Player Matchup

Ymir
Ymir
BIGBODYBURKE
Ymir
Level 75
God Stats
5W - 3L
1,412 SR
Queue Stats
33W - 40L
1,396 Elo+
Party 1
Ra
Ra
Tactical_Ant_18
Ra
Level 15
God Stats
32W - 38L
1,468 SR
Queue Stats
44W - 47L
1,385 Elo+
Party 1
Danzaburou
Danzaburou
jollywaffel
Danzaburou
Level 27
God Stats
15W - 6L
1,620 SR
Queue Stats
66W - 75L
1,342 Elo+
Solo
Team Averages
Level 39
1,500 SR
1,374 Elo+

VS

Team Averages
Level 7
1,563 SR
1,394 Elo+
Ah Muzen Cab
Ah Muzen Cab
Asojon
Ah Muzen Cab
Level 7
God Stats
0W - 1L
1,801 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
BleakEye985
Cthulhu
Level 7
God Stats
0W - 1L
1,461 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
FatRat3168
Chaac
Level 7
God Stats
2W - 2L
1,428 SR
Queue Stats
2W - 4L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 15
8,310
831
5,302
7,881
7,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
8 / 1 / 10
8,941
894
7,866
6,739
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
jollywaffel
Danzaburou
13
9 / 0 / 7
9,249
925
11,109
5,822
2,221
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Asojon
Ah Muzen Cab
9
0 / 5 / 1
6,121
612
2,539
8,449
2,624
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
BleakEye985
Cthulhu
9
0 / 8 / 1
6,248
625
4,059
10,953
4,381
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
8
0 / 5 / 0
5,900
590
5,524
10,255
6,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
2
18
Kills
0
1
Deaths
18
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Asojon
Ah Muzen Cab
0
5
1
0.1
W
1
0
15
8.5
L
Cthulhu
BleakEye985
Cthulhu
0
8
1
0.06
L
Chaac
0
5
0
0
W
8
1
10
13
W
Danzaburou
jollywaffel
Danzaburou
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,277
Damage
12,122
20,442
Taken
29,657
12,465
Mitigated
13,159
9,736
Healing
2,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Asojon
Ah Muzen Cab
2,539
531
0
231
8,449
2,624
0
4,663
3,786
0
11,080
W
5,302
706
0
1,145
7,881
7,845
273
1,729
5,792
15,221
0
L
Cthulhu
BleakEye985
Cthulhu
4,059
285
0
629
10,953
4,381
0
4,174
6,779
18,851
0
L
Chaac
5,524
143
0
2,051
10,255
6,154
0
4,331
5,924
0
14,860
W
7,866
505
2,459
2,967
6,739
2,399
401
1,157
5,459
33,931
0
W
Danzaburou
jollywaffel
Danzaburou
11,109
6,699
0
3,165
5,822
2,221
2,064
1,173
4,413
0
41,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,500
Gold Earned
18,269
144
Minions Killed
74
0
Camps Cleared
0
560,872
Distance Traveled
449,363
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,121
612
21
2
0
143,060
0
W
Ymir
8,310
831
18
2
0
188,651
2
L
Cthulhu
6,248
625
34
3
0
163,290
1
L
Chaac
5,900
590
19
2
0
143,013
0
W
Ra
8,941
894
58
6
0
188,863
1
W
Danzaburou
9,249
925
68
7
0
183,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role