Player Matchup

Bacchus
Bacchus
Goobasnot2000
Bacchus
Level 4
God Stats
2W - 3L
1,713 SR
Queue Stats
2W - 6L
1,675 Elo+
Solo
Cu Chulainn
Cu Chulainn
Jinncks
Cu Chulainn
Level 32
God Stats
8W - 10L
1,492 SR
Queue Stats
37W - 37L
1,503 Elo+
Party 1
Da Ji
Da Ji
SnowsFries
Da Ji
Level 8
God Stats
11W - 11L
1,492 SR
Queue Stats
142W - 142L
1,480 Elo+
Party 1
Susano
Susano
TheRealxDirtyDan
Susano
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 145L
1,488 Elo+
Party 1
Loki
Loki
TraaumaH
Loki
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 53L
1,469 Elo+
Party 1
Team Averages
Level 26
1,539 SR
1,523 Elo+

VS

Team Averages
Level 13
1,601 SR
1,561 Elo+
Agni
Agni
DrGoodFeels
Agni
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,692 Elo+
Party 2
Sun Wukong
Sun Wukong
KillShot406
Sun Wukong
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 19L
1,500 Elo+
Party 3
Medusa
Medusa
KingXPh0eNiX
Medusa
Level 22
God Stats
17W - 9L
1,713 SR
Queue Stats
33W - 38L
1,460 Elo+
Party 3
Nemesis
Nemesis
lifeofhell
Nemesis
Level 7
God Stats
37W - 30L
1,460 SR
Queue Stats
38W - 30L
1,378 Elo+
Solo
Gilgamesh
Gilgamesh
unnamed271
Gilgamesh
Level 27
God Stats
9W - 0L
1,830 SR
Queue Stats
25W - 9L
1,776 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
1 / 3 / 1
7,176
897
1,598
3,223
2,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cu Chulainn
Jinncks
Cu Chulainn
14
3 / 8 / 4
8,447
1,056
10,381
19,858
13,560
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
14
3 / 9 / 4
9,111
1,139
7,726
13,814
6,046
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 11 / 6
8,251
1,031
8,775
18,105
6,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
14
3 / 6 / 3
8,280
1,035
5,081
10,950
4,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

72

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 20
9,085
1,136
9,906
5,026
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
KillShot406
Sun Wukong
16
0 / 2 / 19
8,776
1,097
7,540
11,241
9,816
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
17
11 / 3 / 17
11,260
1,408
17,499
7,853
2,970
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
lifeofhell
Nemesis
16
9 / 2 / 14
10,393
1,299
7,393
8,307
3,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
unnamed271
Gilgamesh
16
15 / 0 / 10
11,720
1,465
18,546
6,827
5,184
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
117
11
Kills
37
37
Deaths
11
18
Assists
80
Player
Kills
Deaths
Assists
KDA
W
2
4
20
3
L
Bacchus
1
3
1
0.5
L
Cu Chulainn
Jinncks
Cu Chulainn
3
8
4
0.63
W
Sun Wukong
KillShot406
Sun Wukong
0
2
19
4.75
W
Medusa
11
3
17
6.5
L
Da Ji
3
9
4
0.56
L
1
11
6
0.36
L
Loki
3
6
3
0.75
W
Nemesis
lifeofhell
Nemesis
9
2
14
8
W
Gilgamesh
unnamed271
Gilgamesh
15
0
10
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,561
Damage
60,884
65,950
Taken
39,254
33,715
Mitigated
23,156
1,713
Healing
3,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,906
1,606
0
345
5,026
1,700
0
0
5,026
21,532
0
L
Bacchus
1,598
234
0
17
3,223
2,999
0
73
3,150
2,548
0
L
Cu Chulainn
Jinncks
Cu Chulainn
10,381
2,686
0
1,608
19,858
13,560
0
4,446
15,120
0
22,486
W
Sun Wukong
KillShot406
Sun Wukong
7,540
1,928
0
162
11,241
9,816
0
222
11,019
0
22,138
W
Medusa
17,499
9,390
0
702
7,853
2,970
0
708
7,145
0
28,739
L
Da Ji
7,726
1,712
0
0
13,814
6,046
0
810
12,914
0
14,382
L
8,775
1,928
0
0
18,105
6,959
0
2,899
15,018
0
23,107
L
Loki
5,081
1,640
0
88
10,950
4,151
0
1,351
9,565
0
14,646
W
Nemesis
lifeofhell
Nemesis
7,393
2,890
0
1,061
8,307
3,486
0
446
7,409
0
18,327
W
Gilgamesh
unnamed271
Gilgamesh
18,546
7,767
0
914
6,827
5,184
0
222
6,605
758
32,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,265
Gold Earned
51,234
75
Minions Killed
140
5
Camps Cleared
6
663,603
Distance Traveled
839,214
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,085
1,136
39
5
0
98,304
2
L
Bacchus
7,176
897
3
0
1
47,118
0
L
Cu Chulainn
8,447
1,056
26
3
1
144,081
0
W
Sun Wukong
8,776
1,097
24
3
0
184,947
0
W
Medusa
11,260
1,408
22
3
3
174,273
0
L
Da Ji
9,111
1,139
10
1
2
160,069
2
L
Susano
8,251
1,031
30
4
0
156,762
1
L
Loki
8,280
1,035
6
1
1
155,573
0
W
Nemesis
10,393
1,299
36
5
1
187,262
0
W
Gilgamesh
11,720
1,465
19
2
2
194,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role