Player Matchup

Ra
Ra
 
Ra
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
KOKOpuffs315
Merlin
Level 17
God Stats
23W - 20L
1,539 SR
Queue Stats
48W - 57L
1,212 Elo+
Party 2
Chaac
Chaac
ipuq
Chaac
Level 31
God Stats
8W - 9L
1,490 SR
Queue Stats
65W - 69L
1,234 Elo+
Party 2
Team Averages
Level 56
1,510 SR
1,316 Elo+

VS

Team Averages
Level 15
1,481 SR
1,268 Elo+
Hun Batz
Hun Batz
JTE_PETT_LA_FACE
Hun Batz
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
MWG ThatGuyEli
Baron Samedi
Level 21
God Stats
1W - 5L
1,444 SR
Queue Stats
24W - 36L
1,138 Elo+
Party 1
Sun Wukong
Sun Wukong
MWG Vulcan
Sun Wukong
Level 18
God Stats
0W - 5L
1,500 SR
Queue Stats
33W - 55L
1,165 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
6 / 3 / 6
12,124
674
9,676
16,304
6,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
15
3 / 4 / 7
12,112
673
10,056
8,198
4,481
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
ipuq
Chaac
15
4 / 6 / 7
12,158
675
11,386
21,333
21,103
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 2
9,372
521
1,155
4,751
1,342
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
MWG ThatGuyEli
Baron Samedi
17
5 / 4 / 6
12,117
673
15,595
15,923
6,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
MWG Vulcan
Sun Wukong
16
6 / 4 / 6
11,852
658
14,602
21,770
20,597
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
13
Kills
12
13
Deaths
13
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
3
6
3
L
1
5
2
0.4
W
Merlin
3
4
7
1.63
L
Baron Samedi
MWG ThatGuyEli
Baron Samedi
5
4
6
2
L
Sun Wukong
MWG Vulcan
Sun Wukong
6
4
6
2.25
W
Chaac
ipuq
Chaac
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,118
Damage
31,352
45,835
Taken
42,444
32,423
Mitigated
28,509
12,601
Healing
13,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,676
1,778
1,535
3,717
16,304
6,839
872
5,282
10,731
40,695
0
L
1,155
652
0
147
4,751
1,342
0
2,186
2,367
0
3,152
W
Merlin
10,056
1,063
395
1,408
8,198
4,481
509
3,216
4,718
31,506
0
L
Baron Samedi
MWG ThatGuyEli
Baron Samedi
15,595
1,913
3,161
6,461
15,923
6,570
172
7,343
8,294
58,948
0
L
Sun Wukong
MWG Vulcan
Sun Wukong
14,602
5,264
441
3,045
21,770
20,597
196
10,203
10,729
0
43,002
W
Chaac
ipuq
Chaac
11,386
2,260
0
5,546
21,333
21,103
616
6,012
14,791
0
35,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,394
Gold Earned
33,341
143
Minions Killed
138
0
Camps Cleared
0
849,632
Distance Traveled
656,636
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,124
674
65
4
0
292,565
0
L
Hun Batz
9,372
521
5
0
0
75,222
3
W
Merlin
12,112
673
45
3
0
239,442
4
L
Baron Samedi
12,117
673
85
5
0
267,729
1
L
Sun Wukong
11,852
658
48
3
0
313,685
5
W
Chaac
12,158
675
33
2
0
317,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role