Player Matchup

Ymir
Ymir
F1FTYstf
Ymir
Level 14
God Stats
4W - 7L
1,449 SR
Queue Stats
15W - 16L
1,507 Elo+
Solo
Aphrodite
Aphrodite
JKIDD2317
Aphrodite
Level 28
God Stats
2W - 2L
1,394 SR
Queue Stats
126W - 88L
1,660 Elo+
Solo
Loki
Loki
MrCraze4909
Loki
Level 9
God Stats
3W - 1L
1,744 SR
Queue Stats
22W - 22L
1,567 Elo+
Solo
Cernunnos
Cernunnos
PHZEN1X
Cernunnos
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
164W - 101L
1,624 Elo+
Solo
Erlang Shen
Erlang Shen
PaNdAWaNdA7368
Erlang Shen
Level 27
God Stats
12W - 6L
1,782 SR
Queue Stats
321W - 309L
1,607 Elo+
Solo
Team Averages
Level 20
1,574 SR
1,593 Elo+

VS

Team Averages
Level 18
1,464 SR
1,637 Elo+
Freya
Freya
Intensity IKS
Freya
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 45L
1,553 Elo+
Solo
Cerberus
Cerberus
King-OpuIence
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 95L
1,739 Elo+
Solo
Da Ji
Da Ji
Texacutioner01
Da Ji
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 102L
1,649 Elo+
Solo
Sol
Sol
chill_patch
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 93L
1,682 Elo+
Solo
Bellona
Bellona
xStarDawgg
Bellona
Level 16
God Stats
11W - 12L
1,318 SR
Queue Stats
98W - 99L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 2 / 0
9,930
584
3,779
12,358
6,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
JKIDD2317
Aphrodite
15
3 / 0 / 5
10,155
597
8,141
8,316
2,981
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 0 / 5
9,789
576
5,531
9,012
3,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cernunnos
PHZEN1X
Cernunnos
17
5 / 0 / 6
11,702
688
12,832
8,372
2,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
PaNdAWaNdA7368
Erlang Shen
14
2 / 3 / 8
9,818
578
8,692
17,479
6,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 2
8,365
492
5,330
11,611
5,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
King-OpuIence
Cerberus
13
2 / 3 / 1
8,295
488
6,047
17,592
13,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
0 / 1 / 0
6,710
395
494
6,831
2,048
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 5 / 1
7,487
440
6,535
10,240
3,874
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
xStarDawgg
Bellona
15
3 / 2 / 1
8,726
513
14,380
13,643
10,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
14
Kills
5
5
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
2
0
0.5
L
0
3
2
0.33
W
Aphrodite
JKIDD2317
Aphrodite
3
0
5
5.5
L
Cerberus
King-OpuIence
Cerberus
2
3
1
0.83
W
3
0
5
5.5
W
Cernunnos
PHZEN1X
Cernunnos
5
0
6
8
W
Erlang Shen
PaNdAWaNdA7368
Erlang Shen
2
3
8
2
L
0
1
0
0
L
0
5
1
0.1
L
Bellona
xStarDawgg
Bellona
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,975
Damage
32,786
55,537
Taken
59,917
22,310
Mitigated
35,023
23,493
Healing
18,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,779
516
0
1,867
12,358
6,734
557
707
11,651
38,356
0
L
5,330
1,856
0
4,749
11,611
5,470
160
2,381
9,230
63,636
7,176
W
Aphrodite
JKIDD2317
Aphrodite
8,141
1,543
3,801
4,899
8,316
2,981
732
2,974
5,342
48,895
0
L
Cerberus
King-OpuIence
Cerberus
6,047
597
0
4,610
17,592
13,231
0
3,593
13,999
28,931
0
W
5,531
1,532
0
4,578
9,012
3,173
2,449
1,538
7,474
0
58,236
W
Cernunnos
PHZEN1X
Cernunnos
12,832
7,423
0
3,457
8,372
2,637
2,583
3,970
4,402
0
70,762
W
Erlang Shen
PaNdAWaNdA7368
Erlang Shen
8,692
5,073
248
4,643
17,479
6,785
175
8,196
9,283
0
52,259
L
494
81
0
1,363
6,831
2,048
0
97
6,734
0
32,625
L
6,535
1,780
0
3,011
10,240
3,874
0
498
9,742
44,495
0
L
Bellona
xStarDawgg
Bellona
14,380
5,996
0
4,615
13,643
10,400
351
5,351
8,292
0
55,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,394
Gold Earned
39,583
493
Minions Killed
440
0
Camps Cleared
0
1,659,966
Distance Traveled
1,600,187
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,930
584
76
4
0
265,157
0
L
Freya
8,365
492
131
8
0
312,691
2
W
Aphrodite
10,155
597
98
6
0
349,333
6
L
Cerberus
8,295
488
58
3
0
338,757
1
W
Loki
9,789
576
130
8
0
388,698
3
W
Cernunnos
11,702
688
124
7
0
315,777
0
W
Erlang Shen
9,818
578
65
4
0
341,001
3
L
Da Ji
6,710
395
68
4
0
330,454
2
L
Sol
7,487
440
84
5
0
274,243
2
L
Bellona
8,726
513
99
6
0
344,042
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role