Player Matchup

Agni
Agni
Army_Boy_PR_
Agni
Level 44
God Stats
2W - 6L
1,388 SR
Queue Stats
95W - 136L
1,305 Elo+
Solo
Hun Batz
Hun Batz
GreatJotaro
Hun Batz
Level 41
God Stats
11W - 6L
1,500 SR
Queue Stats
290W - 358L
1,342 Elo+
Party 3
Nike
Nike
Ktschneiderr
Nike
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 145L
1,216 Elo+
Party 3
Danzaburou
Danzaburou
SnazzyGamer4105
Danzaburou
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 29L
1,287 Elo+
Party 2
Ymir
Ymir
zanderzone2007
Ymir
Level 68
God Stats
0W - 2L
1,423 SR
Queue Stats
274W - 375L
1,362 Elo+
Party 2
Team Averages
Level 39
1,462 SR
1,302 Elo+

VS

Team Averages
Level 50
1,332 SR
1,370 Elo+
Erlang Shen
Erlang Shen
EmanuelGC44
Erlang Shen
Level 67
God Stats
18W - 15L
1,516 SR
Queue Stats
545W - 565L
1,395 Elo+
Party 1
Tiamat
Tiamat
OrnateWig96105
Tiamat
Level 44
God Stats
4W - 2L
1,267 SR
Queue Stats
7W - 5L
1,294 Elo+
Party 1
Artemis
Artemis
Queen Meztli
Artemis
Level 29
God Stats
110W - 103L
1,445 SR
Queue Stats
265W - 302L
1,340 Elo+
Party 1
Ares
Ares
SnakeEyes456758
Ares
Level 63
God Stats
4W - 2L
1,304 SR
Queue Stats
114W - 110L
1,469 Elo+
Party 1
Pele
Pele
quadman-796
Pele
Level 47
God Stats
3W - 5L
1,127 SR
Queue Stats
99W - 111L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,396
488
1,485
5,103
1,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
GreatJotaro
Hun Batz
8
2 / 3 / 0
5,167
574
2,429
6,902
1,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 4 / 1
4,091
455
1,137
5,516
2,181
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
SnazzyGamer4105
Danzaburou
5
0 / 3 / 0
3,850
428
2,222
4,032
973
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 5 / 0
3,861
429
1,896
6,002
2,204
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
EmanuelGC44
Erlang Shen
10
2 / 1 / 2
5,823
647
3,626
4,830
2,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 1 / 0
5,668
630
3,359
3,932
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Queen Meztli
Artemis
9
5 / 1 / 3
5,662
629
3,446
3,892
1,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8
3 / 0 / 4
5,591
621
3,231
4,498
1,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

9
5 / 0 / 1
5,759
640
3,884
3,387
1,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
18
18
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Erlang Shen
EmanuelGC44
Erlang Shen
2
1
2
3
L
Hun Batz
GreatJotaro
Hun Batz
2
3
0
0.67
L
0
4
1
0.13
W
3
1
0
3
W
Artemis
Queen Meztli
Artemis
5
1
3
6.5
W
3
0
4
5
L
Danzaburou
SnazzyGamer4105
Danzaburou
0
3
0
0
W
5
0
1
5.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,169
Damage
17,546
27,555
Taken
20,539
8,463
Mitigated
8,638
3,911
Healing
5,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,485
99
0
2,213
5,103
1,361
0
3,267
1,497
12,959
0
W
Erlang Shen
EmanuelGC44
Erlang Shen
3,626
1,640
0
2,351
4,830
2,488
369
0
4,830
0
29,305
L
Hun Batz
GreatJotaro
Hun Batz
2,429
645
34
338
6,902
1,744
0
392
6,494
0
24,456
L
1,137
358
159
824
5,516
2,181
81
0
5,516
0
11,111
W
3,359
563
0
1,487
3,932
1,937
610
1,014
2,688
21,459
0
W
Artemis
Queen Meztli
Artemis
3,446
1,673
118
944
3,892
1,250
655
755
3,091
0
16,234
W
3,231
66
0
0
4,498
1,788
147
623
3,875
12,355
0
L
Danzaburou
SnazzyGamer4105
Danzaburou
2,222
826
0
151
4,032
973
0
834
3,198
0
11,890
W
3,884
1,027
0
787
3,387
1,175
156
679
2,674
0
23,467
L
1,896
590
0
192
6,002
2,204
0
1,742
4,260
10,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,365
Gold Earned
28,503
136
Minions Killed
197
0
Camps Cleared
0
747,704
Distance Traveled
843,074
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
4,396
488
33
4
0
140,423
1
W
Erlang Shen
5,823
647
61
7
0
186,794
2
L
Hun Batz
5,167
574
51
6
0
163,844
0
L
Nike
4,091
455
20
2
0
147,156
0
W
Tiamat
5,668
630
34
4
0
165,753
1
W
Artemis
5,662
629
32
4
0
145,764
1
W
Ares
5,591
621
19
2
0
160,043
4
L
Danzaburou
3,850
428
14
2
0
149,827
0
W
Pele
5,759
640
51
6
0
184,720
0
L
Ymir
3,861
429
18
2
0
146,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role