Player Matchup

Neith
Neith
Aaecan
Neith
Level 62
God Stats
0W - 1L
1,296 SR
Queue Stats
7W - 6L
1,559 Elo+
Party 2
Bellona
Bellona
CabbyRC
Bellona
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,528 Elo+
Party 2
He Bo
He Bo
Fluiddz
He Bo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,526 Elo+
Party 2
Cthulhu
Cthulhu
VanuGwanu
Cthulhu
Level 62
God Stats
1W - 1L
1,791 SR
Queue Stats
6W - 5L
1,527 Elo+
Party 2
Fenrir
Fenrir
marshmello650
Fenrir
Level 15
God Stats
2W - 2L
1,444 SR
Queue Stats
5W - 6L
1,488 Elo+
Party 2
Team Averages
Level 36
1,506 SR
1,526 Elo+

VS

Team Averages
Level 68
1,395 SR
1,420 Elo+
Artemis
Artemis
Dawsoatic
Artemis
Level 14
God Stats
3W - 9L
1,500 SR
Queue Stats
107W - 103L
1,378 Elo+
Party 1
Chaac
Chaac
DexterFlex
Chaac
Level 127
God Stats
4W - 3L
1,943 SR
Queue Stats
231W - 224L
1,442 Elo+
Party 1
Erlang Shen
Erlang Shen
ScalaAdCaelum
Erlang Shen
Level 109
God Stats
13W - 11L
1,309 SR
Queue Stats
445W - 403L
1,529 Elo+
Party 3
Discordia
Discordia
Unknow3nSoldi3r
Discordia
Level 28
God Stats
4W - 7L
1,170 SR
Queue Stats
66W - 65L
1,405 Elo+
Party 3
Thor
Thor
Znation Gaming
Thor
Level 62
God Stats
3W - 8L
1,052 SR
Queue Stats
228W - 233L
1,344 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aaecan
Neith
14
2 / 5 / 5
8,599
478
7,369
9,990
2,610
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
CabbyRC
Bellona
15
5 / 5 / 6
9,757
542
14,030
15,209
13,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

He Bo
Fluiddz
He Bo
12
3 / 8 / 3
8,285
460
6,125
11,004
2,701
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
VanuGwanu
Cthulhu
11
0 / 6 / 4
7,088
394
6,859
15,900
11,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
7 / 3 / 4
8,996
500
7,418
14,195
8,751
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dawsoatic
Artemis
17
8 / 3 / 5
11,046
614
14,543
10,802
3,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
14
5 / 4 / 6
10,242
569
7,703
21,184
19,623
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
ScalaAdCaelum
Erlang Shen
16
2 / 3 / 9
11,969
665
10,316
17,463
12,742
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
Unknow3nSoldi3r
Discordia
16
2 / 4 / 6
10,343
575
4,037
5,968
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
10 / 3 / 6
10,877
604
8,659
12,189
5,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
59
17
Kills
27
27
Deaths
17
22
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Neith
Aaecan
Neith
2
5
5
0.9
L
Bellona
CabbyRC
Bellona
5
5
6
1.6
W
Artemis
Dawsoatic
Artemis
8
3
5
3.5
W
Chaac
5
4
6
2
L
He Bo
Fluiddz
He Bo
3
8
3
0.56
W
Erlang Shen
ScalaAdCaelum
Erlang Shen
2
3
9
2.17
W
Discordia
Unknow3nSoldi3r
Discordia
2
4
6
1.25
L
Cthulhu
VanuGwanu
Cthulhu
0
6
4
0.33
W
10
3
6
4.33
L
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,801
Damage
45,258
66,298
Taken
67,606
39,531
Mitigated
42,976
11,458
Healing
17,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Aaecan
Neith
7,369
2,395
0
2,113
9,990
2,610
0
1,057
8,877
0
54,633
L
Bellona
CabbyRC
Bellona
14,030
5,661
0
4,873
15,209
13,531
370
2,274
12,764
0
48,246
W
Artemis
Dawsoatic
Artemis
14,543
8,029
0
2,825
10,802
3,602
2,889
3,493
7,309
0
86,666
W
Chaac
7,703
725
0
4,646
21,184
19,623
308
4,704
16,480
6,469
42,154
L
He Bo
Fluiddz
He Bo
6,125
1,228
0
160
11,004
2,701
0
1,533
9,077
32,872
0
W
Erlang Shen
ScalaAdCaelum
Erlang Shen
10,316
4,458
0
6,753
17,463
12,742
794
1,868
15,595
10,950
44,738
W
Discordia
Unknow3nSoldi3r
Discordia
4,037
191
0
360
5,968
1,809
8
2,152
3,816
49,206
0
L
Cthulhu
VanuGwanu
Cthulhu
6,859
288
713
1,691
15,900
11,938
0
1,108
14,492
28,042
0
W
8,659
1,554
0
3,168
12,189
5,200
0
950
11,239
0
52,987
L
7,418
1,620
0
1,908
14,195
8,751
0
1,057
13,043
0
50,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,725
Gold Earned
54,477
328
Minions Killed
493
0
Camps Cleared
0
1,555,763
Distance Traveled
1,704,458
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,599
478
99
6
0
308,562
0
L
Bellona
9,757
542
67
4
0
307,816
0
W
Artemis
11,046
614
137
8
0
305,407
1
W
Chaac
10,242
569
49
3
0
323,795
5
L
He Bo
8,285
460
56
3
0
247,322
0
W
Erlang Shen
11,969
665
102
6
0
377,440
2
W
Discordia
10,343
575
114
6
0
350,634
4
L
Cthulhu
7,088
394
35
2
0
318,285
5
W
Thor
10,877
604
91
5
0
347,182
5
L
Fenrir
8,996
500
71
4
0
373,778
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role