Player Matchup

Hel
Hel
 
Hel
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Cambrillians
Kukulkan
Level 27
God Stats
14W - 4L
1,993 SR
Queue Stats
69W - 73L
1,421 Elo+
Party 2
Bellona
Bellona
Capt_Sergeant
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,636 Elo+
Solo
Bakasura
Bakasura
PeppitaloHC
Bakasura
Level 29
God Stats
44W - 33L
1,553 SR
Queue Stats
90W - 91L
1,423 Elo+
Party 2
Medusa
Medusa
Sgabrix
Medusa
Level 28
God Stats
30W - 29L
1,539 SR
Queue Stats
87W - 101L
1,399 Elo+
Party 2
Team Averages
Level 23
1,617 SR
1,476 Elo+

VS

Team Averages
Level 16
1,576 SR
1,445 Elo+
Hercules
Hercules
 
Hercules
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Arcos x
Set
Level 17
God Stats
10W - 7L
1,638 SR
Queue Stats
10W - 7L
1,500 Elo+
Party 1
Bacchus
Bacchus
Chessyoque
Bacchus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,331 Elo+
Solo
Scylla
Scylla
Sugndesenuts
Scylla
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,378 Elo+
Solo
Raijin
Raijin
intoX Turtle
Raijin
Level 18
God Stats
9W - 4L
1,743 SR
Queue Stats
11W - 7L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
2 / 0 / 1
5,484
548
3,486
2,995
1,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Cambrillians
Kukulkan
11
0 / 0 / 3
5,893
589
1,937
1,845
588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
10
1 / 1 / 0
5,563
556
4,204
6,019
3,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
PeppitaloHC
Bakasura
9
3 / 1 / 2
5,876
588
3,281
5,236
1,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
Sgabrix
Medusa
9
1 / 0 / 1
5,023
502
2,943
4,112
1,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 0 / 0
5,063
506
2,472
7,857
2,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Set
9
1 / 1 / 0
5,404
540
1,629
4,768
2,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Chessyoque
Bacchus
5
0 / 0 / 1
4,007
401
822
4,254
2,368
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
5
0 / 4 / 0
3,979
398
771
3,561
857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
7
0 / 2 / 0
4,223
422
2,931
4,452
1,227
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
7
Kills
1
2
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
0
1
2.5
L
Hercules
 
Hercules
0
0
0
0
L
Set
1
1
0
1
W
Kukulkan
Cambrillians
Kukulkan
0
0
3
1.5
W
Bellona
1
1
0
1
L
Bacchus
Chessyoque
Bacchus
0
0
1
0.5
W
Bakasura
PeppitaloHC
Bakasura
3
1
2
4
W
Medusa
Sgabrix
Medusa
1
0
1
1.5
L
Scylla
0
4
0
0
L
Raijin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,851
Damage
8,625
20,207
Taken
24,892
9,187
Mitigated
9,198
10,967
Healing
6,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,486
483
1,550
2,238
2,995
1,817
187
1,229
1,766
16,737
0
L
Hercules
 
Hercules
2,472
429
187
3,717
7,857
2,725
0
1,885
5,772
0
20,643
L
Set
1,629
731
0
1,534
4,768
2,021
330
0
4,768
0
29,665
W
Kukulkan
Cambrillians
Kukulkan
1,937
91
0
689
1,845
588
547
270
1,575
32,345
0
W
Bellona
4,204
1,173
0
3,192
6,019
3,769
152
822
5,197
0
23,665
L
Bacchus
Chessyoque
Bacchus
822
142
0
0
4,254
2,368
0
0
4,138
3,651
0
W
Bakasura
PeppitaloHC
Bakasura
3,281
2,374
0
2,134
5,236
1,769
1,344
851
4,345
0
21,162
W
Medusa
Sgabrix
Medusa
2,943
1,319
247
917
4,112
1,244
851
1,312
2,800
0
21,076
L
Scylla
771
360
0
651
3,561
857
0
1,141
2,245
9,233
0
L
Raijin
2,931
306
0
63
4,452
1,227
0
2,397
2,055
17,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,839
Gold Earned
22,676
247
Minions Killed
143
0
Camps Cleared
0
918,095
Distance Traveled
807,947
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,484
548
26
3
0
179,850
0
L
Hercules
5,063
506
21
2
0
195,196
1
L
Set
5,404
540
64
6
0
172,650
3
W
Kukulkan
5,893
589
69
7
0
179,340
1
W
Bellona
5,563
556
58
6
0
183,054
3
L
Bacchus
4,007
401
6
1
0
144,061
0
W
Bakasura
5,876
588
58
6
0
186,934
1
W
Medusa
5,023
502
36
4
0
188,917
0
L
Scylla
3,979
398
16
2
0
129,635
0
L
Raijin
4,223
422
36
4
0
166,405
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role