Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
ChrisGR1FF1ND0R
Ullr
Level 107
God Stats
2W - 1L
1,497 SR
Queue Stats
239W - 260L
1,461 Elo+
Solo
Yemoja
Yemoja
ElPenguinEli
Yemoja
Level 109
God Stats
1W - 0L
1,725 SR
Queue Stats
35W - 29L
1,498 Elo+
Solo
King Arthur
King Arthur
Itz BlacknNasty
King Arthur
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
444W - 464L
1,463 Elo+
Solo
Merlin
Merlin
Tashi_maya
Merlin
Level 119
God Stats
6W - 1L
1,524 SR
Queue Stats
139W - 174L
1,442 Elo+
Solo
Team Averages
Level 124
1,549 SR
1,473 Elo+

VS

Team Averages
Level 110
1,581 SR
1,500 Elo+
Thoth
Thoth
BraveSparrow v2
Thoth
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Raijin
Raijin
ILLUMINAUGHTYx69
Raijin
Level 126
God Stats
3W - 6L
1,633 SR
Queue Stats
135W - 127L
1,512 Elo+
Solo
Kukulkan
Kukulkan
Scoogled
Kukulkan
Level 140
God Stats
0W - 2L
1,772 SR
Queue Stats
127W - 134L
1,470 Elo+
Solo
He Bo
He Bo
TwisNutts
He Bo
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
runiechica
Hel
Level 147
God Stats
1W - 4L
1,500 SR
Queue Stats
271W - 278L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
9 / 3 / 10
13,094
818
25,832
12,468
6,972
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 8 / 7
11,144
697
13,998
19,155
8,075
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
19
6 / 2 / 14
11,887
743
9,616
14,325
16,480
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Itz BlacknNasty
King Arthur
14
0 / 5 / 11
10,370
648
6,329
14,383
19,336
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Tashi_maya
Merlin
20
4 / 2 / 12
12,152
760
25,452
15,491
6,309
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 14
11,606
725
9,808
23,073
8,245
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
4 / 9 / 7
10,668
667
14,183
18,269
6,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Scoogled
Kukulkan
20
9 / 2 / 7
11,473
717
16,988
13,490
6,850
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

He Bo
TwisNutts
He Bo
18
4 / 6 / 8
10,399
650
11,115
17,314
6,444
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 2 / 14
9,800
613
6,390
16,311
10,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
70
24
Kills
20
20
Deaths
24
54
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
9
3
10
4.67
L
2
5
14
1.8
W
5
8
7
1.06
W
Yemoja
6
2
14
6.5
L
4
9
7
0.83
W
King Arthur
Itz BlacknNasty
King Arthur
0
5
11
1.1
L
Kukulkan
Scoogled
Kukulkan
9
2
7
6.25
W
Merlin
Tashi_maya
Merlin
4
2
12
5
L
He Bo
TwisNutts
He Bo
4
6
8
1.33
L
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,227
Damage
58,484
75,822
Taken
88,457
57,172
Mitigated
38,427
30,957
Healing
44,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
25,832
9,546
2,295
3,132
12,468
6,972
3,813
8,643
3,825
0
52,578
L
9,808
1,406
0
2,512
23,073
8,245
0
10,648
12,425
20,504
0
W
13,998
5,068
520
1,231
19,155
8,075
591
16,521
2,634
0
23,717
W
Yemoja
9,616
1,698
10,616
2,558
14,325
16,480
278
9,579
4,746
19,997
0
L
14,183
1,182
686
2,426
18,269
6,839
0
6,531
11,738
30,195
0
W
King Arthur
Itz BlacknNasty
King Arthur
6,329
417
1,846
1,150
14,383
19,336
0
10,717
3,666
441
8,566
L
Kukulkan
Scoogled
Kukulkan
16,988
1,360
2,724
3,879
13,490
6,850
123
5,670
7,820
39,707
0
W
Merlin
Tashi_maya
Merlin
25,452
713
2,913
4,696
15,491
6,309
1,134
13,024
2,467
55,476
0
L
He Bo
TwisNutts
He Bo
11,115
831
1,171
2,369
17,314
6,444
0
7,547
9,767
24,638
0
L
6,390
315
18,848
10,163
16,311
10,049
0
5,004
11,307
14,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,647
Gold Earned
53,946
160
Minions Killed
164
0
Camps Cleared
0
1,352,035
Distance Traveled
1,376,915
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,094
818
50
3
0
248,227
0
L
Thoth
11,606
725
25
2
0
240,038
0
W
Ullr
11,144
697
23
1
0
224,390
0
W
Yemoja
11,887
743
19
1
0
287,696
2
L
Raijin
10,668
667
28
2
0
236,351
0
W
King Arthur
10,370
648
0
0
0
280,287
0
L
Kukulkan
11,473
717
60
4
0
322,231
2
W
Merlin
12,152
760
68
4
0
311,435
3
L
He Bo
10,399
650
34
2
0
267,359
0
L
Hel
9,800
613
17
1
0
310,936
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role