Player Matchup

Hel
Hel
Andrey_20062006
Hel
Level 50
God Stats
17W - 31L
1,330 SR
Queue Stats
382W - 502L
1,319 Elo+
Party 3
Zhong Kui
Zhong Kui
Chrikkheo
Zhong Kui
Level 58
God Stats
1W - 3L
1,379 SR
Queue Stats
194W - 190L
1,458 Elo+
Party 2
Fenrir
Fenrir
Dusty34765556
Fenrir
Level 17
God Stats
2W - 2L
1,685 SR
Queue Stats
31W - 40L
1,410 Elo+
Party 3
Sol
Sol
Hoxton
Sol
Level 48
God Stats
71W - 69L
1,543 SR
Queue Stats
210W - 206L
1,456 Elo+
Party 2
Chaac
Chaac
vlodosss
Chaac
Level 28
God Stats
8W - 7L
1,449 SR
Queue Stats
408W - 565L
1,298 Elo+
Party 3
Team Averages
Level 40
1,477 SR
1,388 Elo+

VS

Team Averages
Level 70
1,590 SR
1,429 Elo+
Da Ji
Da Ji
ElPapoya
Da Ji
Level 102
God Stats
18W - 24L
1,514 SR
Queue Stats
251W - 252L
1,416 Elo+
Party 1
Nike
Nike
conair c 360
Nike
Level 41
God Stats
13W - 6L
1,406 SR
Queue Stats
64W - 78L
1,342 Elo+
Party 4
Izanami
Izanami
lokopokoroko
Izanami
Level 43
God Stats
12W - 5L
1,810 SR
Queue Stats
116W - 135L
1,533 Elo+
Party 1
Scylla
Scylla
o TankZzHD
Scylla
Level 38
God Stats
4W - 8L
1,733 SR
Queue Stats
64W - 74L
1,361 Elo+
Party 4
Sylvanus
Sylvanus
ortizjos
Sylvanus
Level 125
God Stats
3W - 3L
1,488 SR
Queue Stats
374W - 395L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,406
541
3,511
5,987
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Chrikkheo
Zhong Kui
8
1 / 5 / 1
4,640
464
2,786
6,376
3,497
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

7
1 / 4 / 1
4,442
444
2,078
5,204
1,503
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
Hoxton
Sol
9
2 / 4 / 2
5,356
536
6,169
6,639
1,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
vlodosss
Chaac
8
1 / 1 / 0
4,917
492
3,251
5,782
3,636
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ElPapoya
Da Ji
10
9 / 2 / 6
6,749
675
6,490
7,031
2,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
1 / 1 / 3
5,922
592
4,178
5,448
1,778
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
lokopokoroko
Izanami
11
5 / 1 / 4
6,905
691
5,174
5,828
1,814
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
o TankZzHD
Scylla
9
0 / 1 / 2
5,448
545
1,608
5,091
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
ortizjos
Sylvanus
9
2 / 1 / 8
6,226
623
3,398
9,527
5,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
5
Kills
17
17
Deaths
6
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Zhong Kui
Chrikkheo
Zhong Kui
1
5
1
0.3
L
1
4
1
0.38
W
Da Ji
ElPapoya
Da Ji
9
2
6
6
L
Sol
Hoxton
Sol
2
4
2
0.75
W
1
1
3
2.5
W
Izanami
lokopokoroko
Izanami
5
1
4
7
W
Scylla
o TankZzHD
Scylla
0
1
2
1
W
Sylvanus
ortizjos
Sylvanus
2
1
8
6
L
Chaac
vlodosss
Chaac
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,795
Damage
20,848
29,988
Taken
32,925
11,309
Mitigated
12,676
6,423
Healing
9,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,511
74
0
1,633
5,987
1,520
0
1,788
4,009
28,720
0
L
Zhong Kui
Chrikkheo
Zhong Kui
2,786
556
0
1,082
6,376
3,497
0
1,039
5,337
14,122
0
L
2,078
0
0
50
5,204
1,503
902
314
4,757
0
10,629
W
Da Ji
ElPapoya
Da Ji
6,490
1,883
0
350
7,031
2,106
0
2,379
4,542
0
26,625
L
Sol
Hoxton
Sol
6,169
2,276
0
2,458
6,639
1,153
0
1,635
5,004
29,649
0
W
4,178
314
0
1,490
5,448
1,778
0
184
5,220
0
26,325
W
Izanami
lokopokoroko
Izanami
5,174
4,063
0
2,571
5,828
1,814
345
2,570
3,258
0
54,255
W
Scylla
o TankZzHD
Scylla
1,608
90
0
1,370
5,091
1,364
170
1,802
3,075
22,569
0
W
Sylvanus
ortizjos
Sylvanus
3,398
1,076
1,604
2,574
9,527
5,614
153
5,346
4,145
11,217
0
L
Chaac
vlodosss
Chaac
3,251
463
0
1,200
5,782
3,636
490
0
5,486
0
17,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,761
Gold Earned
31,250
211
Minions Killed
275
0
Camps Cleared
0
955,072
Distance Traveled
977,221
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,406
541
69
7
0
190,414
5
L
Zhong Kui
4,640
464
29
3
0
186,792
1
L
Fenrir
4,442
444
17
2
0
195,812
0
W
Da Ji
6,749
675
39
4
0
226,376
0
L
Sol
5,356
536
56
6
0
171,181
3
W
Nike
5,922
592
72
7
0
194,954
0
W
Izanami
6,905
691
107
11
0
184,875
0
W
Scylla
5,448
545
43
4
0
189,276
0
W
Sylvanus
6,226
623
14
1
0
181,740
3
L
Chaac
4,917
492
40
4
0
210,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role