Player Matchup

Athena
Athena
DarkHunter780
Athena
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 69L
1,420 Elo+
Solo
Fenrir
Fenrir
GrandMasterChaou
Fenrir
Level 18
God Stats
7W - 9L
1,427 SR
Queue Stats
206W - 190L
1,448 Elo+
Solo
Amaterasu
Amaterasu
Hiro9505
Amaterasu
Level 23
God Stats
13W - 7L
1,658 SR
Queue Stats
38W - 45L
1,367 Elo+
Party 2
Nu Wa
Nu Wa
Selene1794
Nu Wa
Level 21
God Stats
6W - 5L
1,502 SR
Queue Stats
15W - 24L
1,396 Elo+
Party 2
Zhong Kui
Zhong Kui
Vultzin
Zhong Kui
Level 29
God Stats
1W - 5L
1,212 SR
Queue Stats
356W - 349L
1,404 Elo+
Solo
Team Averages
Level 24
1,460 SR
1,407 Elo+

VS

Team Averages
Level 24
1,510 SR
1,413 Elo+
Anubis
Anubis
BZuiga
Anubis
Level 29
God Stats
3W - 2L
1,541 SR
Queue Stats
38W - 28L
1,465 Elo+
Solo
Bacchus
Bacchus
Borhdr
Bacchus
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
169W - 169L
1,415 Elo+
Party 1
Nemesis
Nemesis
RngCrusader
Nemesis
Level 29
God Stats
3W - 1L
1,873 SR
Queue Stats
261W - 280L
1,432 Elo+
Party 1
Chaac
Chaac
SkullenB0nes
Chaac
Level 15
God Stats
0W - 3L
1,366 SR
Queue Stats
2W - 5L
1,348 Elo+
Solo
Danzaburou
Danzaburou
byDIEGO321
Danzaburou
Level 21
God Stats
5W - 18L
1,270 SR
Queue Stats
93W - 109L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 10
12,307
456
6,381
26,253
26,169
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
21 / 5 / 3
16,010
593
31,887
19,494
7,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
Hiro9505
Amaterasu
20
2 / 3 / 16
13,567
502
19,825
27,458
36,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
20
0 / 3 / 9
12,994
481
17,608
12,941
4,246
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
Vultzin
Zhong Kui
19
5 / 6 / 8
13,218
490
28,828
23,301
15,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BZuiga
Anubis
20
11 / 10 / 1
14,335
531
30,418
38,121
18,539
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Borhdr
Bacchus
16
3 / 3 / 4
10,830
401
15,471
25,395
32,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
RngCrusader
Nemesis
16
1 / 10 / 5
10,794
400
10,069
27,470
7,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
2 / 8 / 3
11,520
427
14,790
33,208
32,384
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
byDIEGO321
Danzaburou
9
2 / 2 / 2
8,385
311
5,301
5,985
1,808
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
34
32
Kills
19
19
Deaths
33
46
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
BZuiga
Anubis
11
10
1
1.15
L
Bacchus
Borhdr
Bacchus
3
3
4
1.67
W
4
2
10
4.5
W
21
5
3
4.5
W
Amaterasu
Hiro9505
Amaterasu
2
3
16
3.33
L
Nemesis
RngCrusader
Nemesis
1
10
5
0.35
W
Nu Wa
0
3
9
1.5
L
2
8
3
0.44
W
Zhong Kui
Vultzin
Zhong Kui
5
6
8
1.5
L
Danzaburou
byDIEGO321
Danzaburou
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,529
Damage
76,049
109,447
Taken
130,179
89,880
Mitigated
93,148
34,904
Healing
32,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BZuiga
Anubis
30,418
2,364
197
20,692
38,121
18,539
698
16,895
21,074
124,102
0
L
Bacchus
Borhdr
Bacchus
15,471
1,833
365
2,119
25,395
32,675
124
14,478
10,683
50,493
0
W
6,381
1,721
0
2,558
26,253
26,169
741
14,667
11,586
29,246
0
W
31,887
8,498
0
4,914
19,494
7,479
551
8,352
11,142
0
91,769
W
Amaterasu
Hiro9505
Amaterasu
19,825
7,577
428
11,118
27,458
36,086
3,291
5,934
21,524
0
71,979
L
Nemesis
RngCrusader
Nemesis
10,069
4,260
0
2,408
27,470
7,742
0
10,724
16,458
0
82,693
W
Nu Wa
17,608
7,823
1,102
4,366
12,941
4,246
7,169
6,542
6,399
104,188
0
L
14,790
2,447
0
4,690
33,208
32,384
498
6,752
25,106
0
72,163
W
Zhong Kui
Vultzin
Zhong Kui
28,828
7,613
0
10,418
23,301
15,900
2,022
10,394
12,907
107,451
0
L
Danzaburou
byDIEGO321
Danzaburou
5,301
2,689
0
1,828
5,985
1,808
0
4,113
1,872
0
23,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,096
Gold Earned
55,864
575
Minions Killed
479
0
Camps Cleared
0
2,328,337
Distance Traveled
1,908,341
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
14,335
531
162
6
0
336,868
3
L
Bacchus
10,830
401
45
2
0
436,740
3
W
Athena
12,307
456
32
1
0
502,869
4
W
Fenrir
16,010
593
99
4
0
442,920
1
W
Amaterasu
13,567
502
129
5
0
499,300
4
L
Nemesis
10,794
400
118
4
0
505,596
4
W
Nu Wa
12,994
481
162
6
0
473,793
4
L
Chaac
11,520
427
112
4
0
452,640
0
W
Zhong Kui
13,218
490
153
6
0
409,455
6
L
Danzaburou
8,385
311
42
2
0
176,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role