Player Matchup

Rama
Rama
Ejrjcr047405
Rama
Level 88
God Stats
5W - 7L
1,501 SR
Queue Stats
284W - 288L
1,462 Elo+
Party 1
Ah Puch
Ah Puch
Nebul0ss0
Ah Puch
Level 113
God Stats
9W - 6L
1,749 SR
Queue Stats
462W - 425L
1,573 Elo+
Party 1
Khepri
Khepri
moonblade990
Khepri
Level 62
God Stats
2W - 3L
1,145 SR
Queue Stats
125W - 111L
1,488 Elo+
Party 1
Team Averages
Level 88
1,465 SR
1,508 Elo+

VS

Team Averages
Level 68
1,553 SR
1,484 Elo+
Sol
Sol
 
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DazedBiscuit495
Apollo
Level 28
God Stats
2W - 1L
1,574 SR
Queue Stats
82W - 110L
1,408 Elo+
Solo
Gilgamesh
Gilgamesh
thcerbseiG
Gilgamesh
Level 148
God Stats
27W - 17L
1,585 SR
Queue Stats
127W - 124L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 5
7,544
629
4,846
9,764
3,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Nebul0ss0
Ah Puch
13
8 / 6 / 2
9,624
802
13,831
10,373
4,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
10
0 / 5 / 6
7,725
644
2,559
11,863
10,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
9 / 3 / 7
10,089
841
15,824
10,657
4,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
4 / 5 / 9
9,404
784
6,796
8,376
3,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gilgamesh
thcerbseiG
Gilgamesh
13
4 / 2 / 11
9,362
780
6,947
10,099
9,091
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
9
Kills
17
17
Deaths
10
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
3
7
4.17
W
4
5
9
1.7
L
1
6
5
0.58
L
Ah Puch
Nebul0ss0
Ah Puch
8
6
2
1.5
L
Khepri
0
5
6
0.6
W
Gilgamesh
thcerbseiG
Gilgamesh
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,236
Damage
29,567
32,000
Taken
29,132
19,431
Mitigated
16,476
2,994
Healing
7,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,824
3,758
0
5,461
10,657
4,031
613
4,930
5,727
49,763
3,182
W
6,796
3,661
326
883
8,376
3,354
228
5,702
2,674
0
28,682
L
4,846
3,837
164
274
9,764
3,748
0
4,890
4,874
0
17,146
L
Ah Puch
Nebul0ss0
Ah Puch
13,831
176
0
1,473
10,373
4,816
0
4,898
5,475
36,778
0
L
Khepri
2,559
103
0
1,083
11,863
10,867
0
5,421
6,442
12,680
0
W
Gilgamesh
thcerbseiG
Gilgamesh
6,947
922
0
903
10,099
9,091
0
5,758
4,341
0
21,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,893
Gold Earned
28,855
105
Minions Killed
166
0
Camps Cleared
0
602,052
Distance Traveled
687,714
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,089
841
78
7
0
226,944
3
W
Apollo
9,404
784
60
5
0
212,110
0
L
Rama
7,544
629
30
3
0
190,078
2
L
Ah Puch
9,624
802
62
5
0
188,068
2
L
Khepri
7,725
644
13
1
0
223,906
2
W
Gilgamesh
9,362
780
28
2
0
248,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role