Player Matchup

Ymir
Ymir
McDaBBin420
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,365 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Morgaina
Morgan Le Fay
Level 27
God Stats
21W - 10L
1,806 SR
Queue Stats
144W - 77L
1,807 Elo+
Party 1
Serqet
Serqet
PunPolice
Serqet
Level 27
God Stats
5W - 4L
1,552 SR
Queue Stats
153W - 88L
1,777 Elo+
Party 1
Mulan
Mulan
ThaHouse
Mulan
Level 12
God Stats
23W - 18L
1,512 SR
Queue Stats
128W - 126L
1,628 Elo+
Solo
Izanami
Izanami
Unicody
Izanami
Level 18
God Stats
15W - 4L
1,672 SR
Queue Stats
34W - 29L
1,544 Elo+
Solo
Team Averages
Level 20
1,609 SR
1,624 Elo+

VS

Team Averages
Level 20
1,544 SR
1,553 Elo+
Nemesis
Nemesis
Marllok
Nemesis
Level 22
God Stats
4W - 3L
1,652 SR
Queue Stats
101W - 108L
1,499 Elo+
Solo
Olorun
Olorun
Pencilvester420
Olorun
Level 27
God Stats
3W - 5L
1,545 SR
Queue Stats
183W - 196L
1,642 Elo+
Solo
Artemis
Artemis
ZeroUltraPanders
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,494 Elo+
Solo
Ymir
Ymir
beforeistray
Ymir
Level 23
God Stats
2W - 4L
1,516 SR
Queue Stats
197W - 161L
1,710 Elo+
Solo
Gilgamesh
Gilgamesh
mxgestik
Gilgamesh
Level 27
God Stats
12W - 20L
1,505 SR
Queue Stats
248W - 292L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 5
10,043
502
2,960
11,048
7,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
Morgaina
Morgan Le Fay
17
8 / 5 / 7
11,265
563
17,884
14,867
5,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Serqet
PunPolice
Serqet
18
8 / 6 / 4
11,430
572
7,895
15,079
5,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mulan
ThaHouse
Mulan
18
7 / 3 / 5
11,756
588
11,897
17,112
15,303
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Izanami
Unicody
Izanami
16
5 / 5 / 6
10,533
527
13,407
14,232
4,257
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Marllok
Nemesis
18
6 / 3 / 5
11,359
568
13,050
17,393
6,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
7 / 7 / 4
10,641
532
12,522
15,409
5,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
6 / 8 / 3
10,053
503
12,901
16,624
5,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 3 / 12
11,398
570
8,296
15,711
16,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
mxgestik
Gilgamesh
16
2 / 8 / 2
10,182
509
8,709
15,492
7,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
51
28
Kills
25
25
Deaths
29
27
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Marllok
Nemesis
6
3
5
2.83
W
0
6
5
0.42
W
Morgan Le Fay
Morgaina
Morgan Le Fay
8
5
7
2.3
L
7
7
4
1.29
W
Serqet
PunPolice
Serqet
8
6
4
1.67
W
Mulan
ThaHouse
Mulan
7
3
5
3.17
W
Izanami
Unicody
Izanami
5
5
6
1.6
L
6
8
3
0.94
L
4
3
12
3.33
L
Gilgamesh
mxgestik
Gilgamesh
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,043
Damage
55,478
72,338
Taken
80,629
38,692
Mitigated
41,180
14,012
Healing
16,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Marllok
Nemesis
13,050
4,964
0
5,347
17,393
6,595
245
5,551
10,991
0
76,910
W
2,960
260
0
0
11,048
7,970
234
3,623
7,401
19,528
0
W
Morgan Le Fay
Morgaina
Morgan Le Fay
17,884
1,122
0
4,332
14,867
5,928
206
4,839
10,028
50,769
0
L
12,522
7,099
1,061
4,514
15,409
5,209
100
4,406
10,336
60,765
0
W
Serqet
PunPolice
Serqet
7,895
2,055
0
0
15,079
5,234
0
5,523
9,403
0
75,498
W
Mulan
ThaHouse
Mulan
11,897
1,744
0
5,528
17,112
15,303
1,438
5,007
12,105
7,146
58,415
W
Izanami
Unicody
Izanami
13,407
9,060
0
4,152
14,232
4,257
1,122
1,620
12,583
0
63,447
L
12,901
5,600
699
2,263
16,624
5,521
978
2,735
13,703
0
57,186
L
8,296
1,792
0
1,035
15,711
16,665
62
4,901
10,063
34,425
0
L
Gilgamesh
mxgestik
Gilgamesh
8,709
3,391
0
1,085
15,492
7,190
352
3,964
10,973
0
75,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,027
Gold Earned
53,633
456
Minions Killed
468
0
Camps Cleared
0
1,788,463
Distance Traveled
1,943,496
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,359
568
120
6
0
468,848
3
W
Ymir
10,043
502
34
2
0
284,076
0
W
Morgan Le Fay
11,265
563
73
4
0
371,888
4
L
Olorun
10,641
532
95
5
0
353,697
2
W
Serqet
11,430
572
110
6
0
422,609
1
W
Mulan
11,756
588
140
7
0
382,671
8
W
Izanami
10,533
527
99
5
0
327,219
7
L
Artemis
10,053
503
88
4
0
334,419
3
L
Ymir
11,398
570
39
2
0
379,689
8
L
Gilgamesh
10,182
509
126
6
0
406,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role