9,139
609
8,456
8,441
3,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
ZENAS3012
Nemesis
15
5 / 0 / 5
9,190
613
6,901
9,301
3,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
6
Kills
28
28
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
1
3
6.5
W
Guan Yu
BARIN97
Guan Yu
8
3
1
2.83
L
1
4
1
0.38
W
Baba Yaga
DaroTheMonkey
Baba Yaga
5
2
0
2.5
L
Kukulkan
Mizorê
Kukulkan
0
7
0
0
W
Danzaburou
NoctTheGod
Danzaburou
5
0
2
6
L
1
6
1
0.25
W
Nemesis
ZENAS3012
Nemesis
5
0
5
7.5
L
Janus
3
5
0
0.6
L
Rama
vungzje
Rama
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,090
Damage
29,338
39,720
Taken
41,650
11,424
Mitigated
25,101
5,235
Healing
13,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,383
1,471
0
310
6,965
7,171
566
2,395
4,510
27,146
0
W
Guan Yu
BARIN97
Guan Yu
6,186
2,061
294
1,365
9,539
7,840
365
2,587
6,824
0
29,525
L
4,476
1,267
0
4,028
11,255
3,303
0
2,403
8,852
0
34,561
W
Baba Yaga
DaroTheMonkey
Baba Yaga
3,412
268
0
2,817
7,404
3,137
838
2,717
4,361
36,541
0
L
Kukulkan
Mizorê
Kukulkan
1,791
423
0
424
8,088
2,670
669
2,092
5,996
36,430
0
W
Danzaburou
NoctTheGod
Danzaburou
8,456
2,665
46
4,719
8,441
3,232
5,420
2,029
6,292
0
57,725
L
1,691
1,130
0
40
5,747
1,501
292
107
5,640
0
17,156
W
Nemesis
ZENAS3012
Nemesis
6,901
2,724
0
3,870
9,301
3,721
0
676
8,585
0
57,193
L
Janus
9,287
449
0
500
8,382
2,855
0
2,851
5,531
41,028
0
L
Rama
vungzje
Rama
2,845
2,579
0
243
6,248
1,095
546
342
5,906
0
11,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,155
Gold Earned
43,441
320
Minions Killed
365
0
Camps Cleared
0
1,101,958
Distance Traveled
1,312,973
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,839
589
46
3
0
245,254
0
W
Guan Yu
8,154
544
44
3
0
255,883
0
L
Loki
6,896
460
80
5
0
279,451
0
W
Baba Yaga
8,119
541
68
5
0
250,096
1
L
Kukulkan
7,048
470
95
6
0
187,163
0
W
Danzaburou
9,139
609
99
7
0
254,032
3
L
Izanami
5,817
388
41
3
0
192,679
0
W
Nemesis
9,190
613
108
7
0
307,708
5
L
Janus
7,589
506
87
6
0
248,941
2
L
Rama
5,805
387
17
1
0
193,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role